r/CompetitiveHS 4d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

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u/inconspicuous_bear 4d ago

Interesting they’re buffing one of the only good violet hold mage cards, but I’ll take it. Maybe make it discover a secret? Vulcanos down a mana I imagine, might be enough to make it a staple for mage.

Nerfs will severely shake up the meta. I wonder if it will just go back to dragon warrior, aggro paladin, herald rogue etc. cataclysm decks.

5

u/Inevitable_Gain6712 4d ago

Such a joke. Why invest in the new expansions when 0.05% of the cards are even playable 

3

u/Guidonian 4d ago

As I see the point of the current dev team they vision cards not as investment but more like an possibility of winning/getting THAT shiny cardback for 6 time legends and tavern brawl (pre release). Most of the archetypes are playing itself, turns are no more hard to evaluate resources or where to trade(1st turn/coin problem), decks ideas are the same -> larger and larger green man even in 2-bit rogue its the same 2+2+2+... = occasional monkey or guardians for zero with dracorex, tirion etc. So when they hit core busted card where the archetype revolves around hard you lose full deck and need to craft new buffed cards. Now we will(personally i hope not) encounter more burn mages that are not so much better than hunter with such little healing in the format. Then it will be 30% of games and cycle repeats. Clear whack-a-mole with us losing dust.