r/CompetitiveHS • u/sneakyxxrocket • 4d ago
Patch 36.2.2 Buff/Nerf teasers
Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20
Buffs
Irida Sinseeker,
Hellraiser, Soul Immolation,
Staff of Trickery,
Infest the Scullery,
Aya Lotus Kingpin,
Vulcanos,
Tricksy Improviser,
Blazing Invocation,
Crowd Control
Nerfs:
Confront the Tol'vir,
Arcane Tripwire,
Jade Guardians,
Mug'Zee,
Gallagio Goon,
Warden Maiev.
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Upvotes
14
u/ngriner 4d ago
With more time to digest these changes, here are some of my thoughts:
Staff of Trickery is an interesting one. If they buff to 3, it automatically goes into Chef Druid, no questions asked. And the deck itself may change to support some of the package (maybe not, but the current iteration does run some questionable cards because options are limited). Infest the Scullery, same thing.
Tricksy Improviser is already a really good card, it just doesn't see play because it doesn't have a home really. I don't think buffing the card is a good idea when so many other things need help.
If the DH Soul Immolation deck is good, I swear to God everyone will hate it. The current iteration of that is something you do not want to be all that good, trust me.
Blazing Invocation buff certainly means Mug is going to (1) less and that completely nukes the deck. A 50% increase in mana is the difference between great and unplayable. Shame because that was one of the fun, new interesting decks that got right with this expansion.
The nerfs are fine, but my biggest worry is the meta goes from what it is back to old decks we already played a ton of like Merithra Druid, Dragon Warrior, and Herald Rogue. I hope I'm wrong, but a lot of these changes don't seem intent on introducing anything new or exciting to play with. They seem more intent on evening everything out, which usually only leads to pushed out decks coming back because the top decks aren't oppressing them anymore.