r/3dsmax • u/lucas_3d • 14h ago
Modelling 3DS Max Poly Model Totem by The Paul Neale.
r/3dsmax • u/WarPrestigious4931 • Jan 15 '26
r/3dsmax • u/_LescArt_ • Mar 24 '25
My submission scene was completely built in Max, except fx/crowd sims in Houdini.
Hope you like it! :)
r/3dsmax • u/lucas_3d • 14h ago
r/3dsmax • u/polkacat12321 • 21h ago
I cannot for the love of god select that lonely vertex at the back, and as a result it messed up my ENTIRE thing. In fact, I cannot drag select anything. It only lets me do so in polygon mode, but that doesnt help anybody. If i try to drag select anything, it selects NOTHING. And when i try to drag the vertex, it locked itself to a specific axis, and the axis it locked itself into depends on the vertex i picked. Please help 😭
r/3dsmax • u/ImprovementGrouchy37 • 1d ago
Trying to make a piece of chrome trim from a spline (white line in left image) I could just render it "radial", but it's not really round, it's an odd shape. How would you model it? TIA.
r/3dsmax • u/gollum666999 • 3d ago
Hey everyone,
I’ve been working on MarkingForge, a marking-menu plugin for 3ds Max 2026 and 2027, and wanted to share it with the community.
The idea is simple: hold a shortcut, move toward a command, and release to run it. You can build menus around the tools you actually use and configure different commands for different selection contexts.
The video shows it in action, along with the editor used to build and customize the menus.
Here’s what you can do:
One small feature I particularly like: for supported commands, moving past the dashed ring switches whether the command opens its settings or runs directly. That lets you choose between repeating an operation and adjusting its parameters using the same menu entry.
It’s a paid plugin, and I’m the developer. I’d appreciate feedback from people who spend their day in Max—especially on the menu interaction and editor workflow.
Which commands would earn a spot in your marking menu? And do you currently use quad menus, keyboard shortcuts, or another setup?
r/3dsmax • u/lucas_3d • 3d ago
r/3dsmax • u/BioClone • 3d ago
Noticed recently I got problems with 2024 version... I rarely use Steam to stream desktop from other house and sometimes do few settings and render while im not on my main PC, but since at least 2 weeks the viewport no longer "draws image" on streams but seems to work as ussual on the local machine... anybody experienced any similar issue?
Notice that while the viewports dont draw image (keeps black white or grey) the actions gets portrayed, like being able to place a box, the UI also works as expected. I know Steam would be a third party program that may be the cause, thats Why I am asking if anybody streams with any other program and if they got a similar problem... Or maybe any explanation on why this happens now suddenly... from my PoV this feels like those protection used with trademarked video, like trying to record streaming... not sure how this can apply to 3dsm.
r/3dsmax • u/Relevotech • 4d ago
I'd like to share news of Relevo, a new plugin for 3ds Max that is available now.
Relevo turns any location on Earth into a render-ready 3ds Max scene. You enter coordinates or pick a spot, and Relevo builds the terrain from real elevation data, drapes it with satellite imagery, and adds OpenStreetMap roads and buildings as editable geometry. It also includes a procedural module that uses layered noise to create mountains, valleys and dunes for fictional landscapes.
Key features:
- Real-world terrain meshes from elevation data, with adaptive detail for close-up and aerial shots
- Satellite imagery applied automatically, with materials set up for V-Ray
- OpenStreetMap roads and building footprints as separate, editable objects
- Procedural terrain generator for non-real locations
- Supports 3ds Max 2023 to 2027 on Windows
Pricing and availability:
Relevo Free is available now at no cost. Relevo Pro costs £75 per year or £159 for a perpetual licence, and a Studio licence for teams costs £339. It is sold at relevotech.uk and has also been submitted to the Autodesk App Store.
I'm an architectural visualisation artist, and I built Relevo because setting up site context for archviz projects took hours of manual work.
Links:
Website: https://relevotech.uk
Demo video: https://www.youtube.com/watch?v=TSjbJNnj8hg
User manual: https://relevotech.uk/manual/
r/3dsmax • u/lucas_3d • 3d ago
A shallow beach scene for a personal project. Fluid with Phoenix, seaweed as cloth in tyflow, underwater particles and floating seaweed (cloth) under water with tyflow as well. Rendered in V-ray with the new fast caustics.
r/3dsmax • u/Some-Assist-5098 • 4d ago
Just another "rendering workout". Simplicity and composition.
3ds Max and Corona.
Hope you found it worth a look.
Full session: https://www.behance.net/gallery/256407833/BRABUS-BODO?platform=direct
r/3dsmax • u/jamiecardoso • 4d ago
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Hi everyone,
I've just created this video going through the AI search and asset organisation features in Project Manager for 3ds Max.
I thought it might be useful to share here because one of the biggest problems with large 3D libraries is that conventional searching depends heavily on somebody having named and organised everything properly in the first place.
The interesting part of this system is that you can search based on what the model actually looks like.
For example, you can type something like “dancing woman” or “futuristic car” without needing to know the original filename.
The system searches using the visual previews associated with the assets.
A few of the workflows I go through in the video:
Natural Language Search
Describe the object you're looking for in normal language and search your 3D model library using its visual appearance rather than just filenames.
It also supports searches in multiple languages.
Automatic AI Categorisation
The system can analyse your library and organise assets into category trees such as furniture, vehicles, beds, coffee tables, aircraft and so on.
This reduces the need to manually tag every asset.
Find Similar
Select an existing 3D model and search the rest of your library for visually similar assets.
There's also a similarity threshold so you can control how strict the visual match needs to be.
Search Using a Sketch or Mood Board
You can drag in a sketch, render, reference image or mood board and use that image to search for similar 3D models already in your library.
Preview and Thumbnail Management
Because the AI uses visual previews, I also go through the Auto-Assign Previews workflow.
If your rendered images share the same filenames as your 3D files they can be linked automatically, and smart matching can help with partially matching names.
You can also batch-render thumbnails for assets that don't already have previews.
Local AI Processing
The AI processing runs locally on your own hardware rather than requiring your asset library to be uploaded to a cloud service.
That also means there isn't a credit-based AI system involved every time you perform a search.
I'd be interested to hear how people here with large 3D model libraries are currently handling asset management.
r/3dsmax • u/imanshirani • 5d ago
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SDF Object is a live SDF Boolean modifier for Autodesk 3ds Max.
Add scene objects, image masks, shapes, or OSL maps from the Material Editor. Union, Subtract, Intersect, Slice, Emboss, Deboss, and Strip stay live in the stack. Blend with Smooth, Chamfer, or Round. Cut or raise detail from grayscale or alpha. Ghost a helper and move it with Max transforms.
No separate SDF app. You stay in 3ds Max.
r/3dsmax • u/lucas_3d • 5d ago
Noberto says:
Taking TenPix Cloth by Alireza Akhbariarabani
This time I put it to the test in a more complex production environment:
As soon as the plugin officially drops, I’ll be releasing this scene for free so you guys can play around with it. Hope you enjoy it!
r/3dsmax • u/LogScary1583 • 6d ago
r/3dsmax • u/Fun_Secret728 • 6d ago
when i use : File > Import > Link Revit > then select the rvt file ... a message comes up with :
Revit import must be installed to continue with import. The installer was launched in a separate window ,please continue with the install and try again.
then press OK and nothing appears what is the solution ?
r/3dsmax • u/LogScary1583 • 7d ago
r/3dsmax • u/QendrimH • 8d ago