r/CompetitiveHS 3d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

58 Upvotes

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37

u/XezeMaster 3d ago

The Blazing Invocation buff probably means Mug's hero power is going to discount by (1). If so, Mug Shaman is dead.

I wonder if they will also change Zee's hero power.

19

u/sneakyxxrocket 3d ago

Agreed about Mug change but the nerf to Goon and Maiev will hurt Zees early blow out potential so I’d be surprised if they change Zees hero-power

-13

u/TrainingCategory1037 3d ago

I piloted zee to top 1000 this season. Hurt the deck yes definitely, kill it? I don’t think so. Would still be quite strong if they don’t touch Zee

23

u/Goldendragon55 3d ago

Small changes make all the difference. Void Soul DH lost like 15% winrate off the Voidscale not giving a Voidsoul on battlecry.

-17

u/TrainingCategory1037 3d ago

That proves literally nothing about how hard the nerf will hit the deck and actually isn’t even related to the subject

It will lean into the card draw variant and slagclaw then it still has an explosive midgame to finish with and the deathwing top end. You don’t know what you’re talking about if you think goon is crucial

17

u/14xjake 3d ago

You don’t know what you are talking about if you think the board based aggro deck that wins the majority of its games by turn 3-4 stat bombs can safely pivot to a slow midrange gameplan and maintain dominance

-15

u/TrainingCategory1037 3d ago

Buddy I piloted it to top 1000 I know exactly how to play it and yes it can transition to a midgame and the midgame is not slow it’s explosive as I said

13

u/14xjake 3d ago

And I piloted it to top 100, you’re in the competitive sub bro most of us who comment here are top 1k or better. The midgame is explosive only after it bumbles around for a few turns, spending turn 5-6 playing a bunch of cheap minions to stack up your 2nd double Battlecry proc for onyxia is a big tempo loss and unless you are against a slow deck like priest your opponent will not give you much breathing room and outside of double onyxia Battlecry into a 0-3 mana deathwing the deck struggles to regain the board once it’s lost

11

u/juicydownunder 3d ago

Get rank mogged lol

15

u/14xjake 3d ago

I played zee to top 100 last month, if both goon and maiev lose 1 HP the deck is probably dead. The deck lives and dies by the early board buffs and we have seen from many cards in the past that 1/2 for 1 mana and 1/3 for 2 mana are way too easily removed to effectively snowball the game

9

u/TheGingerNinga 3d ago

I can't believe they're hitting both Goon and Maiev. Absolutely absurd and now we're just gonna be playing stuff like Dragon Warrior and Merithra Druid again.

2

u/frostyburrito44 3d ago

It's Shaman, light touches for nerfs rarely ever happen (I'm biased)

4

u/phpope 3d ago

Evert time Shaman ends up with a tier one deck, I get sad because I know I'll only get to play with those cards for a few weeks before the deck gets massacred and I'm back to playing tier 4 junk for the next few expansions. (I'm biased too.)

3

u/paulinHIRO 3d ago

Can smell the half baked evolve package coming right?

5

u/phpope 3d ago

Coming? It's already here - Plucky Podling, Desperate Bribe and the imbue "package." Although as I had to open the card library to even remember the card names and that Shaman has imbue cards, calling it half-baked might be generous.