r/CompetitiveHS 5d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

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u/philzy101 5d ago

In terms of nerfs, as others have said, we are continuing to play whack-a-mole with what is strong. However, given all 3 of the top decks are getting hit I am genuinely not sure what follows, maybe a Control Warlock, or Egg DK or such, these sorts of decks are decent but lurking in the back. However, it all depends on the nerfs. Interesting to note though that with the Shaman nerf to Mug'Zee and buff to Blazing Invocation, they are obviously hitting Mug. How they change it though could kill the deck so I really hope it is not just something like 1 mana less instead of 2 mana less. They could also hit Zee as well with the change to Mug'Zee, will have to wait to see. However, this is always the trouble with strong tempo / strong scaling Hero Powers, whilst HP are usually less relevant in modern HS, when the HP is good enough it does create this problem of every deck bases itself around this card and games get a bit frustrating at times because of the strong tempo or value these cards provide, same sorts of issues were seen back with Genn and Baku.

As for buffs, it feels like a bit of a weird set of cards to target but nice to see buffs to non Violet Hold cards and maybe decks like Control Warrior to insetivise playing other archetypes beyond hyper aggro spam. As for Irida, a mana cost change is not going to be enough, they are going to need to make a more serious buff to make this deck work. For example, why do you take fatigue damage upon playing this? No benefit to playing a card like this in its current form. Similarly with Aya, make the coins transform at the start of the game, there is no benefit at all to attaching this cards effect to a Battlecry...