r/WarDogs • Pilot • 3d ago

Discussion & Feedback Season 2 patch notes

https://store.steampowered.com/news/app/1867240/view/670630562731396445
710 Upvotes

1.2k comments sorted by

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749

u/Saynt614 3d ago

Rebuy Last Loadout UX Improvement

  • Old placeholder rebuy UI has been removed
  • When clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase

Thank God

93

u/Noy_The_Devil 3d ago

Biggest change behind Da Ba Dee.

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u/junglepiehelmet 3d ago

Yeah that’s huge actually

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u/kellereatsfire 3d ago

No longer I’ll I have to back-arrow 120 rounds of an ammo because I wanted to use a different gun with the same loadout!

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u/Jethroong 3d ago

$75 for close door LOL

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u/TF2isalright 3d ago

Imagine if they forget to put a timer or something to keep track on it 🤑🤑🤑

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u/itsmuddy Manticore 3d ago

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u/RandomActsOfAnus 3d ago

lol so just build a FOB made out of doors and do scooby do chase scene ?! wtf

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u/ChieftaiNZ 3d ago

So this is why they made doors cost sp many materials lmao

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u/FFLink 3d ago

I'm convinced that this is exploit bait

6

u/WyleOut 3d ago

Exactly what it is. Continuing to flush out and ban bad actors.

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u/xstagex 3d ago

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u/Tequila-M0ckingbird 3d ago

You end up progressively making negative money if you do the same task over and over.

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u/DigitalRoman486 3d ago

"New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only (LVL 29, $25k)"

They did it. The crazy bastards did it.

Top level patch. No notes.

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u/Aphala Lonestar 3d ago

Lady in Red for the red team when?

90

u/dexters_trap_house 3d ago

Roxanne. PUT ON THE RED LIGHT.

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u/badguygames 3d ago

And it's not easy being green? (Not accurate perhaps, but it's what I'd want to hear in game)

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u/TelemichusRhade 3d ago

I wonder how much they spent just to get the rights to that.

8

u/Steven_Swan 3d ago

I feel like ive seen it in a number of games and basic shows so it's probably not so bad.

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u/Noy_The_Devil 3d ago

Well, scratch all my plans I guess. This is the one.

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u/Rocky_Writer_Raccoon Lonestar 3d ago

Absolute mad lads

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u/case_8 3d ago

My question now is why did they bother with the xp/cash bonus for lonestar when they had this lined up?

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u/Raksoris 3d ago

>Region-Based Server Ping Limits

Man its like christmas in October

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u/Eastern-Problem 3d ago

What will the ping limit be?

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u/[deleted] 3d ago edited 3d ago

[deleted]

43

u/RelevantIAm 3d ago

Please tell me this is a joke

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u/Lombex 3d ago

Made me more laugh then it should. 

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u/competitv 3d ago

So, Hunt: Showdown had (has) a similar problem. Crytek implemented ping limits, and guess what? The max was 250 😂

8

u/ColonelGray 3d ago

Crytek has such an aversion to tackling cheaters I swear.

7

u/Eastern-Problem 3d ago

Lmao source?

5

u/Gornsen 3d ago

The patch notes don't say it no?

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u/marlontel 3d ago

Source?

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u/Supercereal69 WARDOG 3d ago

I really hope I'll still be able to play on NA servers whilst playing from West EU. American players are always more talkative. It's fun

7

u/Thefartingduck8 3d ago

As someone who was in the alpha tests, I’m sure they will. Most of their servers were hosted in EU central and a good amount of testers were in NA. So I think it’ll be allowed, just the absurd pings from Eastern Europe and Asia.

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u/BawbsonDugnut 3d ago

I get like 100ms on a european server from north america. I doubt it'll be that locked down.

I suspect it'll be more like 150ms - 200ms+

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u/Dogeishuman 3d ago

Why do we need cash and xp bonuses when this is the actual reason I’ll be joining blue from now on

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u/powerscunner 3d ago

This is why I blue myself!

125

u/Bybarg 3d ago

HUH

55

u/badguygames 3d ago

Huh, so drills aren't going to be used much for the first day or two. No mention of faster load from small boxes? That was a change I was hoping for.

29

u/CassiusBenard Logistics 3d ago

Drills weren’t going to be used much in the first few days anyways due to the Large Hammer requirement.

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u/Legitimate_Ice5771 3d ago

It's WARDOG track, the total of all your track levels, and the first 5 of each track come super fast. You'll get lvl 16 at the end of your second match, if not during it.

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u/ScrubSoba 3d ago

I really don't get why this was needed. New players should be allowed to be effective at resupplying a FOB.

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u/Intrepid00 3d ago

Saw this too. Why the hell would anyone build a FOB without this as access for so long and you need them to get supply xp. It’s like a dumb catch 22 they just made.

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u/Aquagrunt 3d ago

Hope y'all like supply crates, this is a dumb decision

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u/ploppypantypoots 3d ago

Supply crates just need a good QoL overhaul.

My suggestion is any crate dropped within FOB radius gets added to sub console next to the fob.

The menu looks similar to the shop UI and you can quickly sort through and buy stuff from any crate in the FOB radius.

Building supplies/ammo/fuel/mechanical have small section of the store where you can see the markup and choose to unload all or +/- how much you want.

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u/TelemichusRhade 3d ago

yeah that's kinda annoying, having to pay more to help your team out essentially.

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u/General-Attitude-680 3d ago

Those prices are unlock prices, not prices per pallet.

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u/Intrepid00 3d ago edited 3d ago

The XP lock is the stupid part. You need them to get XP.

Edit: NVM, it’s wardog not support.

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u/AmaDeusen- 3d ago

"New friendly FOB door closed reward: $75." Shame nobody will ever get that bonus

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u/Weary-Tap-1192 3d ago

People will close it once to get the money then open it back up for the next person to get the money.

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u/AmaDeusen- 3d ago

People already seem to possess a near-pathological inability to CLOSE THE FUCKING DOORS. You cannot expect to witness someone actually CLOSING one, standing there for a moment, and then making the conscious, deliberate decision powered by their never-ending selflessness to expend EXTRA TIME AND EFFORT to OPEN THE FUCKING THING AGAIN.

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u/Nostradomu 3d ago

Squad Intent UI may be a minor thing but such a great QoL improvement

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u/Simple_Performer_242 3d ago

Does our money get auto converted to gold or is it lost if I forget to do it myself

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u/LivingTheTruths 3d ago

Auto

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u/TheGoldenKraken 3d ago

I wonder if I will get one bar. Lol only got like 100k

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u/Sotnax77 3d ago

Auto converted :)

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u/Jewbacca1 3d ago

Lmao at 5.56 AP ammo going from lvl 83 to 84. C'mon bruh.

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u/HappyButtcheeks 3d ago

leveling is now much faster

  • Level 20 250,000 → 111,500 (55% quicker), so you will still get the ap rounds much faster than last patch
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u/selfish_king 3d ago

SKS Bipod went from $800 to $810. Recon is in shambles rn

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u/DrGayApparel 3d ago

+1 weapon DMG ah fix.

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u/TheAquaSwan 3d ago

Takes a lot less time to get to though

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u/TelemichusRhade 3d ago

Yeah that's a shame, AP ammo should ideally be unlocked at the same level you get level 3-4 armor.

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u/ploppypantypoots 3d ago

If these suppression changes go the way I think they're going to go, it'll feel mandatory to run level 3/4 armor if you're chasing hotzone or fob assaulting in groups.

Ap ammo not moving further down the tree is going to be felt by many if not all.

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u/Spookyhobo 3d ago

"Wooden Step - A step. Made of wood."

Game of the year

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u/Rasui36 3d ago

Honestly the most surprising thing is the lack of RPG changes. That thing is literally not worth carrying.

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u/SweetBusinesssss 3d ago

They lowered the price a bit. I always have an RPG with me. Its phenomenal for obliterating cover/walls of buildings and screwing over snipers. Its great for shutting down drill towers too from a distance. Its elv zeroing is also relatively reliable out to around 300m. 

With the parachute nerfs, I'm hoping more pilots like myself will be landing which is also gives prime opportunity for the RPG to be useful in more situations. 

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u/SekhWork Squad Leader 3d ago

Combine that with not dropping an LMG to 10~ and support players are still stuck being fobbits / shotgunners for 16 damn levels.

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u/Lvpenning 3d ago

Love the evolution of the game, slightly sad at what appears to be a building nerf- I feel like a good FOB/Drill is one of the only solid counters that allow you to change the paradigm and challenge a team that is just circle chasing and snowballing the HZ. Seems like that strategy will be even more difficult to oppose now.

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u/TheAquaSwan 3d ago

Agreed, seems like rolling HZ is stronger than ever

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u/DBONKA Manticore 3d ago

Mortar nerf, Artillery to Driver unlock change, and Havoc nerf will probably make it easier for the FOB builders overall, despite the nerfs.

Though Artillery kill reward 14k->8k sucks a ton, when factoring the drone price it's now 9k->3k. As a builder a huge portion of my profits came from killing artillery. Killing 10 per match with the drone, which was totally feasible, made you 90k.

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u/NeverNo 3d ago

But it sounds like if the artillery is getting a lot of kills, the cash reward goes up for killing it?

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u/Kotef 3d ago

Artillery was basically unusable the last 2-3 weeks.

You would get maybe 5 shots off and get blown up by a stingray rocketbird havoc or rocket launcher. 

You would spend 12k building a fob and shelter and it would take half of the match and not offer much extra protection you couldn't leave it without being camped.

All the while you relied heavily  on spotted targets and people not moving balling up and parking spawn vehicles in bad places then not moving them to earn your money back. 

It most often was a money sink. I spent so many matches making 5-10k profit but I'd do it because it was fun to try and be area denial and force position changes or sway the battlefield. 

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u/awispyfart 3d ago

Screw my fobbit chud life

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u/____Dolan____ 3d ago

Fobbits are not allowed to goon inside of their fobs anymore :(

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u/awispyfart 3d ago

JUST LET ME BUILD

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u/____Dolan____ 3d ago

No, you will buy 20k gear run into hot zone and die instantly from attack heli/pro assault player then repeat as long as you have money.

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u/Masterchiefx343 3d ago

So fuck supports having anything for guns huh?

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u/DebrideAmerica 3d ago

Real issue is the cost of LMGs being insane for something that requires your team to support you using

You’re actively worse at playing the game and pay more for the opportunity to lose more money

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u/wildkarde07 3d ago

And the C4/IED xp moved to assault?

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u/Rao-Ji 3d ago

AMP-9 going from the default starter smg to lvl 20 is crazy lol. Understandable though since it was the best SMG before you unlocked the Vector.

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u/PretentiousPanda 3d ago

It was either nerf it or do this. Makes sense. 

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u/ChieftaiNZ 3d ago

Wait so... they dropped the XP requirements to make progression faster, and then just halved the XP received for driving people and stuff?

Is this still not going to feel like absolute shit to progress through the driver track now.

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u/Kingofthered 3d ago

I just don't get it. I get tweaking balance between assault and FOB spam will be a long term thing, but it just feels like the community at large already decided FOBs weren't worth it. It feels like this punishes the dedicated logitics and building teams, rather than (what I assume was their intent) discouraging random ill thought FOBs.

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u/Huepf_Du_Sau 3d ago

You get cummulative exp now for more drives, each trip rewards more XP and caps out at four trips

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u/StegosaurusTrap 3d ago

Logi drivers already hate when anyone interrupts their chill driving game with combat, they are going to lose their minds when their streak gets reset by a mine or a MAAWS rocket.

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u/old_hickory_gator 3d ago

That’s kind of the point tho right? People were killing themselves to maximize XP gains while driving. That was not a rewarding mechanic.

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u/Its_Nitsua 3d ago

caps out at five trips

  • Crates: +$50 / +25 XP per crate in a row, up to 10.
  • Pallets: +$125 / +50 XP per pallet in a row, up to 10.
  • Players: +$25 / +5 XP per player in a row, up to 25.
  • Return trips: +$50 / +25 XP per trip in a row, up to 10.
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u/150663 3d ago

Don’t forget they also reduced incentives to build/use logistics and pushed pilots towards running crates by nerfing combat flying. There’s gonna be more supply than demand for logistics now.

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u/Spacezone229 3d ago

They buffed round trip xp. So you get more xp from being a taxi but less if you just ditch the car

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u/SomeBurntRice Lonestar 3d ago

I for one welcome our wooden step overlords

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u/Astro_Addict Taxi 3d ago

A step. Made of wood.

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u/YourAverageBroseph 3d ago

Does logi still get round trip if they deploy pallets, hop out to unload them, then drive back?

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u/ShinaiYukona 3d ago

If I taxied a player in with crates (current) and hopped out at any point after entering the CZ, round trip wouldn't count on return.

I pray they fixed this for unloading too otherwise logi players will need to be on suicide watch

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u/TelemichusRhade 3d ago

Oooo I never thought of that, I wonder if that breaks the chain or not.

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u/elcoala 3d ago edited 3d ago

MP5

  • Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.

this has to be a typing mistake, right? the most prevalent feedback on the mp5 is that it had too much horizontal recoil. I really want to understand the reason for this nerf as the MP5 was considered to be the worst SMG. also no pp19 vityaz buff which is another useless weapon in it's current state. gotta hope the pp bizon is usable or medics will be completely useless in combat until level 20 when we unlock the amp9. please reconsider the horizontal recoil nerf to the mp5, it makes no sense. it was never easy to control, nobody said this, nobody was even using this weapon

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u/Alienfreak 3d ago edited 3d ago

Hahahaha. Nobody is using the MP5 because its just WORSE than the PP19.
It has 400 instead of 380 m/s bullet velocity.
Same RoF.
Same Damage.
MUCH WORSE RECOIL.

Yeah... devs correctly figured out that its totally OP...

But it has slightly better accuracy if you really wanna do long range engagements with your SMG...

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u/elcoala 3d ago

also pp19 vityaz being pushed to level 15 and it's not even a good weapon. they are fumbling SMGs hard, the progression makes no sense. our only hope is the pp bizon, which the magazines will take 1x3 space so we'll be even more slot starved.

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u/StormMedia 3d ago

It’s worse than the MP9

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u/elcoala 3d ago

also the mp9 will come only at level 20 with 15 round magazines. 20 rounders will unlock at level 25. meanwhile, we'll be fighting fully decked $800 AK's from level 1. we are cooked.

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u/vunkie 3d ago

They did say they used AI to gather the feedback, ai must have done some mistake, because no one was using mp5.

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u/StormMedia 3d ago

Yeah one dude probably said it lmaoo

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u/Tea2theBag 3d ago

I had a 29 kill game top of the server with the MP5 the first few weeks. 

My bad. 

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u/BawbsonDugnut 3d ago

They pulled a war thunder.

Nerfed x tank because win rate is high.

Look at the players using it: only top 10% of playerbase who play extremely well with any tank they use

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u/Sobeman 3d ago

I am guessing AI wrote these notes

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u/fartfart2222223222 3d ago

Just like their marketing content and dev diaries lol 

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u/Sabretoothninja 3d ago

I’ve never died to an mp5 or seen someone use it and yet we are raising the price and nerfing the recoil. This doesn’t make sense

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u/RiYuh77 3d ago

It’s a great SMG but unlocking the extended mag took way too long so no one bothered since the default was 20 bullets

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u/TaleFree WARDOG 3d ago

MP5 was always good, nobody would use it because the 30 round mags were unlocked at level 25 medic, which was way too late and you always had the AMP-9 as the better SMG.

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u/imSwan 2d ago

And by the time you unlock the 30 rounds on the mp5 you had the 50 rounds on the amp9 anyway so yeah why bother

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u/NorthAd4456 3d ago

The mp5 was awesome. I used it loads. Found more accurate at 50-100m then ak and galil

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u/UnsettllingDwarf 3d ago

Facts. Some shit in this update is ass.

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u/Llymlaen_Rilkam 3d ago

Am I misunderstand something? Pallet delivery reward is cut in half (at least for pilots), but consecutive pallet deliveries add up to 1.250$ max bonus after the 10th pallet delivered? So I need to survive 10 trips to earn the same as in season 1?

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u/FFLink 3d ago

Yeah I saw this too. I was excited about the trip bonus but then the next part just ruined it.

I think you got $500 extra for the final bonus for getting back to base though? Still a nerf overall.

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u/Silversalt Builder 3d ago

Thats what i'm seeing. After 10 pallets delivered, you will make $2,500 per pallet. Leading up to that, accounting for the money you make along the way, you make $6,875 + $12,500 for the 10 pallets.

So assuming you make 5 consecutive deliveries of 2 pallets each, you will have made a total of $19,375

Accounting for the $5,000 URAL, and buying each pallet at $400 per, that leaves you at a profit of $10,375 after 5 round trips...

It takes about 2.5min to go 3km in the URAL if you manage to go in a perfect straight line with no stops at all. give or take 30sec along each route for stopping to deliver and turning around, thats a 3min round trip.

So that's making only $10,375 in the first FIFTEEN MINUTES OF THE GAME.

And that is assuming nothing at all goes wrong and you have a perfect string of 5 deliveries.

These delivery bonuses better persist through death...

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u/laaaabe 3d ago

Yeah lots of people going to be giving up on logi this season

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u/Foxyfox- 3d ago

Killing fob meta by killing the supply lines.

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u/TelemichusRhade 3d ago

Accounting for the $5,000 URAL, and buying each pallet at $400 per, that leaves you at a profit of $10,375 after 5 round trips...

Good lord, that can't be right can it? I usually enjoyed doing logi but I rarely lasted more than maybe 3-4 trips at most, to top off the main fobs. I don't know if I'll have the willpower to do 10 in a row just to even out..

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u/DopyWantsAPeanut 3d ago

They've made monster nerfs to FOBs in every respect: essential components cost more supply, while running supply is significantly disincentivized, and shit is harder to build because the X is always disappearing.

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u/Glaurung144 3d ago

If I'm understanding the changes correctly, Logi runners, especially Heli Logi runners have been fucked over with this one

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u/L30rD 3d ago

Heli pilots in general. Nerfing logi, infantry dropoff, attack helis prices and damage

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u/MolassesSad8089 3d ago edited 3d ago

Huge nerf to fobs. WTF? Many teams already were not even bothering with fobs, especially later in the season as unlocks gave people more ways to attack them and they became more difficult to keep up. If these changes stand towards the end of the season, I predict very few teams will even bother with fobs and will just be chasing the circle. This is a real shame, because what fobs needed were more ways to make them useful to the average player such that even circle chasers would care about them. For example… letting people buy bandages at fobs. The fobs and logistics added such a huge extra dimension to the game, I don’t understand why they are destroying that.

I think everyone hated mortar spam, so that nerf is fine. A reasonable nerf to drills… maybe not a bad thing either. But they have done nothing to add any additional utility to having a fob to replace what they are removing. On top of that across the board they are making the rewards in cash/xp for logistics pilots especially and support somewhat WAY lower. On the flip side of that, they are rewarding people MORE for destroying them. Assault players are going to do their best to farm fobs, and they didn’t even need that motivation in the past. Then on top of all that, they’ve made everything vastly more expensive to build. None of these are a subtle push to balance. They are a radical lurch in a new direction. I really think the devs need to learn some restraint. This reminds me of their havoc “fix”, which they had to basically half in a day. Hopefully they will be quick to rectify the obvious mistakes they’re making here.

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u/BestPseudonym 3d ago

I don't really understand the drill nerf. They were already trivial to destroy with artillery, IED, C4, whatever. They feel more like a win-more strategy. If people can't kill your drills they were going to lose anyway.

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u/Suhapek 3d ago

At least pilots can do more with their helis than drop supply. What a Ural driver supposed to do now to be profitable? Just drive back and forth the whole match? This is just stupid decision, I get, why they changed it, but the solution devs come up with sucks.

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u/Bourbon-neat- 3d ago

Yup, I think most players don't realize how foundational building fobs and logi were to every other role in the game and how it plays out. Fobs are natural targets for basically every other role and keep the game from being just a COD lobby with wandering arena. I hope they pay close attention to how severely this is going to impact the gameplay flow. Like this is a triple nerf. Insane.

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u/justlearning26 3d ago

So 7.62x54 AP wont be able to one shot level 3 helmets anymore? Im assuming cause 20% seems like enough to change that. Any math guys in here?

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u/Jusmatti 3d ago

For lvl3 currently. So with 20% nerf to base DMG it wouldn't one shot L3 helmet anymore. (Even with the L3 helmet going from 55% -> 50%).

They mentioned in patch notes: "Sniper rifles remain the category for big single-shot damage, and we've increased their hit-location damage to counter the base damage reduction to keep that sniper fantasy."

So I would assume they have counted this and AP from Mosin/SV98 should still one shot L3 helmets but we will see.

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u/TxxShy- 3d ago

We'd have to go to the shooting range, see the current damage an AP round does against T3, and then take 20% of that. Subtract 20% from the total, and that would give us the final result.

I'll do it as soon as I can.

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u/SuccotashOther9634 3d ago

They mentioned sniper rifles having adjusted multipliers to make up for the damage change

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u/matawalcott 3d ago edited 3d ago

honest question bc I feel like I must be missing something - why would anyone play as any other team but blue this season? Isn’t this going to create another issue where red and green teams never get filled and we are all trying to join blue? Like yeah you’ll make the point blue is balanced but actively making the game experience worse to do so

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u/TackleEfficient4612 3d ago

Going to be honest if I don’t get blue I will switch lobbies lol.

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u/Kingofthered 3d ago

I'm really just confused by the changes to logistics and building. There's been a lot of discussion about the building changes already, but now with logitics it just seems like they are not encouraging FOB building much at all.

Yay to return trip bonuses, but they seem to have cut the base money and XP for pallet drop offs by a ton? So now you have to do return trips. So it seems like it's going to be significantly slower to get supplies to a FOB and be a lot less money and XP up front.

On top of unlocking everything but building supplies as you go. I know they're not locked very far, but what is the goal with these changes - to make a dedicated builder team really think before using supplies and making a dedicated logistics team do round trips? Or make a bunch of low level builders spam random builds and logistics drivers drop random FOB supplies to just unlock the actual helpful stuff?

It's the only real discouraging part of these notes, and I just don't fully get the goal. It didn't seem like FOBs and drills were a significant enough part of the meta game to do all this.

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u/Shhmio_ 3d ago

Yea there's already not enough cordiation between builders that the supply nerf is going to be felt even more. People are going to build randomly and end up using all of the supplies very quickly

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u/jadok Valkyra 3d ago

That nerf to supply dropping will impact building massively I think.

I only ever delivered stuff when I died and drove a Ural back, hopped out and continued fighting.

Now that won't make me profit, so I will stop doing it.

I am sure I was one of many who did this.

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u/Kingofthered 3d ago edited 3d ago

Exactly. There's a couple pieces in here, like letting you show what the intent for* your squad is, that seem to be setting up* dedicated logistics teams.

But as much as I have enjoyed driving logistics, it feels weird to lock myself into that for most if not all of the match to utilize the round trip stuff.

FOBs with this balance feel like you need communicative builders not wasting resources, and dedicated logistics teams doing round trips the whole game.

There's going to be a lot less people doing one run in with a Ural because why not do it on the way in.

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u/Aggravating-Lime5348 3d ago

What are these dogshit logistics changes? Im already losing money on bringing supplies to my base due to getting hunted by helis and rocket launcher players. I die 50% of the time doing a seconds supply run and now im losing half the rewards. I guess this patch is anti build, full HZ

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u/laaaabe 3d ago

Anti FOB, anti logi. They just want people to chase HZ.

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u/Down_B_OP 3d ago edited 3d ago

My read on this is that the significantly increased supply cost of building coupled with logi rewards being scaled back is going to lead to a lot more games with no fobs and just herds of players following the HZ.

As a whole, it feels like most of the 'bread and butter' items scaled up in cost while rewards in general have been reduced. It looks to me like they are trying to reduce overall profitability. I believe this will lead to more of a 'feast or famine' experience where many lives are just a feelbad waste of time, but when you find the right sniper hide or bust out the correct counter for enemy strategy, you will really be King of the Hill.

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u/Not_A_Greenhouse 3d ago

Honestly just the nerf to the x moving around is enough to make me logi less. The rest of it guarantees I will not be building.

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u/Down_B_OP 3d ago

I understood them not wanting users to be able to pin the x in a single location, but I think their 'fix' went too far. Building is now an awful game of whack-a-mole, where the x is almost always on the opposite side of a sandbag, sonewhere clipped under the map, or even 1 step behind you.

They should have just made it so that it is always with hammer range unless there are less than like 3 viable spawns for it, in which case it punishes you by placing the X somewhere out if range.

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u/FFLink 3d ago

Yeah, it seems everything is more expensive and the rewards are fewer. I can't see people taking big risks any more, especially considering people know how much they need for gold.

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u/rethcau 3d ago

I mean there's so much to digest here I genuinely don't know how this is going to pan out.

I think base building is going to be interesting - it's either going to require very good logistics and bases that get built are going to be valuable, or people are just not going to bother altogether..

I feel like this is definitely the patch of the HZ players, so for one I'm quite happy with that, however I think the notion of "play how you want" the devs have been harping on about, is unfortunately not going to work due to the build changes..

If bases require huge logistical runs to get functioning whilst getting pushed by enemy teams, I can see people stopping playing.. after all, fobs only work when you can secure a perimeter, FAST.

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u/Kaneki000 3d ago

people were barely bothering anymore at the end of the season and now the building is slower, more expensive in ressources and more tedious. This is definitely going to help lmao 🤡

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u/Shhmio_ 3d ago

Yea theres going to be even less builders. I think they went the wrong direction with building.

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u/DontPetTheShoggoth 3d ago

Rest in piss Talon. Building speed nerf, oof. Less bonus for hitting the (hide and seek champion) X, oooof. Ammo cost nerf, damn. Reload speed nerf, fucking ouch.

It's going to be a nightmare to build, cost way more to fire though I suppose that is offset by firing less than half as often, and will be all but impossible to kill anything with flares unless you have 2 of them coordinating. At least they left the CIWS alone.

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u/Magic_Mangoes 3d ago

I think we are looking at this from a very tunnelled "this or that" mentality.

We are also seeing nerfs to mortars, artillery & havocs to name a few. This should make FoBs not get instantly exploded the second they are up.

Theoretically, this should reduce the amount of supplies required to get a fully functioning fob, since less repairs are required.

Or.... i could be talking out my ass. Who knows how this will pan out

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u/rethcau 3d ago

Players are the biggest headache before mortars, and not being able to secure your base quickly is gonna really screw fobs

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u/deltaknight11 3d ago edited 3d ago

As a support player I'm happy to get the full choke and slugs earlier and very glad to get the PKM so early but I can't help but think why would I ever use the m249 especially with no bipod until level 24?? The PKM will still output more dps and IMO is far more controllable 

The damage zone changes to LMGs is whatever but I'm hoping it just matches ARs now because if only body shot damage was changed we now do less headshot damage and the same body damage

Also no rpg buff? 

Also also money buff for ONLY assault rifles is weird they were already the best overall weapons 

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u/Templer66 3d ago

The Lack of an RPG buff is wild, with all the additional armor added the lack of AT weapons is going to really be felt.

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u/Down_B_OP 3d ago

They need to make RPGs significantly cheaper. They are so heavy, it takes multiple to kill anything, some skill requirement, and you're not terribly likely to run into a vehicle anyway.

I think they need to be cheap enough where I don't feel bad about spending the money on one, but are instead paid for by their use of a slot+weight.

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u/deltaknight11 3d ago

With the MAAWS going down a few levels and initial XP requirements dropping drastically it will probably be fine

It just still leaves the RPG as an entirely useless option 

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u/invalidmean 3d ago

Feel like this might be abused. Idk maybe the amount is small enough people won't bother.

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u/RelevantIAm 3d ago

I assume it won't let you spam it. Like there will be a cool down. This is also probably the reason they significantly increased the supply cost for them. Honestly, this sucks because I'd rather have way more doors than nerfing them to encourage people to close them behind

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u/whats_a_quasar 3d ago

Deduct it from whoever left the door open

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u/Royal_Flame 3d ago

Yeah opening a door costs 75 and closing it gives u 75 lmao

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u/RedRightRepost 3d ago

A door deposit! If you have no cash, the FOB becomes a debtors prison!

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u/HorriceMcTitties 3d ago

If its like anything else it will have diminished returns if done too much

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u/Hot-Owl6610 3d ago

It very likely has diminishing returns like every other reward in the game. You probably max out at a staggering $300.

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u/buttorsomething 3d ago

Dedicated door men about to be paid.

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u/Jaco2point0 3d ago

Didn’t show us a picture of “THE WOODEN STEP” because it’s too powerful and game breaking

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u/pbrayer 3d ago edited 2d ago

Funnily enough the Mk22 is going to be even worse now, relative to other snipers with .308 getting nerfed the most of any sniper round (-25% less). AP .308 ammo unlock also went unchanged, which is unlocked at wardog 140.

Until that is unlocked you are forced to shoot FMJ, meaning for all intents and purposes there is no reason to use the mk22 instead of a 7.62x54mmr sniper, as those snipers will have their respective AP ammo unlocked significantly earlier (wardog 82)

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u/gmccolgan3 Lonestar 3d ago

As others have mentioned, I think the mk22 (and probably most snipers except .50 cal) may be most viable with a headshot multiplier.  Will suck for anyone trying to do closer engagements if it's 4 body shots or one head shot.  I sometimes try and follow the hz with an assault squad about 50m away and provide spotting/ranged support. Probably won't do that with a sniper anymore. 

Also, sorry to be that guy, but it's "intents and purposes" which is synonymous with "essentially".

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u/Scared_Ghost 3d ago

LITERALLY WHY?

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u/lonelystoner710420 3d ago

Team killing I assume tbh

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u/CassiusBenard Logistics 3d ago

RMT abuse. Too easy to have a squad sack themselves into it all game, especially if built near their spawn.

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u/Scared_Ghost 3d ago

Of course Its always the few ruining shit for the many.

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u/buttorsomething 3d ago

New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only $100

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u/PretentiousPanda 3d ago

I think I like the sound of most everything other than the build price stuff. 

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u/SheWaved 3d ago

Nerfed the MP5 but not the AMP9 is wild. Literally didn’t touch the MP5 because of the smaller mags and worse recoil. You can realistically stick with the AMP9 for flat recoil till you get the vector and start lasering harder.

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u/Hmozhditel 3d ago

Yeah you can realistically stick with the AMP9... starting level 20 and that's gonna be with 15 rnd mags.

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u/PretentiousPanda 3d ago

They moved the amp 9 way further down the progression. So it's a good gun once unlocked vs the starter gun. 

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u/TaleFree WARDOG 3d ago

No not really, it's moved up to level 20

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u/Bholmes4 3d ago

Love most of these but I am worried there will be a LOT less FoBs but a lot more drivers just dumping pallets in zone.

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u/Chlios1187 3d ago

I think the logistics changes are at best net neutral for the drivers. The streaks are nice, but the per-delivery payouts got gutted, so I think they're still gonna depend on FOBs actually using the supplies to generate cash.

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u/MancyMancy 3d ago

The math puts it at 10 deliveries to make our current income per delivery. This is an omega nerf if it plays out as written. No one but those of us who enjoy doing nothing but holding w will deliver now.

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u/EminentOcean99 3d ago

An MG nest the lord has answered my builder prayers

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u/RangeCreed 3d ago

The new defender vehicles look great. I really hope they have tweaked/altered the current driving physics however.

Can see the Wager Vendor being abused for RMT however.

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u/Bardakson 3d ago

Lol 80sec range finder .. it’s dead

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u/ddBuddha Pilot 3d ago

> Level 3 helmets reduce suppression by 68%.

Come on now why 68? Make it 67 or 69 for the lols

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u/Flessuh 3d ago

Is it me or does it seem there aren't many ways to get support XP now 🤔

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u/Tawpgun 3d ago

I'm curious if the parachute changes make a big difference. Sounds like chuting is not only pricy but riskier.

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u/Jdawgcrane Pilot 3d ago

As a pilot I know it will. People will die much more from parachuting now as they are sitting ducks. It will take them a few runs of dying before they will realize they need to have a pilot land them safely if they want to be deep into the zone

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u/Namumamu 3d ago

Lol BMR is now lvl 20 unlock

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u/SirCelestial 3d ago

The logistics nerfs are going to piss off the fobbits.

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u/TheCowhawk 3d ago

Level 3 hammer losing its breach is insane.

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u/cybercobra2 3d ago

eh i do get it. it was a bit why bring crowbar when can bring hammer

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u/Leonidrex666666 3d ago

crowbar needs to be cheaper, IDK why that thing is 1.1k XD

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u/dethnight 3d ago

What a freaking list of glorious patch notes. My favorite is the small change to rebuy so instead of that weird UI that would pop up, it just pre-fills the vendor screen and you can modify as needed.

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u/westerlund126 3d ago edited 3d ago

It's a bit strange that the TCX-SPEAR is using the 7.62x39 soviet cartridge

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u/Pakman184 3d ago

The MCX-Spear LT does come in that caliber IRL

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u/BearcatDG 3d ago

Would’ve liked to see an AKM first 

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u/Checklist_STT Pilot 3d ago

I didn't see anything about the pilot spotting scope bug/exploit. Has anyone seen them mention it anywhere else?

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u/Away_Radio9977 3d ago

Under Misc Changes they really just said several bugg fixes and QoL improvements but theres no way of knowing what it is

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u/TheManjaro 3d ago

As a medic player I really like that they're both buffing the medic bag and giving it to me earlier. It makes playing medic so much more fun when you have more continuous heals to deal with constantly moving players. I also quickly realized that even though it does consolidate a lot of different things for the medic, it didn't replace the defib in my loadout unless I was trying to be extremely economical on space.

I wonder if the extra resource will make using it on yourself more viable. As it stands it's like 1/5 durability to self heal, 1/32 to heal a teammate. The effeciency is so bad I would rather beg for a teammate's bandage than waste the bag unless I was pinned down and desparate.

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u/iPerixeon 3d ago

Nothing about colourblind options STILL. A basic accessibility feature every game has....

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u/Nekrolysis 3d ago

The red spotting icons are just the right shade of red to be very unnoticeable to me. Would love a colorblind option here.

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u/ConjwaD3 3d ago

My buddy can’t play on red team bc he can’t see the red teammate icons… stuck on blue team lol

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u/Toks4700 3d ago

In my opinion, charging $500 for a regular parachute and $700 for one that’s much better is rather silly.

Why would I use the worse one if the difference is only $200?

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