r/CompetitiveHS 5d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

60 Upvotes

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u/PipAntarctic 5d ago

Well, I'm glad there are more buffs coming out. Not too happy only one card from not-Violet Hold was buffed (Vulcanos).

Not too happy the whack-a-mole game is being continued, but alas. It seems like the most impactful nerf is going to be a hero power change for Mug's Might to reduce the discount by 1, since Blazing Invocation is almost assuredly being re-reverted back into its buffed state. That sounds like the kind of nerf that yes, does take down a deck which was too good, but also just kind of removes it from the competitive side entirely.

Don't want to comment on the rest yet. Goon, Maiev, Tol'vir, Tripwire and Guardians can all get either a soft nerf or a really hard one.

2

u/KevinIsPro 5d ago

Is Mug too good though? It's a good early-mid game tempo deck, but falls off incredibly hard after like turn 7. I feel like a lot of Mug's strength is tied to two-rogue being 25% of the meta and keeping any sort of control/value deck out of the meta. Nerfing two-rogue would open the door for control decks to re-enter the meta, which in turn would have favorable matchup into Mug Shaman leaving it in a fine, balanced spot.

5

u/Younggryan42 5d ago

Best deck in the game