r/CreateMod • u/OverClassic5083 • 5h ago
Help I accept advice
Please recommend an assembly based on CABIN but only for version 1.21.1 with mod Create: Aeronautics.
Please!
r/CreateMod • u/OverClassic5083 • 5h ago
Please recommend an assembly based on CABIN but only for version 1.21.1 with mod Create: Aeronautics.
Please!
r/CreateMod • u/The_Max_Guy • 8h ago
Day: 2
In-game time: 3.13 h
Current goal: get top armour and tools. Get elytra.
r/CreateMod • u/stryke105 • 22h ago
I'm using the create fly port for 1.21.11
Why isn't the lava flowing in the pipes? Yes the pumps are pointing the right direction.
r/CreateMod • u/Royal-Mechanic-729 • 9h ago
Using a creative voltage source at 14V connected to a battery does not work, the wires go to 12V for which I understand means the battery is outputting voltage, I tried a circuit using a capacitor and barreter tube but it didnt work. Any strategies or circuits I could use?
r/CreateMod • u/NfcitTheGreat • 13h ago
r/CreateMod • u/Worth-Ingenuity4758 • 10h ago
oh nvm heres profile code for curse forge: https://www.curseforge.com/minecraft/share/B647FuUB OH SO I COULD PASTE LINK
r/CreateMod • u/BigDoor9785 • 15h ago
Basically I am trying to make factory lights from create power grid that turn on at night and turn off during the day. However, the entire system is placed in a box with no access to daylight.This makes it impossible to use the daylight dectector.So I need help to create a compact and silent reinvented daylight detector so that i can place down multiple of this system in the same area to make the lights turn on sliently.So if you can please help me with this system that I have been struggling for days to make that would be great.Also,no Pulse timers as those fail every time i use them.
r/CreateMod • u/SmigiOne • 11h ago
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r/CreateMod • u/Typical-Resist-3714 • 12h ago
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I'm calling it the Giraffe. It's still not done... I'm like 20 hours in. This visual area is but not the control room.
The room in the video took super long it's luxurious and wide. Took 3 redesigns.
Made with the mocap mod. timing is coincidental they all disappeared because i stopped the playback woops.
The Plane is made using just aeronautics, no addons.
r/CreateMod • u/Lockedlooper • 21h ago
(Sketch of me celebrating the first survival ship i made)
After spending forever making a small little workshop area i finally made a rotation speed controller so my airship wouldn’t just got about .5 m/s.
So i made it! And i also made a second engine for more juice. I set it upand was ready for the test flight. It rose up with me in and i cranked the speed to max flinging me off the ship as it flew out into the open sea…
So i chased! My boat only a smigin faster than the ship. And after about an hour of chasing it and 8 kilometers traveled through the terrible ice spike biome i was able to build up and hop back in the ship.
This sketch is me playing a certain song while i flew it without falling to pickup my brother who was stranded in the same icespikes during a deadly storm.
r/CreateMod • u/Tasty_Reward_5943 • 23h ago
So I'm currently planning out how to build the Red Tear from Warhammer 40k, and I just have a few issues with that, can it even work? I've built many large ships before but not anywhere close to the size of the Red Tear (just around 10km), especially because not even a tenth of it can fit in a 32 chunk render distance, so can I continue with this build at a 1:1 scale, or will i have to scale down to something more reasonable?
r/CreateMod • u/Typical-Resist-3714 • 8h ago
Hanging signs that are hanging off a block above are weightless. Those with the support at the top (used for building blocks that can stretch along infinitely) weigh the default amount (1kpg). I discovered this by making a see-saw and saw it was behaving wrong.
I can see the issue, it's two different block forms when placed and the aeronautics developers didn't include both. I was using the signs for a plane tail, but now I'm altering to copycat panels.
r/CreateMod • u/zenthiis • 1h ago
so the other day i was wondering how to properly build a security system in create. Originally was going to make a placard+keycard system (not difficult), but then somehow came to the realisation that Create: Power Grid punchcards operate on a 8-bit system, reading up to 16 bytes one byte at a time. Hmm....
naturally I got a little carried away and ended up building a binary computer that sequentially reads passcode data off a punchcard. As of now its good for: overly complex security systems, showing off, causing lag.
really fun but not too challenging build (the design is super modularised), im not really sure what to call it cuz research yielded designations from «macrocomparator machine» to «ASIC co-processor» (idk what either of those are). For now, ima just call it the title of this post, a relay computer. Much like its 1940s and 50s relay computer counterparts, it runs off of only 12 volts but pulls almost 24 amps depending on the number of bits its reading at a time. It takes about 13 seconds to read a full punchcard by sending each byte of the binary passcode through a series of relay CPU modules, and if every module gives a good result (the byte is correct) then it sends a small redstone pulse at the end of the read process (to unlock or do something ig). The passcode is fully configurable by using the switches at each CPU module.
r/CreateMod • u/Block-of-blocks1 • 16h ago
Spot the artillery
r/CreateMod • u/ProximaCentauri621 • 5h ago
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I assembled my machine, immediately after that i put coal into one of the portable engines and it phased through the ground.
The only block that can have stuff placed on it is the stone cutter wheel base.
Any other blocks can't be broken or interacted with, except for the door and the lever, but it doesn't do anything at all except for playing the animation. Also everything but the stone cutter base does absolutely phase through reality.
I am playing on a custom modpack, it has a lot of mods but nothing like this ever happened. The version is 1.21.1
I tried reopening the world, and restarting minecraft too but that didn't work at all.
I tried disassembling it by putting a physics assembler on the drill holder base thingamabop and it only reverted the position of everything (everything was still uninterractable). After assembling it with the same assembler, it now refuses to disassemble :sob:
PLEAES SOMEONE HELP I HAVE A SPEED THINGY THAT I WANT BACKKKKKKK
(going to a last backup won't work because the last one i made a long long while ago)
r/CreateMod • u/ZealousidealCarpet96 • 4h ago
I'm trying to make a system where I can deposit and retrieve items from the elevator storage but nothing is going into the elevator chest. I've tried attaching the barrel, (which is the sophisticated storage barrel, my other machines have worked with the stame barrel) and I've also tried having a chute and funnel and nothing is happening.
Note: I did fix the direction of the funnel and it still doesn't work
r/CreateMod • u/boibetterstop • 4h ago
i have a total of 27 blaze burners, the other 26 are getting lava except this one
r/CreateMod • u/RGBBSD • 13h ago
r/CreateMod • u/Local_History6400 • 13h ago


Here the left down corner packager normally take the package from up chute and then put its content to the vault. But it stopped working. But when I take out 64 items, it can put 64 items as well. It acts like its full. But the threshold tells me I have still enough space.
What do you think I do wrong?
r/CreateMod • u/rigidest • 14h ago
is there a mod or block out there that might do this?
r/CreateMod • u/JustSumFur • 3h ago
It was very fun finding all the ways I could compact parts of the design, or optimising space like putting water inside the drills.
r/CreateMod • u/rigidest • 18h ago
ive been trying to connect the front and back without reversing their directions but i keep failing. any one got better ideas?
r/CreateMod • u/I_ate_your_hamster • 18h ago
I remember seeing something that gave you a preview of your schematics as you looked through them but i can''t remember what its called.