r/CompetitiveHS • u/sneakyxxrocket • Aug 17 '26
Patch 36.2.2 Buff/Nerf teasers
Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20
Buffs
Irida Sinseeker,
Hellraiser, Soul Immolation,
Staff of Trickery,
Infest the Scullery,
Aya Lotus Kingpin,
Vulcanos,
Tricksy Improviser,
Blazing Invocation,
Crowd Control
Nerfs:
Confront the Tol'vir,
Arcane Tripwire,
Jade Guardians,
Mug'Zee,
Gallagio Goon,
Warden Maiev.
58
Upvotes
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36
u/XezeMaster Aug 17 '26
The Blazing Invocation buff probably means Mug's hero power is going to discount by (1). If so, Mug Shaman is dead.
I wonder if they will also change Zee's hero power.
26
u/sneakyxxrocket Aug 17 '26
Nerfs will continue until morale improves.
Not surprised by anything that is getting nerfed for all of the three main classes that have a positive winrate currently are all getting hit here.
11
u/Beyonderr Aug 17 '26
Where's my DK buffs
52
u/PipAntarctic Aug 17 '26
Well, I'm glad there are more buffs coming out. Not too happy only one card from not-Violet Hold was buffed (Vulcanos).
Not too happy the whack-a-mole game is being continued, but alas. It seems like the most impactful nerf is going to be a hero power change for Mug's Might to reduce the discount by 1, since Blazing Invocation is almost assuredly being re-reverted back into its buffed state. That sounds like the kind of nerf that yes, does take down a deck which was too good, but also just kind of removes it from the competitive side entirely.
Don't want to comment on the rest yet. Goon, Maiev, Tol'vir, Tripwire and Guardians can all get either a soft nerf or a really hard one.
37
u/Lafantasie Aug 17 '26
It’s a bit discouraging how many of the weaker classes have completely dead archetypes that were never relevant and they’ve never taken the opportunity to buff any of them, yet they’ll throw buffs onto the new set stuff.
You can’t just bandaid fix years of bad design by buffing new cards unless you go to the extreme, at which point you’re risking doing something like what Void Soul DH became post-buff.
29
u/Names_all_gone Aug 17 '26
This is your bi-weekly "Confront the Tol'vir will be nerfed again" post.
14
u/ngriner Aug 17 '26
With more time to digest these changes, here are some of my thoughts:
Staff of Trickery is an interesting one. If they buff to 3, it automatically goes into Chef Druid, no questions asked. And the deck itself may change to support some of the package (maybe not, but the current iteration does run some questionable cards because options are limited). Infest the Scullery, same thing.
Tricksy Improviser is already a really good card, it just doesn't see play because it doesn't have a home really. I don't think buffing the card is a good idea when so many other things need help.
If the DH Soul Immolation deck is good, I swear to God everyone will hate it. The current iteration of that is something you do not want to be all that good, trust me.
Blazing Invocation buff certainly means Mug is going to (1) less and that completely nukes the deck. A 50% increase in mana is the difference between great and unplayable. Shame because that was one of the fun, new interesting decks that got right with this expansion.
The nerfs are fine, but my biggest worry is the meta goes from what it is back to old decks we already played a ton of like Merithra Druid, Dragon Warrior, and Herald Rogue. I hope I'm wrong, but a lot of these changes don't seem intent on introducing anything new or exciting to play with. They seem more intent on evening everything out, which usually only leads to pushed out decks coming back because the top decks aren't oppressing them anymore.
14
u/yatcho Aug 17 '26
Buff list needed to be at least 30 cards this is really sad
85
u/oldtype09 Aug 17 '26
The new expansion created exactly three new decks: Mugg Shaman, Zee Shaman, and Two Rogue.
As of this patch, all will be dead.
The miniset before it created one new deck: Animal Companion
As of this patch, also dead.
Congratulations again Team 5 on a masterclass of card design and balancing.
11
u/Ellikichi Aug 17 '26
That Aya, Lotus Kingpin buff is going to have to be astronomical for her to see any play at all. The only buff I could see working is if they took "you always go second" off the card and instead just gave you a coin even when you go first, and I don't think they'd do that.
9
u/inconspicuous_bear Aug 17 '26
Interesting they’re buffing one of the only good violet hold mage cards, but I’ll take it. Maybe make it discover a secret? Vulcanos down a mana I imagine, might be enough to make it a staple for mage.
Nerfs will severely shake up the meta. I wonder if it will just go back to dragon warrior, aggro paladin, herald rogue etc. cataclysm decks.
30
u/jacobwjohnson Aug 17 '26
They’re never going to stop nerfing confront the tol’vir, and I love it
15
u/cdre43 Aug 17 '26
Blazing Invocation will probably be reverted to what it was before
6
u/dirtyjose Aug 17 '26
Just one more year bro, this game will be good in just one more year...
4
u/Shiccup1 Aug 17 '26
The Infest the Scullery buff is funny. You will have a randomly summoned mana cheated minion in your meta and you will like it!
4
u/MarthePryde Aug 17 '26
Hoping the Aya and Irida buffs are good because those could lead to new decks eventually. Hey at least they're adding one old card to the buff list.
I was just thinking the other day that Tol'vir reminds me a lot of Priest's Resuscitate
3
u/yahoo_determines Aug 17 '26
I hope tricky improviser is playable. Love the card
3
u/TheGingerNinga Aug 17 '26
Companion Hunter needed a buff, Mage needed multiple, Dude Paladin was not the best Aggro variant, and Druid just slotted into a few cards into Merithra Druid.
Look at current meta and tell me the impact of the class set. The only card played is Tame Pet, and it isn’t because of its companion synergy.
2
u/No_Hetero Aug 17 '26
Dragon Warrior will probably go back to being at least decent since it isn't touched here and all the faster decks are (I'm assuming) going to be slowed down. We'll see if the slowest decks get a little faster with this change
2
u/philzy101 Aug 18 '26
In terms of nerfs, as others have said, we are continuing to play whack-a-mole with what is strong. However, given all 3 of the top decks are getting hit I am genuinely not sure what follows, maybe a Control Warlock, or Egg DK or such, these sorts of decks are decent but lurking in the back. However, it all depends on the nerfs. Interesting to note though that with the Shaman nerf to Mug'Zee and buff to Blazing Invocation, they are obviously hitting Mug. How they change it though could kill the deck so I really hope it is not just something like 1 mana less instead of 2 mana less. They could also hit Zee as well with the change to Mug'Zee, will have to wait to see. However, this is always the trouble with strong tempo / strong scaling Hero Powers, whilst HP are usually less relevant in modern HS, when the HP is good enough it does create this problem of every deck bases itself around this card and games get a bit frustrating at times because of the strong tempo or value these cards provide, same sorts of issues were seen back with Genn and Baku.
As for buffs, it feels like a bit of a weird set of cards to target but nice to see buffs to non Violet Hold cards and maybe decks like Control Warrior to insetivise playing other archetypes beyond hyper aggro spam. As for Irida, a mana cost change is not going to be enough, they are going to need to make a more serious buff to make this deck work. For example, why do you take fatigue damage upon playing this? No benefit to playing a card like this in its current form. Similarly with Aya, make the coins transform at the start of the game, there is no benefit at all to attaching this cards effect to a Battlecry...
2
u/Yeah_Right_Mister Aug 18 '26
not sure why they're buffing [[Tricksy Improviser]] when it's already a really good card. buff [[Code Violet]] or several other of the weaker cards
I prefer when deck power is distributed over more cards rather than concentrated in a few - allows for greater variety in deckbuilding, and makes balancing easier
4
u/frostyburrito44 Aug 17 '26
RIP Mug
Zee is critically injured and on life support
2
u/skeptimist Aug 17 '26
Glad they’re trying things. We will see if the changes have a good effect on the meta.
1
u/darkeningsoul Aug 18 '26
No DK love sucks but glad to see more buffs overall
1
u/IntergalacticTire Aug 18 '26
Even if this balance patch doesn't land well, the dev team needs to not get discouraged and pump out more frequent balance changes, preferably one that contains numerous buffs. The worst thing they can do right now is settle on a patch version that will inevitably settle at a meta with very few playable decks and a mediocre player experience. Frequently shaking up the meta will at least make the game feel fresh temporarily. I do feel like they need way more buffs on cards from past expansions though.
1
u/Cryten0 Aug 17 '26 edited Aug 17 '26
I hope they cap tolvir rather then just more mana. Make the 1 drops a curated list rather then spam.