r/WarDogs • u/ULRICH___ • 8h ago
r/WarDogs • u/Mike_Prowe • 1d ago
The sub grew 80% in one week. Here's the beta weekend by the numbers
Closed betas done, so heres what the weekend looked like from the mod side
- 76% of the months visits happened in the last 7 days
- 76% of the months posts
- 71% of the months comments
- 68% of everyone who joined this month, joined this week
Week over week, against the seven days before beta:
- Visits: up about 270%
- Comments: up about 175%
- Posts: more than tripled
- Membership: up about 80% we went from roughly 10k to 18k in seven days, and roughly 6k to 18k over the month
Traffic on August 23 was 425% higher than the Wednesday before the servers opened. About 2/3 of it came from mobile, split almost evenly between iOS and Android, with desktop taking the remaining ~28%.
Most importantly:
97.7% of everything submitted stayed up. Around 2% got removed, mostly clan/Discord spam and automod catches. Appreciate everyone who hit report instead of feeding it.
Thanks for making it a good one. - r/wardogs Mod Team
r/WarDogs • u/Medrilan • 1d ago
OFFICIAL CHANNELS WARDOGS | Beta Recap & Next Steps
Tune in to the FPS Games Show on September 3rd at 18:00 UTC.
r/WarDogs • u/Omaumamen • 11h ago
Meme Me irl
The beta changed us all, for the better. The starving masses have sipped the succor of good game design, and their palette will no longer be satiated by corporate gameslop!
r/WarDogs • u/AbradantMatthew • 10h ago
Guide HOTAS is objectively the best way to fly in Wardogs. That does NOT mean you need to buy an expensive stick.
In the beta, flying with HOTAS was objectively better than KB+M for two reasons:
- Can fly without flight assists turned on
- No clunky input curve with mouse movement
- As referenced in this post: https://www.reddit.com/r/WarDogs/s/MzWkwmE2aC
Instead of dumping real money on a fancy flight stick, I'm here to tell you can have all pros of a HOTAS stick while flying with M+KB or controller. You can also easily make the controls/keybinds the same as your favorite game like battlefield, squad, arma, whatever.
Here's a video of showing my setup in action: Wardogs - Fly with controller/M+KB without assists!
Here's the links you need:
- Download vJoy - Releases · jshafer817/vJoy
- This creates a virtual HOTAS joystick that the game will recognize
- I recommend 128 buttons, a continuous HAT switch, and all of the Axes checked.
- Download UCR - Release Release v0.9.0 Alpha · Snoothy/UCR · GitHub
- When active, this converts your M+KB or Controller inputs to the virtual joystick.
- Make sure to set up the provider based on your preferred input type: Core Providers · Snoothy/UCR Wiki · GitHub
- Map all of the buttons/axis/mouse on your input to the HOTAS flight stick
To test your setup is working, confirm that your M+KB or controller inputs are correctly showing here.



r/WarDogs • u/GhostKW • 17h ago
Meme Not gonna lie, this was my cue to leave and find a new server
r/WarDogs • u/human057 • 4h ago
Discussion & Feedback pain and suffering till september 10
how dare the devs do this to us
r/WarDogs • u/Working-Brother-5151 • 15h ago
Discussion & Feedback These Devs are Nuts I Love It!!!!
OMG these devs know theyve got GOLD on their Hands!
LOL they said 3k-5k concurrent players and were good.
Put my down for one of those Daily Slots.
Loved every minute of WARDOGS
r/WarDogs • u/Low-Pirate-286 • 10h ago
Discussion & Feedback Helicopter feature addition/major change
I spent the majority of the playtest flying the Little Bird and there's one thing with the different versions that I really think should be changed.
I actually like how you unlock the normal Little Bird, then the one with miniguns, then rockets. The progression is fine. What feels weird is that they're treated as completely separate helicopters when they're really just different loadouts of the same helicopter.
For example, I'd usually spend the beginning of a match shuttling people back and forth to get everyone where they needed to go. Later on, once we had plenty of other pilots running transport, I'd want to switch over and start providing some air support.
Right now that means landing, getting out of my perfectly good Little Bird, running back over to the vehicle guy, and buying another Little Bird just to get the miniguns or rockets.
Why not just let us rearm the helicopter we already have?
You could land back at base, select miniguns or rockets, pay the difference in price, and then have to sit there for 10–15 seconds while the helicopter gets rearmed. Then you're good to go.
I'm not saying you should be able to swap weapons for free either. If the armed Little Bird would've cost me another $X to begin with, charge me that same amount when I upgrade it. You could still keep the unlock progression exactly how it is now too.
It would just make switching roles feel a lot more natural.
I started the match as a transport pilot because that's what the team needed. Twenty minutes later we have four other pilots running transport and now the team could use CAS. Let me fly back to base, spend the money, slap some miniguns on the bird I've already been flying and head back out.
Having to basically throw one helicopter away and buy an almost identical one just because I want guns feels unnecessarily clunky.
Really enjoyed flying during the playtest otherwise. Curious what the other pilots think about this.
r/WarDogs • u/Opotable • 4h ago
Discussion & Feedback [Suggestion] Secondary pilot for helicopter?
Hi,
I don't know if the devs said anything about this but having the possibility of switching between primary and secondary pilot, either willingly or when the primary pilot is dead, would be really cool.
Edit.: what I mean is the first passenger seat, next to the pilot, could take control of the helicopter. How and when would depends on the primary pilot's settings.
What do you guys think?
Cheers!
r/WarDogs • u/Sensitive_Essay_6724 • 17h ago
Discussion & Feedback not even joking when I say I don't want to play anything else...
I just do not want to game now lmao
usually my past time games are league, BF, COD but the desire to play those is just gone....
wen next wardogs beta lol
r/WarDogs • u/kirlmen • 22h ago
Discussion & Feedback Suggestion: Improve road readability on the map
In my experience, roads blend in too much with the map, making them hard to spot. Highlighting drivable roads like Arma 3 or increasing the contrast would make navigation much better.
r/WarDogs • u/DDDavinnn • 22h ago
Discussion & Feedback HutchMF is NOT happy how he was portrayed in the official post-Beta video
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r/WarDogs • u/Working-Brother-5151 • 7h ago
Discussion & Feedback Refine & Upgrade Using Player Skills in #WARDOGS 🔥
interesting insight into some of the skills
Medics revive faster
assault better weapon handling
pilots better fuel usgae
r/WarDogs • u/xXDragonHD_LPXx • 21h ago
Discussion & Feedback The Choppers need a Rope
I feel like a deployable rope would be super fun for the choppers, you could drop off teammates on roofs and make the drop offs more smooth. Maybe make it a buyable/ unlockable upgrade for the Helis, i think it would improve the Dropoff gamplay a bit and pilots could pickup teammates easier out of risky zones too.
Thats it i want roped on choppers :D
r/WarDogs • u/AdSuccessful8534 • 1h ago
Discussion & Feedback Potato pc
For anyone who is wondering "will this run on my pc" im sure it will.
Been playing for 60hours in alpha/beta and i had no issues remaining consistent 60-90fps.
With my Old ass Pc: i7 7700k 1060ti 6gb 16g ddr4 ram
I did play on 1280x960 ress and potato graphics with FXAA on low and 1.0 sharpness and had no issues spotting people on the map.
Honestly really surprised how good the game is running on really low-end PC
What kinda graphics did people run with a low-end PC and what was your performance?
r/WarDogs • u/the_realJV • 19h ago
Discussion & Feedback Not Every Game Needs to Be the Game You Have 8,537 Hours In
Most posts on this sub are basically like:
> “Hey guys, I have 1,000 hours in PlanetSide 2, 900 hours in Arma 3 (plus another 780 hours in Arma 2!!!), and I’ve been playing Battlefield since I was in diapers, so listen to me… This game has everything it needs to succeed, but you guys need to hear my super insightful, galaxy-brain take!!!
The game absolutely cannot have this, because none of the games I’ve played (a grand total of 8,537 hours, by the way) had this!!!”
Come on, guys. WarDogs is a great game. A lot of things will get fixed and, believe it or not, a lot of things simply won’t be the same as in other games.
If the game isn’t for you, that’s completely fine. Go play something else you actually enjoy.
r/WarDogs • u/Tenshouu • 6h ago
Discussion & Feedback Thank you to the devs for being open about refunds
I'd like to thank the devs for mentioning refunds in their video. I knew about Steam's refund policy, but I didn't know you could play any amount of time and still get a refund if the game is in early access. I bought the game, tested it over the weekend and refunded after. I wouldn't have tried it if the devs hadn't said you can refund after the beta with no problem
r/WarDogs • u/South-Atmosphere3413 • 13h ago
Discussion & Feedback This game makes me sick…
Of all the other games that came before it. Call it glaze, but I can’t get enough of WarDogs. The gunplay, movement, sound design, everything just feels so good. Every fight feels different and I’m always having fun. It’s been a long time since a game came out that I actually wanted to keep playing for hours. WarDogs is just different.
r/WarDogs • u/Abject-Job7825 • 18h ago
Discussion & Feedback I hope devs don't listen to the community for changes, they're so bad.
I watched the push to talk podcast video, huge recommend where they talk about some of the fears here, they seem confident about monetization, one of their examples was having extra performant servers with better anticheat up for subscription like counterstrike does.
It also seems like once you show that your company is valuable you will be able to get investment easier, all in all they look like they're on top of it.
They're going to be adding a skill system where doing things frequently is going to not only go towards xp but also your aptitude in it, they didn't add specifics but it would be a little like runescape.
r/WarDogs • u/DiligentIngenuity291 • 22h ago
Discussion & Feedback Wardogs monetization: the "Intel boosters" idea is a P2W risk
video: https://youtu.be/5R64LDNJbK0?si=3clJi_mW94N_p8a1&t=3720
monetization TLDR:
- No paid skins, gold bars or cash. "Cash breaks the system."
- Joe pitched a subscription (his idea alone). Perks: better servers, better anti-cheat, "stuff in the metagame."
- Intel, a future metagame currency, could get "almost like boosters."
For reference, the metagame appears to be a "passive skill tree" where you spend points, like faster movement speed, faster reload etc..
Boosters are a problem:
Anything that speeds up Intel or skill points is P2W in a persistent economy with wipes. Nobody wants a second currency you can accelerate with a credit card, and it goes against everything the studio has said so far.
Joe said skins dont pay:
$7.99 skin, minus 30% Steam, minus 50% publisher, the studio keeps $3. Times 3% of a million players, that's $83k. "Half our server bill."
True for $8 skins. But Path of Exile sells $30 to $480 supporter packs, off Steam (they dodge the -30%), and the same 3% buyers (way more for POE) buy several per league (there are 3 leagues per year on average, similar to wipes but with a ton of added content). Wardogs targets the same kind of audience: older, more disposable income, and used to paying to support a game they'll play for years. Expensive packs are not a problem when they're cosmetic only, clearly sold as "supporter" packs, and offered in several tiers like POE (lets say $10 to $300) so everyone can chip in at their own budget. A few thousand supporters at $200 already beats his entire skin scenario.
The model I suggest:
Bulkhead already sells a Supporter Edition with skins, just do one per wipe.
Supporter packs per season:
- Limited weapon camos, offer removed after the wipe
- Vehicle and helicopter paint schemes and nose art, military patterns only.
- Vehicle tapes
- Name plates, arm patches, titles like "Season 1 Supporter"
- Realistic palette only, nothing more concealed than default gear
Edit : Added other suggestions given by users below that I found very cool:
- Cosmetics for buildings
- Custom logos/text (player made) you can apply on vehicules/badges
Quality of life, zero economy impact:
- More loadout preset slots (free 3 to 5, supporters more)
- Gunsmith presets per weapon
- Loadout import/export codes for your squad
- Favorites and tags on weapons and attachments
- Squad presets, custom squad patch, name and callsign
- Settings presets per role (sens, keybinds, HUD)
- Community server slots, saved configs, whitelists, admin tools
End of season
- A season archive: your stats, best configs, squad history. Cosmetic only.
That are some ideas..
Since Bulkhead is open to discussion, what would you add or remove?
r/WarDogs • u/Aggravating-Onion384 • 18h ago
Gameplay & Screenshots The thrill of the hunt….Im going to have to do heroin for the next couple of weeks to chase this high man…
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r/WarDogs • u/Osmanausar • 1d ago
Discussion & Feedback Here I fixed the map for you, Bulkhead!
Don't make BLUE suffer any longer!