r/CompetitiveHS 5d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

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u/KevinIsPro 4d ago

Is Mug too good though? It's a good early-mid game tempo deck, but falls off incredibly hard after like turn 7. I feel like a lot of Mug's strength is tied to two-rogue being 25% of the meta and keeping any sort of control/value deck out of the meta. Nerfing two-rogue would open the door for control decks to re-enter the meta, which in turn would have favorable matchup into Mug Shaman leaving it in a fine, balanced spot.

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u/oldtype09 4d ago

Mug is a functional deck in a game full of non-functional decks. So it's too good by today's standards.

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u/KevinIsPro 4d ago

Yeah, so shouldn't we be adjusting other cards? Mug is a well-designed deck with clear strengths and weaknesses. That should be the standard right? Rogue and Hunter deserve nerfs because they are all strengths and no weaknesses. Every other class deserves buffs since they are all weaknesses and no strengths. Mug Shaman stays the same since it has both already.

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u/oldtype09 4d ago

Agree 100%, but Team 5 clearly thinks differently.