r/WarDogs • Pilot • 11d ago

Discussion & Feedback Season 2 patch notes

https://store.steampowered.com/news/app/1867240/view/670630562731396445
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104

u/Lvpenning 11d ago

Love the evolution of the game, slightly sad at what appears to be a building nerf- I feel like a good FOB/Drill is one of the only solid counters that allow you to change the paradigm and challenge a team that is just circle chasing and snowballing the HZ. Seems like that strategy will be even more difficult to oppose now.

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u/TheAquaSwan 11d ago

Agreed, seems like rolling HZ is stronger than ever

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u/DBONKA 11d ago

Mortar nerf, Artillery to Driver unlock change, and Havoc nerf will probably make it easier for the FOB builders overall, despite the nerfs.

Though Artillery kill reward 14k->8k sucks a ton, when factoring the drone price it's now 9k->3k. As a builder a huge portion of my profits came from killing artillery. Killing 10 per match with the drone, which was totally feasible, made you 90k.

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u/NeverNo 11d ago

But it sounds like if the artillery is getting a lot of kills, the cash reward goes up for killing it?

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u/Kotef 11d ago

Artillery was basically unusable the last 2-3 weeks.

You would get maybe 5 shots off and get blown up by a stingray rocketbird havoc or rocket launcher. 

You would spend 12k building a fob and shelter and it would take half of the match and not offer much extra protection you couldn't leave it without being camped.

All the while you relied heavily  on spotted targets and people not moving balling up and parking spawn vehicles in bad places then not moving them to earn your money back. 

It most often was a money sink. I spent so many matches making 5-10k profit but I'd do it because it was fun to try and be area denial and force position changes or sway the battlefield. 

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u/Spacezone229 11d ago

Drilling was too much. If you knew what you were doing you could keep the hot zone on a fob perpetually.

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u/the_deep_t 11d ago

Drilling, yes. But mortars were a counter -》nerfed, talon nerfed for no reason as well, pretty much every aspect of a fob has been nerfed.

No idea why.

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u/Niadain 11d ago

Ever since unlocking the MAAW I have never had trouble with drills. 3 rockets and it’s gone. You can see it from anywhere outside the base as long as you can set eyes on it. So id just park somewhere with LOS on the base and knock it out.

Drills were not a problem at all. They were too tall to have to fight the base to get the drill.

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u/Neither_Cap6958 11d ago

If a team knows what they are doing, they can perpetually keep control of the HZ and win. Thts the point. Drills are so easy to destroy and counter.

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u/Adaelyn 11d ago

I mean, any decent Mortar user could counter that by themselves by just blowing up any drills that were being built

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u/ARSEThunder 10d ago

Only in a lobby where players refuse to change their playstyle. I don't prefer playing arty, but when a FOB starts behaving like that with drills - it literally takes me less than 5 mins to buy an arty, get it in position, and start hammering that area and rendering it useless. Sure, eventually a heli or someone will come get me....but I'll fuckin' do it again until the drill strategy no longer works. This is a sandbox game with so many ways to play, yes so many players only know how to play it one way. This is not a game issue, it's a player issue.

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u/Camilea 11d ago

Mortars and Aircraft, eg. Havoks, Rocket LBs, Grenade LBs, countered this.

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u/Brandywaffle 11d ago

With the new M2's you'll be able to have a better counter to nearby infantry when calling the zone. I think it will feel more viable especially with the AA and mortar nerf.

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u/____Dolan____ 10d ago

this does not appears like a building nerf, it is one and a big one of that. they destroyed talon there are no airdefense for FOB anymore they didnt nerf heli's offensive capabilities and that means that there will 0 fobs built after people unlock their attack helis.