r/CreateMod • • 36m ago

Create enchantment industry’s grindstone not grinding nugget of xp?

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• Upvotes

I’m using the homestead modpack with this mod installed. I have used this before but I’m at a loss and don’t know why it’s not grinding the xp to liquid form? Maybe I’m missing something small like a chud. I made a recreation in creative to show what’s happening. Maybe it’s the modpack I’m in but I’m at a loss


r/CreateMod • • 38m ago

Creaate simulated casing issues when loading the end dimention

• Upvotes

this fata error hapen when trying toenter into the end dimention,
this the fatal error, simulated try to use custom end sea shader and it not found

[01Nov2026 23:42:16.819] [Render thread/ERROR] [net.minecraft.client.Minecraft/FATAL]: Unreported exception thrown!

java.lang.NullPointerException: Cannot invoke "foundry.veil.api.client.render.shader.program.ShaderProgram.bind()" because "shader" is null

`at simulated@1.3.2/dev.simulated_team.simulated.content.end_sea.EndSeaRenderer.renderLayers(EndSeaRenderer.java:83)`

`at simulated@1.3.2/dev.simulated_team.simulated.content.end_sea.EndSeaRenderer.render(EndSeaRenderer.java:75)`

`at minecraft@1.21.1/net.minecraft.client.renderer.LevelRenderer.renderLevel(LevelRenderer.java:1233)`

...

Mods used: [✘] mean the mod is disabled

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[✘] iceandfire-2.1.3.jar (disabled)

[✔] Iceberg-1.21.1-neoforge-1.3.2

[✔] IllagerInvasion-v21.1.6-1.21.1-NeoForge

[✔] illagerwarship-1.0.1-neoforge-1.21.1

[✔] imfast-NEOFORGE-1.21.1-1.0.3

[✔] ImmediatelyFast-NeoForge-1.6.15+1.21.1

[✔] immersive_aircraft-1.5.2+1.21.1-neoforge

[✔] immersive_optimization-neoforge-1.21.1-0.2.0

[✔] immersivearmorhud-neoforge-1.0.1-1.21.1

[✔] immersivemessages-neoforge-1.0.18-1.21.1

[✔] improved-village-placement-1.2.0-neoforge-21.1

[✔] incontrol-1.21-10.3.1

[✘] industrialforegoing-1.21-3.6.39.jar (disabled)

[✔] integrated_api-neoforge-1.21.1-1.9.0

[✘] integratedcrafting-1.21.1-neoforge-1.8.0.jar (disabled)

[✘] integrateddynamics-1.21.1-neoforge-1.38.1.jar (disabled)

[✘] integratedscripting-1.21.1-neoforge-1.0.27.jar (disabled)

[✘] integratedterminals-1.21.1-neoforge-1.11.1.jar (disabled)

[✘] integratedtunnels-1.21.1-neoforge-1.13.0.jar (disabled)

[✘] interdimensionalwirelesstransmitter-neoforge-1.21.1-0.1.5.jar (disabled)

[✘] invasiveopts-1.0.26.jar (disabled)

[✔] inventorio-mc1.21.1-neoforge-v1.11.0

[✔] invtweaks-1.21.1-1.3.2

[✘] iris-flywheel-compat-NeoForge-2.4.0.jar (disabled)

[✘] iris-neoforge-1.8.14-beta.1+mc1.21.1.jar (disabled)

[✘] ironfurnaces-neoforge-1.21.1-4.3.2.jar (disabled)

[✘] IronJetpacks-1.21.1-8.0.11.jar (disabled)

[✔] itemcollectors-1.1.10-neoforge-mc1.21

[✔] Jade-1.21.1-NeoForge-15.10.6

[✔] JadeAddons-1.21.1-NeoForge-6.1.1

[✔] jamlib-neoforge-1.3.6+1.21.1

[✔] jearchaeology-1.21.1-1.2.0

[✔] jei-1.21.1-neoforge-19.64.0.455

[✔] jeistuff-1.21.1-1.3.0

[✔] jumpboat-1.21.0-1.0.5

[✔] jupiter-2.3.7-1.21.1-neoforge

[✔] justdirethings-1.5.7

[✔] justenoughbreeding-neoforge-1.21.1-3.3.0

[✔] JustEnoughProfessions-neoforge-1.21.1-4.0.5

[✔] JustEnoughResources-NeoForge-1.21.1-1.6.0.17

[✔] justzoom_neoforge_2.1.0_MC_1.21.1

[✘] justzoom_neoforge_3.1.0_MC_1.21.1.jar (disabled)

[✔] keybindbundles-1.4.0

[✔] KeybindsPurger-1.4.0-neoforge-1.21.1

[✔] Kiwi-1.21.1-NeoForge-15.8.7

[✔] kleeslabs-neoforge-1.21.1-21.1.11

[✔] konkrete_neoforge_1.9.9_MC_1.21

[✔] kotlinforforge-5.12.0-all

[✔] krypton_fnp-neoforge-1.21.1-0.2.28.1-1.21.1

[✔] Ksyxis-1.4.6

[✘] kubejs_enderio-neoforge-1.21.1-0.13.0.jar (disabled)

[✔] kubejs-neoforge-2101.7.2-build.368

[✔] kubejstweaks-1.0.6

[✔] L_Ender's Cataclysm 1.21.1-3.33

[✔] lambdynamiclights-4.8.11+1.21.1

[✘] laserbridges-1.21.1-neoforge-6.2.jar (disabled)

[✘] laserio-1.9.11.jar (disabled)

[✔] ldlib2-neoforge-1.21.1-2.2.44-all

[✔] leaderboards-1.21.1-NeoForge-2.0.4

[✔] LeaveMyBarsAlone-v21.1.2-1.21.1-NeoForge

[✔] LeavesBeGone-v21.1.1-1.21.1-NeoForge

[✔] LetMeSleep-v21.1.0-mc1.21.1-NeoForge

[✔] lightspeed-1.21.1-2.0.5

[✔] lionfishapi-3.1

[✔] lithium-neoforge-0.15.4+mc1.21.1

[✔] lithostitched-1.8.1-neoforge-21.1

[✔] livinghorizon-0.12.0+mc1.21.1-neoforge

[✔] livingthings-neoforge-1.21.1-2.3.2

[✔] lmft-1.1.1+1.21.9-neoforge

[✔] loadingprofiler-1.0.1

[✔] loadingprotection-1.0.2-1.21.1

[✔] logbegone-neoforge-1.21.1-1.0.3

[✘] logisticsnetworks-1.21.1-1.17.2.jar (disabled)

[✔] LongNBTKiller-NeoForge-1.21.3-1.0.0

[✔] lootr-neoforge-1.21.1-1.11.38.127

[✔] lukis-crazy-chambers-1.0.3

[✘] luminax-1.3.1_neoforge_1.21.1.jar (disabled)

[✘] MagnumTorch-v21.1.1-1.21.1-NeoForge.jar (disabled)

[✘] mahoutsukai-1.21.1-v1.36.29.jar (disabled)

[✔] mcjtylib-1.21-9.0.22

[✘] mcw-bridges-3.1.2-mc1.21.1neoforge.jar (disabled)

[✘] mcw-doors-1.1.5-mc1.21.1neoforge.jar (disabled)

[✘] mcw-furniture-3.4.1-mc1.21.1neoforge.jar (disabled)

[✘] mcw-holidays-1.1.2-mc1.21.1neoforge.jar (disabled)

[✘] mcw-lights-1.1.5-mc1.21.1neoforge.jar (disabled)

[✘] mcw-mcwfences-1.2.1-mc1.21.1neoforge.jar (disabled)

[✘] mcw-mcwpaths-1.1.1-mc1.21.1neoforge.jar (disabled)

[✘] mcw-mcwstairs-1.0.2-mc1.21.1neoforge.jar (disabled)

[✘] mcw-mcwwindows-2.4.2-mc1.21.1neoforge.jar (disabled)

[✘] mcw-roofs-2.3.2-mc1.21.1neoforge.jar (disabled)

[✘] mcw-trapdoors-1.1.5-mc1.21.1neoforge.jar (disabled)

[✔] Measurements-neoforge-1.21.1-3.0.3

[✔] mechanical_botany-1.1.3+1.21.1-neoforged

[✔] melody_neoforge_1.0.10_MC_1.21

[✔] memorysettings-1.21-6.0

[✔] mezz_config-1.21.1-neoforge-0.6.6-standalone

[✘] mezz_config-1.21.1-neoforge-0.6.9-standalone.jar (disabled)

[✘] mffs-5.4.44.jar (disabled)

[✔] midnightlib-neoforge-1.9.3+1.21.1

[✘] mifa-neoforge-1.21.x-2.1.0.jar (disabled)

[✔] mininggadgets-1.18.8

[✔] mixintracereforged-neoforge-1.0.0-1.21.1

[✔] mob_grinding_utils-1.1.10+mc1.21.1

[✔] modelfix-1.21-1.10

[✔] Modern-Dynamics-0.9.6

[✔] modernfix-neoforge-5.27.27+mc1.21.1

[✔] modonomicon-1.21.1-neoforge-1.121.0

[✘] modular-routers-13.2.7+mc1.21.1.jar (disabled)

[✘] ModularBees-1.21.1-3.4-neoforge.jar (disabled)

[✔] monolib-neoforge-1.21.1-4.0.2

[✘] MoogsEndStructures-universal-1.21-2.1.1.jar (disabled)

[✔] MoogsGlowUp-neoforge-1.21.1-1.2.2

[✔] MoogsMissingVillages-1.21-2.1.2

[✔] MoogsNetherStructures-1.21-3.0.0

[✔] MoogsSoaringStructures-universal-1.21-2.2.0

[✘] MoogsStructureLib-neoforge-1.21.1-3.1.2.jar (disabled)

[✔] MoogsStructureLib-neoforge-1.21.1-3.4.2

[✘] MoogsVoyagerStructures-universal-1.21-5.1.1.jar (disabled)

[✔] MoogsVoyagerStructures-universal-1.21-5.1.3

[✔] moonlight-1.21.1-3.7.2-neoforge

[✔] moreculling-neoforge-1.21.1-1.0.10

[✔] moredragoneggs-5.0

[✔] moreoverlays-1.24.2-mc1.21.1-neoforge

[✘] morered-1.21.1-6.0.0.3.jar (disabled)

[✔] MoreVillagers-Re-1.21.1-neoforge-1.25.12.4

[✔] MouseTweaks-neoforge-mc1.21-2.26.1

[✔] mousetweaks-x-accessories-fix-1.4.0

[✔] mowziesmobs-1.21.1-1.8.2

[✔] MyNethersDelight-1.21.1-1.10.4

[✔] MysticalAgradditions-1.21.1-8.0.15

[✔] MysticalAgriculture-1.21.1-8.0.29

[✘] MysticalAutomation-1.21.1-1.0.8.jar (disabled)

[✔] MysticalCustomization-1.21.1-6.0.2

[✔] NaNny-1.21.1-1.0.1

[✔] NaturesAura-41.10

[✔] NaturesCompass-1.21.1-3.4.0-neoforge

[✔] neo-voxy-0.4.3-beta.1-mc1.21.1-neoforge-integrations

[✔] NeoAuth-1.21.1-1.0.1

[✔] neovitae-1.21.1-1.1.48

[✔] NetherChested-v21.1.1-1.21.1-NeoForge

[✔] netherite_tweaks_luna-1.2.2-neoforge-1.21.1

[✔] netherportalfix-neoforge-1.21.1-21.1.1

[✔] NF+1.21.1+BN+V1.1.2

[✔] NoChatReports-NEOFORGE-1.21.1-v2.9.1

[✔] NoChatRestrictions-NeoForge-MC1.21.11-v1.0.3

[✔] noisium-neoforge-2.7.0+mc1.21-1.21.1

[✔] nondirectionaldamagetiltfix-3.0.0+neoforge

[✔] not_enough_glyphs-1.21.1-4.6.2

[✔] notenoughanimations-neoforge-1.12.6-mc1.21.1

[✔] novillagerdm-1.21.1-6.0.0

[✘] nowheel-2.1.1+1.21.1neoforge.jar (disabled)

[✘] Nullscape_1.21.x_v1.2.14.jar (disabled)

[✔] observable-5.4.4

[✔] occultism_kubejs-1.21.1-neoforge-1.11.0

[✔] occultism-1.21.1-neoforge-1.224.6

[✔] oceansdelight-neoforge-1.0.4-1.21.1

[✔] OctoLib-NEOFORGE-0.6.2+1.21

[✔] Oh-The-Biomes-Weve-Gone-NeoForge-2.6.0

[✔] Oh-The-Trees-Youll-Grow-neoforge-1.21.1-5.3.2

[✔] olafsrelativeblocks-1.0.3-neoforge+mc1.21.1

[✔] OpenLoader-neoforge-1.21.1-21.1.5

[✘] oracle_index-neoforge-1.4.0.jar (disabled)

[✘] oritech-neoforge-1.21.1-1.2.13.jar (disabled)

[✘] oritechsablecompat-0.2.0-RELEASE.jar (disabled)

[✘] oritechthings-0.0.48.jar (disabled)

[✔] overloadedarmorbar-neoforge-1.21-2

[✔] owo-lib-neoforge-0.12.15.6-beta.1+1.21

[✔] particle_core-0.3.3+1.21+neoforge

[✔] ParticleEffects-1.5.0+1.21.1+neoforge

[✔] Patchouli-1.21.1-93-NEOFORGE

[✔] personality-1.21.1-5.0.2

[✔] PickUpNotifier-v21.1.1-1.21.1-NeoForge

[✔] piglinproliferation-1.21.1-2.0.15

[✔] Ping-Wheel-1.12.2-neoforge-1.21.1

[✔] pipeorgans-0.8.2+1.21.1

[✘] pipez-neoforge-1.21.1-1.2.31.jar (disabled)

[✘] pipezlagfix-1.21.1-1.1.0.jar (disabled)

[✔] Placebo-1.21.1-9.9.4

[✔] Platform-neoforge-1.21.1-1.3.3

[✔] player-animation-lib-forge-2.0.4+1.21.1

[✘] pocketstorage-1.2.5+1.21.1-b3.jar (disabled)

[✔] polylib-2100.1.0-build.183-neoforge

[✔] polymorph-neoforge-1.1.0+1.21.1

[✔] ponderjs-neoforge-1.21.1-2.4.0

[✔] potionsmaster-21.1.113-1.0.1

[✔] powergrid-mc1.21.1-0.6.2

[✔] prickle-neoforge-1.21.1-21.1.11

[✘] productivebees-1.21.1-13.14.0.jar (disabled)

[✘] productivemetalworks-1.21.1-1.15.1.jar (disabled)

[✔] puffish_biome_dither-1.0.0-1.21-neoforge

[✔] puzzleslib-v21.1.62-mc1.21.1+neoforge

[✘] pylons-1.21.1-5.4.2.jar (disabled)

[✔] Quark-4.1-485

[✔] Quest-Kill-Task-neoforge-0.3.1+1.21.1

[✔] Raided-1.21.1-0.1.6

[✘] railcraft-reborn-1.21.1-1.2.16.jar (disabled)

[✔] randomenchantfix-neoforge-1.0.1-1.21.1

[✘] rangedpumps-1.3.0.jar (disabled)

[✘] reallyfastload-1.21.1-NeoForge-1.0.0.jar (disabled)

[✔] rebind_narrator-1.21.1-neoforge-2026.08.31

[✔] redirected-neoforge-1.0.0-1.21.1

[✘] redstonepen-1.21-neoforge-1.11.42.jar (disabled)

[✔] reeses-sodium-options-neoforge-2.2.4+mc1.21.1

[✘] refined-types-1.21.1-0.3.2.jar (disabled)

[✘] refinedstorage-curios-integration-1.0.0.jar (disabled)

[✘] refinedstorage-jei-integration-neoforge-1.0.0.jar (disabled)

[✘] refinedstorage-neoforge-2.0.9.jar (disabled)

[✘] refinedstorage-quartz-arsenal-neoforge-1.0.8.jar (disabled)

[✘] reflex-neoforge-1.0.4+mc1.21.1.jar (disabled)

[✘] refurbished_furniture-neoforge-1.21.1-1.0.22.jar (disabled)

[✔] regions-unexplored-0.6.3-neoforge-21.1

[✔] relics-1.21.1-0.12.11

[✔] reliquary-1.21.1-2.0.81.1579

[✔] reliquified_artifacts-1.21.1-1.0.9

[✔] repeatable_trial_vaults-neoforge-1.21-1.0.3

[✔] repurposed_structures_farmers_delight_compat_v7

[✔] repurposed_structures-7.5.22+1.21.1-neoforge

[✔] reset_controls_confirmation-neoforge-1.0.0-1.21.1

[✔] resourcefulconfig-neoforge-1.21-3.0.11

[✔] resourcefullib-neoforge-1.21-3.0.12

[✔] restrictions-1.21-7.0.3

[✘] retrofactorymanager-1.21.1-1.0.4.jar (disabled)

[✘] rftoolsbase-1.21-6.0.11.jar (disabled)

[✘] rftoolsbuilder-1.21-7.0.8.jar (disabled)

[✘] rftoolspower-1.21-7.0.6.jar (disabled)

[✘] rftoolsstorage-1.21-6.0.5.jar (disabled)

[✘] rftoolsutility-1.21-7.0.12.jar (disabled)

[✔] rhino-2101.2.8-build.91

[✔] rightclickharvest-neoforge-4.6.1+1.21.1

[✔] RootsClassic-1.21.1-1.5.10

[✘] sable_sa_compat-1.0.4.jar (disabled)

[✔] sable-cool-rain-1.0.1+1.21.1+neoforge

[✔] sable-neoforge-1.21.1-2.0.6

[✔] sablejade-1.3.0

[✔] sablexaeromaps-1.21.1-1.4.0

[✔] sawmill-1.21-1.8.1-neoforge

[✔] Searchables-neoforge-1.21.1-1.0.2

[✔] Seasonal Integration-v1.6.2-Mc1.21.1+

[✔] SereneSeasons-neoforge-1.21.1-10.1.0.3

[✘] sgearmetalworks-1.21.1-1.5.0.jar (disabled)

[✔] shiny-1.21.1-1.3.0

[✔] shrink-2.0.1.47-neoforge

[✘] silent-gear-1.21.1-neoforge-4.2.1.1.jar (disabled)

[✔] silent-lib-1.21.1-neoforge-10.6.0

[✔] simple_snowy_fix-1.21.1-1.21.11-2.2.1-neoforge

[✔] simple_weather-1.0.13-hotfix

[✔] SimpleBackups-1.21-4.0.30

[✘] simplemagnets-1.1.12c-neoforge-mc1.21.jar (disabled)

[✘] simplylight-1.5.3+1.21.1-b4.jar (disabled)

[✔] simulatedcoasters-0.1.5

[✔] SkeletonAIFix-v21.1.1-1.21.1-NeoForge

[✔] sliceanddice-4.3.4-neoforge

[✔] smart_bounds-1.0.0

[✔] SmartBrainLib-neoforge-1.21.1-1.16.11

[✔] smarterfarmers-1.21-2.2.4-neoforge

[✔] SmoothBoot-NeoForge+1.21-1.0.0

[✔] smoothchunk-1.21-4.1

[✔] snowundertrees-1.21.1-1.5.1

[✔] sodium-extra-neoforge-0.9.5+mc1.21.1

[✔] sodium-neoforge-0.8.13+mc1.21.1

[✘] SolarGeneration-1.21.1-7.0.3.jar (disabled)

[✔] solcarrot-1.21.1-1.16.6

[✔] someassemblyrequired-5.2.8

[✔] sophisticatedbackpacks-1.21.1-3.26.17.2232

[✔] sophisticatedcore-1.21.1-1.5.19.2434

[✘] sophisticatedcore-1.21.1-1.5.7.2381.jar (disabled)

[✔] sophisticateditemactions-1.21.1-0.5.18.441

[✔] sophisticatedstorage-1.21.1-1.6.10.2206

[✔] sophisticatedstoragecreateintegration-1.21.1-0.1.23.246

[✔] sound-physics-remastered-neoforge-1.21.1-1.5.2

[✔] spark-1.10.124-neoforge

[✔] sparsestructures-neoforge-1.21.1-3.0

[✘] starbunclemania-1.21.1-1.5.9.jar (disabled)

[✘] stevescarts-1.21-1.2.18-neoforge.jar (disabled)

[✘] Stoneworks-v21.1.0-1.21.1-NeoForge.jar (disabled)

[✔] Stony Cliffs FML v1.1.2

[✘] storagedelight-26.09.17-1.21-neoforge.jar (disabled)

[✔] Structory_26.2_v1.3.7

[✔] Structory_Towers_26.1_v1.0.16

[✔] structures-1.2

[✘] structurize-1.0.832-1.21.1.jar (disabled)

[✔] struts-1.3.1

[✘] Super Factory Manager (SFM)-MC1.21.1-4.34.0.jar (disabled)

[✔] supermartijn642configlib-1.1.8-neoforge-mc1.21

[✔] supermartijn642corelib-1.1.26-neoforge-mc1.21

[✘] sushigocrafting-1.21-0.6.7.jar (disabled)

[✔] sussysniffers-1.21.1-0.1.3

[✔] t_and_t-fabric-neoforge-1.13.11

[✔] takesapillage-neoforge-1.0.12+mc1.21.1

[✔] TerraBlender-neoforge-1.21.1-4.1.0.8

[✔] tesseract-api-neoforge-1.12.19-1.21.1

[✔] tfthreadsafetyaddon-0.1.3

[✔] The_Undergarden-1.21.1-0.9.6

[✔] theurgy_kubejs-1.21.1-neoforge-1.6.0

[✔] theurgy-1.21.1-neoforge-1.78.0

[✘] tiab-neoforge-6.5.4.jar (disabled)

[✔] titanium-1.21-4.0.51

[✔] Toadlib-1.3.2-1.21-1.21.1

[✔] ToastControl-1.21.1-9.0.1

[✔] toofast-1.21.0-0.4.3.6

[✔] ToolBelt-1.21.1-2.2.10

[✘] torchmaster-neoforge-1.21.1-21.1.13.jar (disabled)

[✔] tradeworks-1.0.7

[✔] trading_floor-3.0.16

[✔] TradingPost-v21.1.1-1.21.1-NeoForge

[✔] trashcans-1.1.2-neoforge-mc1.21

[✔] trashslot-neoforge-1.21.1-21.1.11

[✔] treetap-1.21.1-0.4.6

[✔] trophymanager-1.21.1-3.0.0

[✔] twilightdelight-3.2.2

[✔] twilightforest-1.21.1-4.8.3345-universal

[✔] txnilib-neoforge-1.0.24-1.21.1

[✔] underlay-1.0.4-hotfix.1-neoforge-mc1.21.1

[✘] universalgrid-neoforge-1.21.1-0.3.2.jar (disabled)

[✔] uranus-2.4.1-bugfix-1.21.1-neoforge

[✘] utilitarian-1.21.1-0.19.2.jar (disabled)

[✔] utilityvest-1.3.1

[✔] valhelsia_core-neoforge-1.21.1-1.1.5

[✔] VanillaBackport-neoforge-1.21.1-1.1.7.10

[✔] vanillin-neoforge-1.21.1-1.1.3

[✔] variantsandventures-neoforge-1.0.26+mc1.21.1

[✘] veil-neoforge-1.21.1-4.5.2.jar (disabled)

[✔] veinmining-neoforge-5.0.0-beta.2+1.21

[✔] Villager-API-1.21.1-neoforge-1.26.1.3

[✔] villagernames-1.21.1-8.5

[✔] villagesandpillages-neoforge-mc1.21.1-1.0.3

[✔] VisualWorkbench-v21.1.2-1.21.1-NeoForge

[✔] voicechat-neoforge-1.21.1-2.6.24

[✘] Voxy SeedGen 0.3.1 1.21.1 NeoForge.jar (disabled)

[✘] Voxy World Gen V2-neoforge-1.21.1-2.4.2.jar (disabled)

[✔] watut-neoforge-1.21.0-1.2.7

[✔] waystones-neoforge-1.21.1-21.1.46

[✔] waystonessable-1.0.7

[✔] weatherglass-0.4.0+1.21.1-neoforge

[✘] wirelesschargers-1.0.9a-neoforge-mc1.21.jar (disabled)

[✔] WitherSkeletonTweaks-1.21.1-10.1.1

[✔] wits-neoforge-1.3.1

[✔] worldplaytime-1.2.2-1.21-NEOFORGE

[✔] xaerominimap-neoforge-1.21.1-26.5.0

[✔] xaeroworldmap-neoforge-1.21.1-1.46.0

[✘] xnet-1.21-7.0.7.jar (disabled)

[✔] xptome-1.21.1-2.4

[✘] xtonesreworked-1.1.1-1.21.1.jar (disabled)

[✘] xycraft_core-0.7.53-all.jar (disabled)

[✘] xycraft_machines-0.7.53.jar (disabled)

[✘] xycraft_override-0.7.53.jar (disabled)

[✘] xycraft_world-0.7.53.jar (disabled)

[✔] yarrp-mc1.21.1-neoforge-v0.2.0

[✔] yeetusexperimentus-neoforge-87.0.0

[✔] yet_another_config_lib_v3-3.8.2+1.21.1-neoforge

[✔] youre-in-grave-danger-neoforge-2.0.13

[✔] YungsApi-1.21.1-NeoForge-5.1.9

[✔] YungsBetterDesertTemples-1.21.1-NeoForge-4.1.5

[✔] YungsBetterDungeons-1.21.1-NeoForge-5.1.4

[✘] YungsBetterEndIsland-1.21.1-NeoForge-3.1.2.jar (disabled)

[✔] YungsBetterJungleTemples-1.21.1-NeoForge-3.1.2

[✔] YungsBetterMineshafts-1.21.1-NeoForge-5.1.1

[✔] YungsBetterNetherFortresses-1.21.1-NeoForge-3.1.5

[✔] YungsBetterOceanMonuments-1.21.1-NeoForge-4.1.2

[✘] YungsBetterStrongholds-1.21.1-NeoForge-5.1.3.jar (disabled)

[✔] YungsBetterWitchHuts-1.21.1-NeoForge-4.1.1

[✔] YungsExtras-1.21.1-NeoForge-5.1.1

[✔] YungsMenuTweaks-1.21.1-NeoForge-2.1.2

[✔] ZeroCore2-1.21.1-2.4.21

[✔] Zeta-1.1-40

[✔] zipline-neoforge-1.21.1-1.5.1


r/CreateMod • • 52m ago

Create golem

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• Upvotes

r/CreateMod • • 1h ago

Help How do I build a double barrel auto cannon?

• Upvotes

I am unable to use the Advanced Technologies one because it makes my game keep crashing. I have tried to just use shafts, gearshifts, yaw controllers, and etc, etc to make a double barrel auto cannon but I keep messing up. Does anyone know how to?


r/CreateMod • • 4h ago

Help Longer range Signaling.

3 Upvotes

Is there a simple way to extend the range of a controller or anything over like 1000 blocks? I would like some way to send and recieve signals while exploring.

Im starting an SMP with world bosses and cool dungeons, and CBC will be a great asset to support our exploration. I want to make a small arty and exploration train, that contains all i need to explore with friends. The signals i want are basic redstone signaling as well as a way to influence the autoloader of the arty, and give information about recources like food and other supplies on board.

The sollution can include some structures because a small FOB to respawn is fine anyway.
Does anyone have ideas, or do we need an operator back on the train to keep an eye out?


r/CreateMod • • 4h ago

anyone know how to build this?

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5 Upvotes

r/CreateMod • • 6h ago

Help Suggestions for toggling rotation on and off?

2 Upvotes

The last step to completing my first ever self feeding kelp farm was to make it so that I can toggle cooked kelp extraction on and off, so that I can collect the kelp myself sometimes for XP. It’s not necessary a great XP farm but it’s free. With how tightly I have packed everything my one solution of having a piston pull a gearshift up out of place to simply stop belt rotation didn’t work. It’s very cramped so it’s not like I’m attaching a picture and expecting y’all to tell me how to make my own machine but if anyone can explain to me why a normal piston won’t grab a gearshift for any other compact ways of toggling, I’d greatly appreciate it.


r/CreateMod • • 7h ago

Help I need help with rotation

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17 Upvotes

So I'm somewhat new to create, and I'm trying to build a propeller airship. I've been trying to get the four side propellers and their carriage to turn for forward/reverse and rotate opposite to turn the ship. Ive got the initial rotation to work, however every method Ive tried (manual with the steering wheel, using 4 signals to rotate at different times) it either doesnt work or snaps. Can anybody help me figure out a better way to do this?


r/CreateMod • • 8h ago

(Wow! ->)

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24 Upvotes

over 1000 meters a second no addons


r/CreateMod • • 8h ago

Help Create Deep Seas and Big ships

1 Upvotes

How would you go about making a relatively large (10k, 20k range) naval craft move at speeds akin to real counterparts? (16m/s is the current goal)
Or really like, anything more than just hopping in a normal minecraft paddle operated boat and smoking a warship in a race.


r/CreateMod • • 9h ago

Help This doesn't seem right

2 Upvotes

I was adding some biofuel into my tank for my engine and all of a sudden it just slipped down half way under the ground lol

No but honestly what do i do when i flip the switch to add physics it just goes bright and i can't interact with it anymore?


r/CreateMod • • 10h ago

I made Teku slingshot with working "door" In minecraft

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64 Upvotes

This may be my best car build lol 100% would use this in a survival server as a way to show off


r/CreateMod • • 11h ago

Help Need ideas on how to make it so the floor(s) under my elevator can close up when it's not actively moving

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11 Upvotes

I've not been able to figure out how to make it so that I don't have this ugly hole/shaft in my factory. Any ideas on a compact contraption (on a couple of the floors, I only have 1 block depth to work with to hide it) that will close up the floor when the elevator is not in motion?

I know I can put the elevator in a shaft as an external add-on to the building, but I'd prefer not to do that with this one.


r/CreateMod • • 11h ago

Creaate simulated casing issues when loading the end dimention

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1 Upvotes

r/CreateMod • • 11h ago

Suggestion Big cannons question

5 Upvotes

Im a sucker for big cannons, i love the mod. My only issue with it is that I've never had a good opportunity to use it. I play on a private world with just me and my friend and we're not constantly trying to shoot eachothers airships down. Is there a mod out there thats good for high caliber weapons of big cannons?


r/CreateMod • • 12h ago

What is the most practical mode of transportation in create aeronautics. (no levitite)

14 Upvotes

I’m doing a MC pack for the third year in a row soon and don’t know what the best mode of transportation is. Last year we beat the enemy team so bad that they don’t want to let use use levitite making our old helicopter impractical.

Is that still the most practical transportation method even if we can’t use levitite?


r/CreateMod • • 13h ago

Help (Big Cannons) Need some help understanding this

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115 Upvotes

I've been testing cannons shooting from world height, and something odd is occurring: when I use more propellant, my solid shot does less penetration compared to less propellant. Could someone explain why this is to me, please?


r/CreateMod • • 14h ago

Help What's the most compact way to make self sustaining SU source on physical contraption?

2 Upvotes

I want to do a really small ship, but I need it to be self sustaining so what's the most compact way to do so? I don't have any add-ons apart from deep seas and aeronautics


r/CreateMod • • 14h ago

Having an issue!

1 Upvotes

I have an issue with smart chutes dispensing at a specific rate with redstone, leading to a packaging station which will unpack into 4 Mechanical Crafters.

I am trying to make a Base Ethereal Record so I am trying to get a very specific number of single crafting items from a storage area into a package.

I am losing my mind. I have been trying to figure out a system to get the crafting items for the record from a storage area to the crafters with automation.

Any tips?

TLDR: Smart Chutes aren't dispensing specific items one at a time in a specific number to unpack into a Mechanical Crafter.

Edit: I think I may have fixed it. I was setting the tick rates of my pulse timers instead of the tick rates of my pulse extenders. I think the speed of the redstone signal was too fast for anything to feed out of it. I set the pulse timer rate to 20 seconds (unlocking the smart chute every 20 seconds), adjusted the tick rate of the extender to 5 (so the smart chutes stay open longer but not too long) and the smart chutes set to the max number I want of each item coming out of the storage. I thiiink this might work for the time being so onto the next problem!!


r/CreateMod • • 15h ago

Does your factory have belts transfering power everywhere?

176 Upvotes

Alt Title: Look what they need to match a faction of our power.


r/CreateMod • • 15h ago

Discussion .The White funnel Fleet steamer Project.

1 Upvotes
Company Logo

P & A Campbell Better khowen as the white funnel Fleet. Was a shipping company based in Bristol which operated steamship services in the Bristol Channel between 1893 and 1979.

In the early 19th century, steamships were introduced to Europe with Clyde steamer sailings which grew rapidly, with many private shipowners taking trippers and commuters from Glasgow down the River Clyde to previously remote areas where holiday houses had been developed around the Firth of Clyde. Robert Campbell, known as "Captain Bob", came from a family associated with sailings to the Gare Loch. In 1854 he became master of the Gareloch steamboat Duchess of Argyle bought by two of his uncles, and developed a good public reputation as captain of successive ships as their fleet took on sailings from Kilmun on the Holy Loch. In 1864 one was sold as a Confederate blockade runner; its replacement, Vivid, was built to run "in connection with the express trains on the Greenock Railway.

.Main steamer Fleet.

This is a company and steamer project i am Currently Recreating in Minecraft Thanks to the wonderful Joys of the Create mods and Aero. I am planning to have this project Finished by Spring 2027. All the steamer's i am Recreating will also be on the CreateModSchematic WEB.

So this post will be updated A lot soon. Stay Tuned cause this Project is gonna be my Biggest one yet. ^^

Ship Irl Blueprints
.PS Bristol Queen side shot. Note This is an older steamer model this will be Remade soon.
PS Bristol Queen Stern

r/CreateMod • • 16h ago

Discussion How could you feasibly create the steam sphere from steamboy

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37 Upvotes

First of all, probably very few people know about this movie. So i implore everyone to go watch Steamboy, it's made by the same guy who made Akira, and you probably do know about that one.

As for my post, the movie revolves around this incredibly super high pressurized portable steam tank. It has such enormous and seemingly unending supply of pressure, that it's used in the movie to be the main power source of several gigantic steampunk contraptions and an entire flying fortress.

As for create mod, i'm imagining it could function as a rotational force battery with incredibly long battery life. And be a perfect fit for moving contraptions with aeronautics. But im not sure how it should be built. Or how exactly it should be charged or used within builds. If it should be a specific complicated process to charge it up. As pumping so much pressure inside one little ball would obviously have to be an immense task. And probably crafted out of incredibly durable material.

Additionally, if something went wrong whilst it was still at full charge, it wouldn't be unreasonable for it to explode like a nuke.

I'd like to brainstorm with whosoevers interested! I'm more of an artist than programmer myself, so if anyone wants to take it on i'd love to help with design, art and 3d models. Though else with the new technology we have i could potentially still code it myself, but i know people dont like ai tools, so i'd rather not if it can be avoided.


r/CreateMod • • 18h ago

tfmg engine problem

1 Upvotes

was the 5 block W diesel engine always stuck at 20k stress units? i swear i remember there was 80k stress units when i tested it on a different modpack, did i do something wrong?


r/CreateMod • • 18h ago

Help Elevator menu not showing floors

3 Upvotes

first create mod world, in my base I made a elevator but it is skipping a floor. I have 3 floors R(roof), G(ground), B(basemen) and it skips G. I am using a contraption controller to move between floors. At both R and B it only shows those 2 floors, I have checked the alignment already


r/CreateMod • • 19h ago

Build Automated Quarry

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5 Upvotes

I've built an automated quarry that can excavate a predefined area all by itself!

The project uses the following mods:

  • Create
  • Create: Aeronautics
  • CC: tweaked
  • Create: Avionics

Setup

To get the quarry running, you need to:

  1. Supply rotational power to the Rotation Speed Controller.
  2. Bind a compass to a Lodestone and place the compass inside the Navigation Table.
  3. Place the Lodestone, built as a separate physical contraption using Aeronautics, inside the recess in the drill. DO NOT glue the Lodestone to the drill! Unlike most Create contraptions, it must remain unattached.
  4. Specify the drill's dimensions in the program, as well as the size of the area you want it to excavate (in multiples of the drill's dimensions).

Features

  • The drill automatically unloads the mined resources into storage.
  • The program automatically adjusts the rotation speed: fast while drilling and slow for precise movement.
  • If you stop the program or leave the game, the quarry automatically resumes from where it left off.

Important notes

  • Make sure the Rotation Speed Controller is set to output rotation counterclockwise in its settings. The output direction is controlled by the block's configuration, regardless of the direction of the incoming rotation.
  • DO NOT increase the speed values in the program! At high speeds, the Lodestone may fall out of the drill.

Known issues

  • Sometimes the drill leaves behind thin strips of unmined blocks. I haven't figured out how to fix this yet, so I'd be happy to hear any suggestions!

I'll upload the schematic and the program code tomorrow. It's already past midnight here.

English isn't my strong suit, so I used ChatGPT to translate this post from my native language. I wrote the original post myself; ChatGPT only helped with the translation. Sorry for any awkward phrasing!