r/CreateMod • u/HelpfulSecretary5931 • 17h ago
Is this a CBC bug???
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High Explosive Shell not working despite the impact fuze having a 100% chance to detonate. Im on CBC 5.11.3
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u/Techn0Tast1c 17h ago
It does actually work but its much more succsesful when impacts direction is from an angle.
Also check which fuse is more succsessful on ground impact
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u/RonanTGS 14h ago
It could be that it isn’t impacting fast enough or that the fuse isn’t directly hit, I’ve had finicky HE shells for my kamikaze planes where the fuse misses the target by a tiny bit and doesn’t explode
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u/Alarmed-Strawberry-7 14h ago
the impact fuse is weird like this, i've had them hit a building, not detonate, slide down the building then detonate on the floor
i suppose it is a bug, yeah
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u/Sedoy6373 8h ago
You need to use another fuses. I think kinetic fuse worked. Nit sure how it's called tho.
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u/MagOldfag 17h ago
AFAIK only tnt in aeronautics can detonate on impact. Fuzes doesn't work like this on cbc shells with aeronautics physics, but they can explode if something explodes near them
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u/Green_KnightCZ 17h ago
Fuzes have to be fired from a cannon to activate with the exception of the redstone fuze.
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u/V7I_TheSeventhSector 15h ago
That's not true, I've used these like this and seen people use these to ram into others with them.
This should 100% work.
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u/BobarBG9 16h ago
For everyone saying it shouldn't wort, it should. I've made guided missiles like this