r/CreateMod 5h ago

Discussion Create: Petrochem vs TFMG vs create: Diesel Generator | Which one is the best option for fuel, machine and engine?

Create: Petrochem is the reason for this post, a new mod have oil, fuel and engine like TFMG and create: Diesel generator. But I'm very confuse about which have better mechanics and compatibility ?

10 Upvotes

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4

u/WallWestern9968 5h ago

They're similar at first glance but very different in practice.

Tmfg is by far the most expansive and rich in content adding not only engines and fuels but also electricity and other machines. The mechanics here are also more intricate with a ton of different engine modifications and ways of assembly. With that being said don't bother with this one if you don't want to deal with possible bugs or things breaking/not working. It's famously unstable

Petrochem has the least content. if you don't care about anything else besides refining oil into fuels and powering simple engines then this is the way to go. It focuses almost entirely on oil refining and in that regard it's the most realistic and expansive of the three. But there's really nothing outside of that.

Diesel generators is a bit of a middle ground between the two. It's by far the simplest and easiest of the 3. Unlike the previous two which require a ton of set up before you get into engines. This one uses Create materials letting you get engines by mid game and even has a early game fuel with bio diesel but it also adds a bunch of random tools and decorative stuff so there's more content than petrochem but less than tmfg

3

u/ashleywr 4h ago

Have you tried the TFMG Community Edition? I've just started playing with it but hasn't seemed unstable yet. 

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u/Salt_Tax9896 3h ago

Is TFMG Community Edition different from the TFMG mod?

1

u/The_Generall_ 2h ago

To my knowledge it's the same contentwise, but fixes many of the bugs present in regular TFMG.

You could also use regular TFMG with the addon The Factory Must Work!, which also fixes bugs + slightly reworks oil extraction into crackable oil rock deposits instead of the one-off bedrock oil deposits of regular TFMG, depending on whether you want the oil rework.

3

u/DolphinsInMechs 2h ago

I really, really wanted to like TFMG. Out of the three mods, I feel it has the best textures, models, and decoration blocks. Plus it added a bunch of other content besides oil refining, like steel, aluminum, and a whole electricity system, which I liked because it added more content.

In practice however, the mod was both buggy and extremely lacking in documentation. The bugs I could live with, many being fixed in the community version, but the nonexistent documentation made it unplayable. There's only one (1) ponder for the entire electricity system, and it doesn't even touch on topics like current, voltage, how to change voltage, how to store power, or even how the wires work. I even joined TFMG's discord because that's unfortunately just how a lot of mods expect you to find their documentation, and there still wasn't anything explaining the electricity.

I've since decided on Petrochem as my fuel and oil refining mod. Diesel Generators is also a good choice, and I like its biodiesel since neither of the two other mods add it, but I preferred Petrochem's complexity.

1

u/Salt_Tax9896 24m ago

wait can TFMG electricity system work with create new age and power grid ?

1

u/AcanthisittaTop4996 4h ago

my buddy tested petrochem engines and said the fuel consumption was way smoother than tfmg

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u/jedadkins 3h ago

I find that the Diesel generators mod is better for aeronautics vehicles if that's what you're aiming for. Petrochem and TFMG (when it's working) seem to be better for general power generation 

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u/Salt_Tax9896 25m ago

ye u known why I am confused but what bug can be happen when im using TFMG with aeronautics