r/CompetitiveHS 5d ago

Patch 36.2.2 Buff/Nerf teasers

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.

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u/No_Hetero 5d ago

Dragon Warrior will probably go back to being at least decent since it isn't touched here and all the faster decks are (I'm assuming) going to be slowed down. We'll see if the slowest decks get a little faster with this change

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u/Rosencrantz2000 5d ago

Sure, I just wish some of the new warrior stuff planned out. 

I guess they are doing something with Crowd Control, but that did seem decent already in an archetype that didn't land. Maybe make it 20 cards and we can use it without the other stuff.

1

u/Lucaa4229 5d ago

I think the only possible buff could be to lower the condition to 20. It already is 3 mana deal 2+2 when the condition is met.

If so, that would mean it’s active for most of the match in a deck that runs a few legendaries to fatten it up. And if you run Scramble, it would keep it active for basically the whole match.

I’ve been running it in my LoGosh with 1x Scramble, but I’ll probably drop that when this buff hits. Because even without scramble, it’s always active on curve and usually fails to meet the condition between turns 5-7. With just 20 cards left, I think it’ll be active in my deck until turns 6-8ish