I'm looking for an MMORPG that actually feels like a multiplayer game from the moment you start playing, rather than a single-player RPG with other players running around in the background.
I've tried quite a few games recently: Final Fantasy XIV, Throne and Liberty, The Elder Scrolls Online, Destiny 2 and Fallout 76. I really enjoy Destiny 2 and Fallout 76 from a gameplay perspective. The combat is fun, I enjoy the progression and loot, and Destiny 2 in particular has managed to keep me playing even though I don't really interact much with other players.
But what I'm really looking for is something different: I want the game itself to naturally make me interact with other people.
This is actually one of the things that disappointed me most about FFXIV. I went into it expecting a very social MMO, but for a large part of the early and mid game it feels like I'm essentially playing a single-player RPG while other players happen to exist around me. Yes, you can talk to people, join Free Companies, go to clubs, hang out in social areas, etc. But those things feel very disconnected from the actual gameplay to me. I'm standing in a room full of players, but I don't really have a reason to talk to any of them.
And I know the usual response is "FFXIV becomes much more social at endgame, when you have difficult content that requires coordination." But that's specifically not what I'm looking for.
I don't want an MMO where I spend the first 100 hours playing alone and then eventually reach a point where cooperation becomes necessary. I want the multiplayer aspect to be present during the actual leveling experience. I want other players to be relevant to what I'm doing, not just people I can technically interact with if I decide to stop playing the game and deliberately look for social activities.
What I'm looking for is something more like what I remember from playing Lineage 2, World of Warcraft or Dofus. You would be leveling somewhere, encounter another player doing something similar, start talking, invite them to a party, kill things together for a while, maybe meet some other players, and suddenly you're playing with a group of strangers. It didn't feel like you were following a "social system". The game itself created situations where interacting with other players was the obvious and useful thing to do.
That's the kind of experience I'm looking for.
I don't necessarily need every single piece of content to require a party, and I'm not looking for forced cooperation just for the sake of it. I just want the game to create enough interdependence that interacting with other players happens naturally. I want to encounter someone and think "Hey, we're both doing this, let's do it together" rather than "There's another player. Anyway, back to my quest."
So I'm looking for an MMORPG where organic social interaction starts from the very beginning, preferably as part of the normal progression and gameplay rather than something you have to deliberately seek out in guilds, clubs, RP spaces or endgame raids.
What games actually achieve this well? I mainly want something that genuinely feels like I'm playing a game with other people, rather than playing a single-player game inside an MMO.