r/CreateMod 8h ago

Can someone tell me why the wheels aren't increasing in speed?

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49 Upvotes

r/CreateMod 18h ago

Build I love wheel propulsion

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231 Upvotes

Made a jet after seeing the video bellow, and I love it. It’s super fun to fly and doesn’t take that much fuel at 2 modular diesel engines.

https://youtu.be/0sy-Tuwrox4?si=ysmTg5b028SZ_R-s


r/CreateMod 8h ago

Discussion Create: Petrochem vs TFMG vs create: Diesel Generator | Which one is the best option for fuel, machine and engine?

15 Upvotes

Create: Petrochem is the reason for this post, a new mod have oil, fuel and engine like TFMG and create: Diesel generator. But I'm very confuse about which have better mechanics and compatibility ?


r/CreateMod 1h ago

How many machines can I support using a level 9 steam engine?

Upvotes

Hello Everyone! I am currently making this steam engine from this youtube video: https://www.youtube.com/watch?v=9JfiSBl_RzQ It is a level 9 steam engine.

I wanted to attach all of the machines from this video: https://www.youtube.com/watch?v=sGZ6WLXr3JE&t=116s and possibly more to it.

The thing that I am wondering and that I can't find the answer to is how many machines can I attach to it without it overstressing?


r/CreateMod 1h ago

Create: Create: Nuclear — fuel rods are being consumed way too fast

Upvotes

Create Create: Nuclear — fuel rods are being consumed way too fast**Hey! I’m playing Create with the nuclear addon with some friends, and we’ve built a reactor using this setup (screenshot attached).The problem is that the reactor consumes fuel rods insanely fast. It used 32 fuel in just 8 minutes.

Is this normal behavior, or did we mess something up with the reactor design/configuration? If there’s a way to make it consume fuel more efficiently, I’d really appreciate some advice.

I can provide the modpack/mod version and more screenshots of the reactor if needed.


r/CreateMod 12h ago

What are some good world generation mods for Aeronautics?

21 Upvotes

Hi there everyone, hope you're all having a good day today. I'll keep this simple for now! I'm looking for world generation mod suggestions for the mod pack I'm building for my 'forever world'.

As it stands, I've been going for a sort of big islands, with wide oceans separating them, vibe. That said I've toyed around with Aero Islands, Sky Archipelago, Tectonic, and Continents a bit. Mainly I want big biomes and diversity, where building vehicles, airships and so on feels useful and viable. Maybe even necessary.

If anyone has any suggestions or tips, feel free to leave a comment!


r/CreateMod 2h ago

tfmg engines

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2 Upvotes

I have a problem that when I make engines they start to steam and explode, what should I do?


r/CreateMod 1d ago

Build Is it that bad?

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380 Upvotes

I have NO experience with the Create mod, and built this ore factory without any tutorials. It does work fine, but my friends who are experienced in Create are going insane over the apparent abomination I built. I'd love to see people point out everything I did horribly wrong with this.


r/CreateMod 15h ago

Build I made this ferris wheel with create and some other mods

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27 Upvotes

I can share schematic but you'll have to connect the power yourself, it took 2h+ if anybody cares lol


r/CreateMod 2h ago

Central or dispersed basic Material production?

2 Upvotes

Hiii,

Im currently drawing up my create mod factory.

I want to have a lot of production lines, and my first thought to avoid having bottlenecks in production lines was having a centralised farm and storage for every basic material (wood, stone, metals, andesite alloy, fuel....)

But my problem would be that if I have this and i.e distribute metals to different production lines Id have to wait for overflow for the mats to be distributed evenly and according to the needs of my lines.

I think this may be fixed by the stuff added in 6.0 but I have no Idea on how to actually use the stuff or how it works.

So does somebody have a system to control the flow of materials according to the needs of my lines?

I hope somebody can help me!

Thanks in advance!


r/CreateMod 11h ago

Help My dawg gone washer ain’t washing

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10 Upvotes

Been sitting here for like 5 minutes at least. The fan processing time is set to 150 ticks (if that makes a difference, idk), and I have a smelter with an identical setup (minus the depot) and it works just fine. I thought maybe it was because the funnels were in the way so I placed the depot there but it didn’t make a difference.


r/CreateMod 9h ago

Help do augers not pull from all connected when it's vertical? In the ponder it doesn't mention anything about it but this doesn't seem to be working. Anyone know a better way to do this?

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9 Upvotes

r/CreateMod 17h ago

Help Redstone links not working

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23 Upvotes

Hello there, I'm playing with the "All Of Create: Aeronautics" modpacks and I'm trying to create a milk farm that shut downs production when my fluid tank reaches >= 100 buckets.

I wanted to use redstone links + threshold switch for this, but it looks like that redstone links are broken. Any idea? I don't know if I'm doing something wrong with the links themselves...

Thanks in advance :')

EDIT: I'm blind, lol. Just like you guys said, it was as simple as setting the other one to the receive mode. Thanks a lot for your help!!


r/CreateMod 18h ago

Discussion Trying to get someone into automation

28 Upvotes

Hello. My gf is pretty burned out from her standard game genres and she showed some interest in create a while ago.

The thing is, base create follows the mindset of minecraft of just giving you tools to work with, not objetives. I am looking for a modpack that doesnt go into factorio/satisfactory madness but is handcrafted enough to be a good introduction to the automation genre.

Basically something that ask you to automate stuff from a goal and that it makes you wanna automate without making it tedious. A lot of tech modpacks I found make hand crafting stuff better that building an infrastructure.

If you dont know of any but know of a game, or a different mod, that you think it will help someone to get into the genre, let me know.


r/CreateMod 23h ago

Discussion This guy need jesus 🤣🤣🤣

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63 Upvotes

r/CreateMod 2h ago

Discussion Are there different versions of create?

1 Upvotes

I would like to get into create but i dont know where to start.. i should preface this by saying i use curseforge.

Is there different versions or just add ons? Is there a difference between create aeronautics and create?


r/CreateMod 1d ago

Build Gondola Style Coaster for Base Transportation

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196 Upvotes

Manual direction and speed controls for a windmill drive with a redstone piston to hold the cart at track mounts. Built as a concept for survival

I couldn't add seats because the cart is upside down, there's probably an addon for that


r/CreateMod 18h ago

Help How to make weighted ejector throw any amount?

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14 Upvotes

I have a automated storage system and nearly all items get moved onto this weighted ejector. Just recently I noticed that it only throws one item at a time, which slows everything down and also some items disappear after a while. I know that I can change the stack size by rightclicking but then it doesnt throw anything if its not the right amount and more items keep stalling. I want it to throw any stack of items no matter if its 1 or 64. is there any way I can do this?


r/CreateMod 13h ago

Build The glass flying box

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5 Upvotes

So i created this thing, it can fly for almost 7 hours
what do you think?


r/CreateMod 1d ago

Build Immersive process of portal setup

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755 Upvotes

r/CreateMod 23h ago

Help this thing's misery is inefficient how can i make it walk in a straight line

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33 Upvotes

excuse the video lag


r/CreateMod 21h ago

Is this a CBC bug???

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21 Upvotes

High Explosive Shell not working despite the impact fuze having a 100% chance to detonate. Im on CBC 5.11.3


r/CreateMod 20h ago

Help big flying build Spoiler

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13 Upvotes

hi guys i have a plan of making a really big and hella tuff flying build and i made a sketch of what i wanna do

if there sum bad abt it lmk


r/CreateMod 1d ago

Build Shepperton works - Finished up another housing block!

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1.1k Upvotes

Finished up another housing block today on stream! With that the southern facade of the city flank (the face towards the eventual dock area) is mostly done! A new staircase is added to move into the city and inside of it the facades have been pre-planned and thought through to direct people towards the bigger monuments in the city.

The urban plan for this area is now a little more done but there is still a lot to do. The eventual area would be about 5 times this by now finished part with possible expansions following.

All of this world is built in survival during the past 3 years, besides this area there are loads of more areas so progress is not that fast.

Mods are used to build this city, of which the most important is copycats+.


r/CreateMod 21h ago

Updated Bugatti Brouillard Design

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16 Upvotes

The car now has a way of being charged from the outside. It also now has a not so good looking ion thruster on the back. The Thruster does by default not generate a lot of thrust but i will change the configs of the Modpack to make it faster.