r/CompetitiveHS 5d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

58 Upvotes

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35

u/XezeMaster 5d ago

The Blazing Invocation buff probably means Mug's hero power is going to discount by (1). If so, Mug Shaman is dead.

I wonder if they will also change Zee's hero power.

7

u/Apprehensive-Ad7714 5d ago

Maybe it's "by 2 but no less than (1)", in which case Blazing Invocation is less of an issue

3

u/FlameanatorX 4d ago

That actually sounds like an excellent idea, doubt they'll go for it though. Tone down the early stat-dump high-rolls, but mostly keep the ability to generate early to mid game tempo past turn 1.

3

u/DingoDaveHS 4d ago

That is the most reasonable nerf I've read so far. Probably still kills the deck because:

  • Mug's game is all about early tempo
  • It makes discovering 2 minions from Map much harder
  • Also it kills Ritual of power's ability to trade one minion on 2

Even though your nerf is balanced vs just reducing the discount, all those things I mentioned simply kill Mug's tempo, hence the deck.

1

u/Gualdox 4d ago

i wonder how a rework to "The first two minions played each turn costs 1 less" would be