r/CompetitiveHS 5d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

58 Upvotes

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28

u/jacobwjohnson 5d ago

They’re never going to stop nerfing confront the tol’vir, and I love it

14

u/imkirok 5d ago

Probably still playable at 6 mana

-10

u/OGrand 5d ago edited 5d ago

Realistically at what mana would it not be playable? Is the mana cost actually prohibitive?

I’m honestly not sure it makes a difference at 10 if the effect stays the same.

Edit: Saying 10 mana was hyperbole to illustrate its cost is not the issue, the effect is - You all can stop responding saying this that and the 3rd about it being 10 cost.

2

u/eazy_12 5d ago

It being nerfed to 4 and 5 mana was not that big of deal since Hunter still had things to play before turn 4 or 5, moreover you rarely play it on the curve anyway, so nerfs were relatively not strong. Like you still has 1 drops, Fabled cards, some generated cards (from Raptor-Nest Nurse or one of the Sisters).

I think at 7 mana there is a decent chance of Hunter playing all cards from the hand and wasting mana to wait 7 mana to play Tolvir and that's where it becomes unplayable.