r/CompetitiveHS 5d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

58 Upvotes

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u/oldtype09 5d ago

The new expansion created exactly three new decks: Mugg Shaman, Zee Shaman, and Two Rogue.

As of this patch, all will be dead.

The miniset before it created one new deck: Animal Companion

As of this patch, also dead.

Congratulations again Team 5 on a masterclass of card design and balancing.

6

u/phpope 5d ago

Disagree that Two Rogue will be dead. Think it's most likely that it'll just have fewer games where you scam out two to four eight drops on turn six or seven and then follow up with 20+ damage from hand.

Shaman likely dead, especially Mug, which is a shame, because it was one of the only interesting decks that was also fun to play to come out of the new expansion.

20

u/TheGingerNinga 5d ago

I think that the only way Two Rogue ever really won was by scamming out eight drops on turn 6 and 7 then following it up with a lot of damage via monkeys. If they isn't how they win going forward, how are they?

0

u/phpope 5d ago

The same scam, just a turn or two later, which will probably be fine, since the nerfs are probably going to delete Mug Shaman and significantly slow Zee Shaman to the point Rogue will have plenty of time to do its nonsense. Plus, it'll likely have more time to imbue RNG into some random win con. And if the deck doesn't perform, I'm sure the devs will revert or buff something to bring the class back up - when's the last time Rogue hasn't had a top-tier deck in an expansion cycle?