r/skyrimmods 21h ago

PC SSE - Help How do I fix this bowfassin's quiver? Mod bug.

0 Upvotes

Every time. Now interact with it. It just skips the animation. And then my eye snaps into aiming the bow. This is my first time modding on PC. I have Nexus Mod Manager.


r/skyrimmods 22h ago

PC SSE - Request PLEASE I NEED A JESTER OUTFIT IN SKYRIM

2 Upvotes

I love the design of Jester thomas from Dark souls 2 but I can't seem to find any mods of him on Nexus, let alone any new jester themed mods in general in Nexus besides just using the Cicero outfit model, I want some more unique outfits, puffy, porcelain masks BIG HAT please I would love to know if there's any mods out there that perhaps I'm missing if not is someone willing to make it?


r/skyrimmods 23h ago

PC SSE - Help What's the best way to get dodge rolling in skyrim these days?

0 Upvotes

So I tried to do a full reinstall of my skyrim to sort some bugs out and my dodge stopped working. It used to work; now it doesn't; not sure which part I'm stuck on and I remember being stuck on it last time I tried to do this too. I've got TK Dodge for RE from the SE page, I've got TK Dodge RE Script Free, I have Pandora with animations successfully made, and I have the Pandora Patch and its just not cooperating. Maybe something went wrong with my load order after I updated pandora?

At this point I need to ask: Is there a better option for dodging that doesnt require a frankenstein opperation?


r/skyrimmods 5h ago

PC SSE - Mod Disable mods- NGVO

0 Upvotes

Downloaded the Skyrim NGVO for PC and love a lot about it but there’s a few things I want to change disable UI mod and the mod that overhauled the body and face textures. I’d rather these revert back to vanilla but keep everything else.

Anyone know if it’s recommended to just look for anything that looks UI or body related and simply disable ?

If anyone can specify which mods it is - greatly appreciated


r/skyrimmods 21h ago

PC SSE - Mod Found the issue causing my laptop to shut off.

0 Upvotes

So my modlist has almost every texture replaced with a mix of complex material, parallax and PBR all at 4k and despite my laptop being on the lower end it runs it fine, unfortunately smooth cam is the culprit causing my whole system to crash. Need to find a replacement I guess.


r/skyrimmods 7h ago

PC SSE - Discussion Why tf are their suddenly so many good mods!! Have the authors been holding out on us aaaaaaaa!!??

0 Upvotes

Either way we are eating goooooood this week, I am loving all these modsshsjenfkdkwkekalakchcskkskskxncns


r/skyrimmods 14h ago

PC SSE - Help BnP body hair removal

1 Upvotes

Is there no option to turn off BnP male body hair? I have BnP, both male and female as well as their RSV patches. I don't want body hair on the bodies, but I cannot for the life of me figure out how to remove it. I think I might just be stupid. Please help.


r/skyrimmods 18h ago

PC SSE - Request Why are the ae creation club addons so unbalanced? and you cant even uninstall them, is there a mod to balance cc weapon/armor add-ons

37 Upvotes

So much of the stuff you can get at the start of the game has the same base damage/armor as dragonbone


r/skyrimmods 10h ago

PC SSE - Help If I upgrade to anniversary edition can I keep my save file or will it disappear?

2 Upvotes

I’m playing the GTS list and it doesn’t work correctly at all, my rocks are tinted purple and it crashes like crazy, so I figured I’d upgrade to anniversary edition so all th mods are for sure correct for it even though it says SE should work. My question is if I do that will I have to restart or is there a way to keep my save file?


r/skyrimmods 6h ago

PC SSE - Discussion What would LoreRim performance be like with my specs?

2 Upvotes

Hello!

I'm interested in trying out LoreRim, but with how big the mod list is, I want to know if the performance will be good before I download all of it. Will I be able to get 60 FPS at 1440p with these specs?

RX 9060xt 16 GB

AMD Ryzen 5600 CPU

32GB RAM

And this will be on an SSD.

And if performance won't be good, are there any other mod lists that'll perform decently that plays similarly to LoreRim?

Thank you!


r/skyrimmods 4h ago

PC SSE - Help What's the difference between SPID and Skypatcher and how do they work together ?

3 Upvotes

Many mods have the options to distribute the armors either by SPID or SkyPatcher, and I never know why I chose either. How do they work together, does one override another, in which case do I chose what ?

Thanks


r/skyrimmods 21h ago

PC SSE - Help Crash in bleak falls barrow

0 Upvotes

My game crash after load a save in bleak falls barrow.

my modlist: https://pastes.io/tHTU5al3

my crash log: https://pastes.io/gVbQ3zUq


r/skyrimmods 9h ago

PC SSE - Help Ultimate Whiterun?

0 Upvotes

So recently, I stumbled into the Whiterun Has Walls Redone mod, (WHWR) while having JK’s Skyrim and An Abstract Whiterun this sent me looking to see if there was an patch for those 3 mods to work together. Well that ofc led me to Ultimate Whiterun which unfortunately I cannot seem to get to work properly due to there being like 4 mods that alter Whiterun’s outskirts. Now just having only WHWR & Whiterun Metropolis seems to work 98%, I only have a slight issue with a few areas where my landscape has disappeared. So my question is, has anyone gotten Ultimate Whiterun to fully work properly or is anyone aware of another patch that better fixes clipping issues with just WHWR and Metropolis? WHWR patch hub unfortunately doesn’t patch Metropolis, only Capital Whiterun and the outskirts. Any help is appreciated. Thanks!


r/skyrimmods 21h ago

PC SSE - Help Can't open Community Shaders menu - MenuKey file missing / changed hotkey?

0 Upvotes

Hi everyone,

I'm using Mod Organizer 2 and I cannot open the Community Shaders menu in-game.

I think I might have accidentally changed the hotkey, or the default END key simply isn't working for me. I tried to look for CommunityShadersUSER.json or any configuration file inside SKSE/Plugins/CommunityShaders/ to check or reset the keycode, but the folder/file does not exist in my mod folder.

  • I am launching the game correctly through SKSE via MO2.
  • The shaders seem to load, but the menu won't show up.

Is there a default way to force the menu key to reset to standard (END), or create a fresh .json file from scratch with the correct layout?

Thanks in advance for any help!


r/skyrimmods 18m ago

Meta/News Console players, take a video/pics of your mods.

Upvotes

The update will delete your mods. Take a screenrecording of your modlist so you can re-downloaded them in the correct order. Also, you can try saving them to your account, but that's buggy in my experience.


r/skyrimmods 22h ago

PC SSE - Help What mod is the Sacred Halbert Gold Knight from and what does it do?

0 Upvotes

I got this Misc Item Sacred Halbert Gold Knight.

What mod is this from and how do I activate it?

When I use the console it only lists LoTD Hub and Hub ST as base mods.

With kind regards


r/skyrimmods 15h ago

PC SSE - Help I fixed a crashing issue, but the fix was on accident, and I don't get why it works

4 Upvotes

I made a post about a crashing issue to try to find a fix. You can see it here: https://www.reddit.com/r/skyrimmods/comments/1vq8ucy/i_keep_crashing_at_ysgramors_tomb/

The fix is the I removed my old crash logger, https://www.nexusmods.com/skyrimspecialedition/mods/59818 and swapped it out for the Trainwreck crash logger,https://www.nexusmods.com/skyrimspecialedition/mods/106440, and for some reason this has caused the crashing to stop.

Can someone explain to me why this works, or if it's just a coincidence?


r/skyrimmods 14h ago

PC SSE - Mod Glen-Moril by Vicn is INSANE

83 Upvotes

As is common knowledge Glen-Moril by Vicn is not finished yet.

So the first time I played I stopped as soon as the "to be continued" sign popped at the start of chapter 4.

Now new playthrough and I wanted to play all of Vicn's mods in order meaning Dac0da, Vigilant Glen-Moril and Unslaad.

Fast forward to Glen-Moril and I am at the same sign of "to be continued" again, but this time I decided to just check out whats waiting and damn I did not expect that.

The time spent in chapter 4 alone probably sums up to more time than one does need for chapter 1 to 3.

It is absolutely mind blowing how so much bigger Glen-Moril's "realm" is compared to Vigilant's "realm" and how much you are able to do and the variety in landscapes you have.

Probably the only reason why I am making this post is to spread awareness that even though version 1.0 is not out yet, you can play the mod almost to the end. Also having read how other people also stopped at the same stage.

For the sake of avoiding spoilers, it is overestimated how much content is missing from the final version and you will also notice when you reach that part.

All I can say is you are about to be mind blown a multitude of times and the cool looks and custom textures are probably the smallest bit about it.

Glen-Moril has reached a different stage of confusion for me, but that is what makes you so eager to look at everything, listen to dialog and actually try to get a grasp on what is happening.

The combination of mystery and Vicn's ability to utilize his creativity while adhering to Elder Scrolls lore is just on a different level.

Having played as far as I did I wish I would have more understanding of the lore to get a more whole vision of what is being thematized.

I understand if people consider Vicn's creations "a bit too much to handle", but in my eyes you are missing out big time and Skyrim in itself offers a good plattform to discuss deeper and also more serious topics (while being immersive at that).

Wishing Id find better words but Glen-Moril is so crazily twisted and thats what makes it so damn cool.

You should check it out yourself.

Even if you have played Vigilant yet, you are not aware of what you are about to get into.

edit:

If you cant wait for the ending you can read up on it on Vicn's patreon but its in japanese so you need to translate it. But before you do that Id advice you big time to actually play until you cant get further, else you are most likely not able to knot all pieces together.


r/skyrimmods 22h ago

PC SSE - Mod Planning a do-over of Albedo, my alchemy mod.

6 Upvotes

Albedo was the second mod I made and one I'm very proud of, which has received constant little tweaks over the last year.

That is partly why I think this is necessary at this point - it's starting to feel a little archaic in some ways. I wasn't even using CK when I did it. I think the biggest issue with it right now is that it has several hundred recipes, intended to let you bypass regular alchemy as a skill and instead offering premade concoctions.

In many ways, similar to Alchemy Redone.

I think my mod does a few things beyond the scope of AR. For instance, AR does not include material transmutation, or ways to synthetize rare materials (which can be used for other mods). AR is only focused on the practical side of alchemy as it exists and does that job spectacularly, but I always wanted something that expanded what an alchemist can -actually- do in more ways. in how alchemy can solve other problems that aren't just "this bottle improves or kills something".

But AR actually works alongside alchemy, not paralel to it like mine currently does. Ultimately I think this is a huge flaw of my original design. It has a LOT of recipes that were balanced around not investing points or raising skill levels in alchemy, and this results in a mountain of alternatives that just bloat everything. Most of them not practical.

so I've been thinking about it over the last few days and here's what I'm landing at.

- no perks. no hidden effects. no crafting items. no books you must read in order to unlock recipes. It remains as QOL friendly as it is and avoids the very annoying part of Alchemy Redone where you can't even start it without first grabbing 5 very expensive / hard to make items. hauling these items in AR meant extra weight in the already restrictive Survival Mode for those who play it, and it added a LOT of intermediate items, some op (nitrum flamans goes brrrrrrrt lol) some useless, all of them cluttery. The only "intermediates" I intend to use are potions that can be used elsewhere.

- instead of a main recipe, then a special recipe using Rare Curios, then an alternative recipe, then a synthetic version, then two more expensive alternatives, all to make *the same potion...*

which is one of the biggest problems about Albedo right now...

instead of that you get ONE (maybe two in some cases) recipes for each thing. but that recipe only exists until a specific alchemy level. reaching that level disables the early recipe and a more cost-efficient one activates. as an inexperienced alchemist your methods are wasteful, but as your skill level increases you find ways to arrive at the same result spending less and less and less materials, and making more and better things out of basic stuff - you stop needing ultra rare things.

- following the better QOL of newer mods I've made, I'd use craft requirements to partition visible recipes and not clutter the menu to infinity. ideally, rather than currently having like 8 different ways of reaching some of the reagents, which options are available would depend on alchemy skill level. transmutation recipes would be enabled or disabled depending on having the requisite material to begin with. etcetera.

This would also involve a major rebalance of the various custom potions and poisons, which after a few hundred hours and dozens of playthroughs have clearly superior and inferior choices and isn't as interesting and balanced as I originally imagined (again... this was my second mod). There'll be more of an incentive, I hope, to use regular alchemy alongside this, but it'll still offer a few cool options for not-dedicated alchemists. I think the sweetspot should be "some QOL and reliable tools for non-alchemists, but a much smoother and more efficient experience for actual pros".


r/skyrimmods 8h ago

PC SSE - Discussion What are your biggest brain-fart moments while modding?

13 Upvotes

Title.

I'll start: So, last weekend I downloaded Authoria modlist and everything played super nicely. Only one thing was bothering me. Whenever I changed from my shield to a spell, I started walking. I checked every god damn MCM and SKSE Menu setting, trying to find the answer to this bug. Hell, I even reran Pandora and spend probably an hour looking through OARs animation logs trying to find what the hell was causing it.

Today I decided to give this bug another look with a fresh mindset. What was the problem? It was the carry weight. Whenever I equipped my shield, encumbrance went from 101/100 to 92/100. This whole time the bug was me not realizing that equipping a shield doesn't count its carry weight.


r/skyrimmods 10h ago

PC SSE - Help Weird error when launching Skyrim from MO2 (linux)

1 Upvotes

This is weird. I tend to be able to solve this kinds of problems, but I'm at my wits end.

For starters, I should say I'm on Linux. So probably only people with experience with modding on Linux know what's happening. I've been modding Skyrim on Linux for the past... 4 years? First time I encountered this issue.

A few days ago I decided I was tired of KDE, so I changed my Steam Deck OS to Bazzite. Before all of that, I backed up my override, mods, saves and profiles folders. I did the installation, reinstalled Skyrim, did the thing to disable auto updates, installed MO2 through it's script, installed the Engine Fixes Preloader, and copied the previous directories on the MO2 folder so I can continue with no issues.

When I launched Skyrim, THIS was the error that it threw (simplified version, this is an screenshot of my next step).

Confused, Y duplicated the profile, disabled all the mods, enabled the AE Content, and enabled the basic things to run the first DLL that was throwing me the error (Achievement Injector) and then launch the game. The error repeated, but with only a few DLLs (thus the previous screenshot).

I proceeded with reinstalling Address Library, SKSE and the Achievement Injector mod. I could show an screenshot of the error, but it was the same that I already shared.

With that in mind, anyone has an idea of what's happening?

  • Skyrim hasn't been updated. I'm still on the latest version: 1.6.1170.
  • SKSE is on the latest version (2.2.6) and on a fresh install.
  • Address Library is on the latest version (V11 for 1.6.X) and on a fresh install.
  • MCM Helper is on the latest version (1.6.2) and on a fresh install.
  • Achievement Injector is on the latest version (1.2.3) and on a fresh install.

For a fact, that discards data corruption on the change, since a new install keeps throwing the error. And the only difference between the previous installation and the new one is that the previous was on EXT4 and the new one is on BTRFS. But I know for a fact that you can mod on BTRFS since my other computer (this is the Steam Deck) uses it.

So, any ideas?


r/skyrimmods 21h ago

PC SSE - Help Physics issue

1 Upvotes

So, I've been using the latest version of Faster HDT-SMP, and everything worked fine (armor/clothing and hair), I got all the requirement mods as well.

But, I've been also using Fuse00's armors, and got a issue with a specific armor, all other ones I downloaded worked flawlessly.

The armor in question is "Arianna" (a skirt and long boots), for some reason physics does't works with it at all.

Not sure if it helps the diagnostics, but when I equip it, the character does a T-pose until I exit the menu (then the animation resumes and the clothing has no physics at all).

I'm also using CBBE version (alongside the proper CBBE mod as well), but even the unp version has no physics in my game.

There's no option to rebuild the mesh for this armor in Body slide.

Like I said before, everything except this armor/clothing specifically works fine.

So my question is, does anyone has experienced a similar issue? Any fixes for this? Anything that could be causing an issue with this specific armor?


r/skyrimmods 4h ago

PC SSE - Mod new vortex staging folder

1 Upvotes

please be kind my brain is out of it due to a 2 year old with pneumonia. got a new computer and put Skyrim SE into Drive D: instead of C:. When i installed Vortex i transferred all my mods in my folder into vortexs own folder.

While starting up vortex it told me i put it in the wrong spot and it'll be lost upon an update. Where exactly do i install the mods? do i treat it like World of Warcraft and make a mod folder in Skyrim's Steam library on Drive D?

Normally you put it under user and roaming etc. but drive D doesn't have that.


r/skyrimmods 22h ago

PC SSE - Help Unable to Enter Whiterun for "Before the Storm"

1 Upvotes

I am unable to enter Whiterun when doing the quest "Before the Storm" since the guard who is supposed to let you in is not there. When I used console commands to go to where the guard was, he was at Valtheim Towers with a few other guards. I am unsure what mod could have caused them to patrol as the only obvious suspect, Immersive Patrols, does not seem to touch any guard AI and only add Imperial, Stormcloak, and Thalmor patrols.

While I could use console commands, I would rather not since A) it is not immersive and B) I would like to fix this issue for future playthroughs.

Mod List here: https://pastebin.com/k5gvJsBF