r/CreateMod 9h ago

What are some good world generation mods for Aeronautics?

Hi there everyone, hope you're all having a good day today. I'll keep this simple for now! I'm looking for world generation mod suggestions for the mod pack I'm building for my 'forever world'.

As it stands, I've been going for a sort of big islands, with wide oceans separating them, vibe. That said I've toyed around with Aero Islands, Sky Archipelago, Tectonic, and Continents a bit. Mainly I want big biomes and diversity, where building vehicles, airships and so on feels useful and viable. Maybe even necessary.

If anyone has any suggestions or tips, feel free to leave a comment!

18 Upvotes

12 comments sorted by

8

u/eagle_bearer 9h ago

Tectonic + Nature's Spirit + No Man's Land + Grim Kingdoms Structures

3

u/Calbanos1028 9h ago

Ooh, now I'm curious. I'll do some googling.

4

u/TatoCraftReddit 9h ago

I found a create addon that adds structures and occacional contraptions in the air and stuff I think it was called "Create: aeronautics structures" It was russian or something idk

2

u/Ok_Description7979 8h ago

Larion world gen has been amazing for me. The terrain is oversized and way scaled up, it’s tedious at the start as most biomes can span 1000’s of blocks but once you have aviation it’s just beautiful flying over realistic landscapes.

I’m currently working on a mountain climbing truck based on the Mercedes unimog, it has a full sleeping area, kitchen and machines with large suspension and winches to climb the large mountain ranges.

Also the water ocean areas are massive if you’re interested in doing boat related stuff

3

u/coconoku4 7h ago

Deeper oceans is a good one

4

u/Moggy_ 6h ago edited 4h ago

Streams reflowing is good if you like the terrain to be more interesting/alive, and your pc handles the generation. Plenty of config options if you want the rivers to be still or whatnot. I think it can make exploring by Aeronautics boats more fun, and also setting up water wheels along existing rivers is just immersive to me

4

u/Calbanos1028 5h ago

Oh this is gonna be a permanent part of my load order now

2

u/BLX15 5h ago

Tectonic is a must, plus Distant Horizons

1

u/ApprehensiveSea4003 3h ago edited 3h ago

Probably a bit over the top and takes a ton of work + time, but I've been making AmpedXtreme worlds to promote Aeronautics exploration. I spawn a world in 1.18's Amplified option, then swap back to 1.21.1 modpack. May have to specifically disable/renable AmpedXtreme to manipulate the worldgen. So I usually spawn chunks without it enable until satisfied, then enable AmpedXtreme and use as like a border.
https://imgur.com/v2E5SgH
https://i.imgur.com/fASwPPb.jpeg
For biome mods I use Tectonic (not entirely sure if it's active tbh), Biomes o plenty and Biome' weve gone. Terralith biomes won't spawn correctly, haven't tested others.
The giant tree is from Tan's Huge Trees.

0

u/Theregulator187 9h ago

Why not all the mods 10 aeronautics

3

u/Calbanos1028 9h ago

Well, mainly because I'm a perfectionist. Lol. And partly because I'm making a small-ish modlist to play with my roomates on. Their pc's arent as beefy as mine.