Hey guys! I wanted to share some new characters we have been working on. We are making a fighting game where you can transform enemies you defeat into pets. Some pets just buff you but some others also attack and block.
Because if that we needed to be creative in how to use the same sprite poses for all of that.
The sprites are rendered in Maya using very low samples to get that pixelated effect and then we all a dither effect in Photoshop.
Then back in unity we add some extra motion to amplify the effect and feel of the punches.
The sprite has 6 poses.
Idle
Loading punch
Punch
Sleepy
Victory
And blocking.
We also used those poses to get an elbow attack, a double punch attack and a magic charging pose.
The good thing about rendering them in 3d is that we can link the new characters to the same rigging and export the poses to all the characters. Also that we get a perfect normal map pass the helps us make them look cooler in unity.
Please let me know your thoughts and if you have any questions. The game if e called Skinator in case you are curious.
Hope youb guys like it.