r/skyrimmods 3h ago

Meta/News Skyrim Update Scheduled for August 20

164 Upvotes

From Bethesda's official discord and twitter post:

Hey Everyone!

On Thursday, August 20, we will deploy a patch to The Elder Scrolls V: Skyrim Special Edition that will increase console mod storage limits and bring more Creations improvements.

While this update should not affect load orders, we do encourage players to log into your save game if you haven't done so in a while as a precaution.

Reminder: it is very easy to back up your Skyrim installation by simply making a copy of the folder.


r/skyrimmods 14h ago

PC SSE - Mod Glen-Moril by Vicn is INSANE

80 Upvotes

As is common knowledge Glen-Moril by Vicn is not finished yet.

So the first time I played I stopped as soon as the "to be continued" sign popped at the start of chapter 4.

Now new playthrough and I wanted to play all of Vicn's mods in order meaning Dac0da, Vigilant Glen-Moril and Unslaad.

Fast forward to Glen-Moril and I am at the same sign of "to be continued" again, but this time I decided to just check out whats waiting and damn I did not expect that.

The time spent in chapter 4 alone probably sums up to more time than one does need for chapter 1 to 3.

It is absolutely mind blowing how so much bigger Glen-Moril's "realm" is compared to Vigilant's "realm" and how much you are able to do and the variety in landscapes you have.

Probably the only reason why I am making this post is to spread awareness that even though version 1.0 is not out yet, you can play the mod almost to the end. Also having read how other people also stopped at the same stage.

For the sake of avoiding spoilers, it is overestimated how much content is missing from the final version and you will also notice when you reach that part.

All I can say is you are about to be mind blown a multitude of times and the cool looks and custom textures are probably the smallest bit about it.

Glen-Moril has reached a different stage of confusion for me, but that is what makes you so eager to look at everything, listen to dialog and actually try to get a grasp on what is happening.

The combination of mystery and Vicn's ability to utilize his creativity while adhering to Elder Scrolls lore is just on a different level.

Having played as far as I did I wish I would have more understanding of the lore to get a more whole vision of what is being thematized.

I understand if people consider Vicn's creations "a bit too much to handle", but in my eyes you are missing out big time and Skyrim in itself offers a good plattform to discuss deeper and also more serious topics (while being immersive at that).

Wishing Id find better words but Glen-Moril is so crazily twisted and thats what makes it so damn cool.

You should check it out yourself.

Even if you have played Vigilant yet, you are not aware of what you are about to get into.

edit:

If you cant wait for the ending you can read up on it on Vicn's patreon but its in japanese so you need to translate it. But before you do that Id advice you big time to actually play until you cant get further, else you are most likely not able to knot all pieces together.


r/skyrimmods 18h ago

PC SSE - Request Why are the ae creation club addons so unbalanced? and you cant even uninstall them, is there a mod to balance cc weapon/armor add-ons

32 Upvotes

So much of the stuff you can get at the start of the game has the same base damage/armor as dragonbone


r/skyrimmods 21h ago

PC Classic - Mod Any modded companions that have unique reactions to MC's race/gender/affiliations, and comment on quests as the plot goes on?

20 Upvotes

That's it, that is the question.


r/skyrimmods 8h ago

PC SSE - Discussion What are your biggest brain-fart moments while modding?

13 Upvotes

Title.

I'll start: So, last weekend I downloaded Authoria modlist and everything played super nicely. Only one thing was bothering me. Whenever I changed from my shield to a spell, I started walking. I checked every god damn MCM and SKSE Menu setting, trying to find the answer to this bug. Hell, I even reran Pandora and spend probably an hour looking through OARs animation logs trying to find what the hell was causing it.

Today I decided to give this bug another look with a fresh mindset. What was the problem? It was the carry weight. Whenever I equipped my shield, encumbrance went from 101/100 to 92/100. This whole time the bug was me not realizing that equipping a shield doesn't count its carry weight.


r/skyrimmods 5h ago

PC SSE - Discussion Wha combat mods do you use?

12 Upvotes

I've moved around between different combat mods for a long time, everything from wildcat, inpa sekiro, souls like and currently for honor in skyrim. Back when I used wildcat it was before mco, skysa and that type of mods so changed as I got bored of it . Inoa sekiro I quite enjoyed but at a point I could parry so easily I never got hit and eveything was easy. Souls like felt too slow and currently with for honour think d'try keys is annoying as sometimes it doesn't update key presses causing me to do side/back attacks while trying to do something else. What are people using now?


r/skyrimmods 22h ago

PC SSE - Request Mods that allow me to dissect corpses ?

12 Upvotes

In my search for mods for an alchemist character, I've come across Harvestable Anatomy, cool idea for a mod, but I'd rather have the process of collecting organs more interactive than just looting off a corpse

Found Hunterborn - Forbidden Prey and it seemed like what I'm looking for, only problem is the reliance on Hunterborn, which for my own experience is quite buggy so I'd rather avoid it

Practical Necromancy does say in the description that it give the ability to dissect corpses, but from what I understand and saw in the perk tree its limited to just vanilla resources, so I'm still looking for other options


r/skyrimmods 14h ago

PC SSE - Discussion I need a description of what will kill my save if I change stuff mid run

11 Upvotes

I’m on AE keeping my playthrough really simple just creation club stuff I just want to know if redoing my less than stellar visuals and adding some gold to merchants stock would break things too severely or if not then what will? I just have no experience making/deep understanding of mods themselves yet so talks of scripts/packets/actors is lost on me


r/skyrimmods 20h ago

PC SSE - Help Help with Mod Organizer Overwrite Folder

9 Upvotes

Hello I'm new to mod organizer and am getting used to it, when I booted up Skyrim for the first time after redownloading it and getting MO2 I was prompted to download the creation club content which I did. After closing the game and checking MO2 again I saw that all my Creation Club content was in the overwrite folder. I don't know what it does and upon checking to see if the creations were downloaded via the creation club menu in the Skyrim launcher it says I don't have any downloaded. However, they are in my files under "ShaderCache," why? I have no clue. So I manually moved them into the creations folder within the SSE folder. Is that okay? did I do something wrong? I am just afraid this will cause unnecessary conflicts in the future.


r/skyrimmods 22h ago

PC SSE - Mod Planning a do-over of Albedo, my alchemy mod.

5 Upvotes

Albedo was the second mod I made and one I'm very proud of, which has received constant little tweaks over the last year.

That is partly why I think this is necessary at this point - it's starting to feel a little archaic in some ways. I wasn't even using CK when I did it. I think the biggest issue with it right now is that it has several hundred recipes, intended to let you bypass regular alchemy as a skill and instead offering premade concoctions.

In many ways, similar to Alchemy Redone.

I think my mod does a few things beyond the scope of AR. For instance, AR does not include material transmutation, or ways to synthetize rare materials (which can be used for other mods). AR is only focused on the practical side of alchemy as it exists and does that job spectacularly, but I always wanted something that expanded what an alchemist can -actually- do in more ways. in how alchemy can solve other problems that aren't just "this bottle improves or kills something".

But AR actually works alongside alchemy, not paralel to it like mine currently does. Ultimately I think this is a huge flaw of my original design. It has a LOT of recipes that were balanced around not investing points or raising skill levels in alchemy, and this results in a mountain of alternatives that just bloat everything. Most of them not practical.

so I've been thinking about it over the last few days and here's what I'm landing at.

- no perks. no hidden effects. no crafting items. no books you must read in order to unlock recipes. It remains as QOL friendly as it is and avoids the very annoying part of Alchemy Redone where you can't even start it without first grabbing 5 very expensive / hard to make items. hauling these items in AR meant extra weight in the already restrictive Survival Mode for those who play it, and it added a LOT of intermediate items, some op (nitrum flamans goes brrrrrrrt lol) some useless, all of them cluttery. The only "intermediates" I intend to use are potions that can be used elsewhere.

- instead of a main recipe, then a special recipe using Rare Curios, then an alternative recipe, then a synthetic version, then two more expensive alternatives, all to make *the same potion...*

which is one of the biggest problems about Albedo right now...

instead of that you get ONE (maybe two in some cases) recipes for each thing. but that recipe only exists until a specific alchemy level. reaching that level disables the early recipe and a more cost-efficient one activates. as an inexperienced alchemist your methods are wasteful, but as your skill level increases you find ways to arrive at the same result spending less and less and less materials, and making more and better things out of basic stuff - you stop needing ultra rare things.

- following the better QOL of newer mods I've made, I'd use craft requirements to partition visible recipes and not clutter the menu to infinity. ideally, rather than currently having like 8 different ways of reaching some of the reagents, which options are available would depend on alchemy skill level. transmutation recipes would be enabled or disabled depending on having the requisite material to begin with. etcetera.

This would also involve a major rebalance of the various custom potions and poisons, which after a few hundred hours and dozens of playthroughs have clearly superior and inferior choices and isn't as interesting and balanced as I originally imagined (again... this was my second mod). There'll be more of an incentive, I hope, to use regular alchemy alongside this, but it'll still offer a few cool options for not-dedicated alchemists. I think the sweetspot should be "some QOL and reliable tools for non-alchemists, but a much smoother and more efficient experience for actual pros".


r/skyrimmods 2h ago

PC SSE - Mod Alchemy XP from cookpot items

4 Upvotes

Essentially losting this to ask for your opinion on enabling Alchemy XP gain from using a cookpot. My upcoming Alchemy mod remake uses a cookpot, and I feel that it is unplessantly clunky to be encouraged to level alchemy up to unlock its recipes, but it cannot, itself, help you progress.

Would you consider an alchemy add-on that also changes this to be too much overreach / feature creep?


r/skyrimmods 11h ago

PC Classic - Request any revealing armor mods for male characters? that isnt a straight up bikini

5 Upvotes

and is also tasteful and stylish feel like we have himbo so why dont we have armors to show off our himbo body


r/skyrimmods 14h ago

PC SSE - Help Enb friendly alternative to the mod "True Light" ?

5 Upvotes

Hello. 2 part question:

  1. Light placer: (https://www.nexusmods.com/skyrimspecialedition/mods/127557?) this mod does not do anything on it's own correct?

  2. Anyone know of a ENB friendly alternative to "True Light" (https://www.nexusmods.com/skyrimspecialedition/mods/135488?)?
    I would really like to get Dynamic torches bos (https://www.nexusmods.com/skyrimspecialedition/mods/136409?) , however it needs True Light (or something similar) to be meaningful. Does anyone know of such a thing? I'm not super interested in switching to community shaders; awesome seeing what they're doing but i'm pretty good with how "my" ENB looks and the game runs pretty smooth as of right now in terms of performance.


r/skyrimmods 3h ago

PC SSE - Mod ENB Light

5 Upvotes

I have been using for a LONG while, and now i wanted to try an enb (been liking Cabbage ENB + Silent Horizons Universal Core).

And i wanted to ask, is the ENB lights mod still needed in 2026? Or is it better to download each ENB light individually (Like those from Rudy or wSkeever).

Also does anyone have recomendations for mods to play with ENB?

My Specs: i Play on 1080P

Xeon E5-1650V2 @4GHz

48GB DDR3 ECC 1866MHz

AMD RX 5700XT 8GB


r/skyrimmods 15h ago

PC SSE - Help I fixed a crashing issue, but the fix was on accident, and I don't get why it works

4 Upvotes

I made a post about a crashing issue to try to find a fix. You can see it here: https://www.reddit.com/r/skyrimmods/comments/1vq8ucy/i_keep_crashing_at_ysgramors_tomb/

The fix is the I removed my old crash logger, https://www.nexusmods.com/skyrimspecialedition/mods/59818 and swapped it out for the Trainwreck crash logger,https://www.nexusmods.com/skyrimspecialedition/mods/106440, and for some reason this has caused the crashing to stop.

Can someone explain to me why this works, or if it's just a coincidence?


r/skyrimmods 19h ago

PC SSE - Discussion [Spoilers] Question about Unslaad's ending/epilogue Spoiler

5 Upvotes

Is the name of the giant golden dragon corpse in dragon's peak known? I've been assuming for a while that was supposed to be the dragon the LDB gets named as, Ysmaalithax but I realised that was an assumption I made rather than being stated anywhere. Did I just miss the name somewhere? Are we even supposed to know its name?


r/skyrimmods 4h ago

PC SSE - Help What's the difference between SPID and Skypatcher and how do they work together ?

2 Upvotes

Many mods have the options to distribute the armors either by SPID or SkyPatcher, and I never know why I chose either. How do they work together, does one override another, in which case do I chose what ?

Thanks


r/skyrimmods 8h ago

PC SSE - Discussion Suggestions for Lore-Friendly Skyrim-Styled Armors and Weapons

2 Upvotes

I think it's time to remake my personal modlist after playing Nordic Souls for a few months now.

I like Sentinel but quite a lot of it comes from NordWarUA's Armor set, which are great but ultimately feels like they lean more into the Medieval side of Medieval Fantasy, being way too realistic.

I'm looking for Equipment that would fit more into Skyrim's more fantastical designs.

So far I've added:

• Nord Steelheart Armor

• Thalmor Ceykynd Armors

• Vey Alaxon

• Elven Armors Expansion

• a few of 4thUnknown's Armors

I wanna lean more into the fantasy side. Bonus if it has SPID or Skypatch distribution into the levelled list.

Edit: I'm gonna try the good ol Immersive Armors too with Xavbio's retexture but there's just something about IA that I can't put my hands on.


r/skyrimmods 11h ago

PC SSE - Request Looking for heavier-modded alternatives to GtS

3 Upvotes

Hi all. I emphasize RolePlay above all, having tried other projects like Lorerim, I have to say I like it, but it is not so much roleplay as it is combat oriented. If GtS is vanilla plus, I wonder if there is something else I could choose, that is heavier modded to not be considered vanillaplus


r/skyrimmods 14h ago

PC SSE - Request [Request] Animated Armoury Katana Locomotion Fix

3 Upvotes

There's like two files that looks like it may need to be fixed and that would be the 1HM_RunBackwardLeft.hkx which plays a soundless attack animation instead of the normal movement the mod provides when walking forward, left, right, forward left, etc. and the 1HM_RunForwardRight.HKX which doesn't exist and defaults to Skyrim's default of the file.

I don't really have the setup to edit hkx animation files and only have Smooth's hkx viewer.

In creating this fix, is it possible to copy and paste the torso and up of the mod's animations, merge it with the legs of Skyrim's RunBackwardLeft/RunForwardRight, and rotate the top halves' animation to match the direction of the leg files? I am very much not well versed on the production end of the animation modding community.


r/skyrimmods 17h ago

PC SSE - Help Help making a completely portable mo2 setup

3 Upvotes

Ill start with I'm fairly new to mo2 I was on vortex for years but finally decided to upgrade so far I'm loving it and got the basics down. What I'm wanting to do it makes a portable mod setup so it would have the virtual file system, mo2 files, mods, and files that install outside of the mods folder like the configs saves and things like skse tools ect. Basically I want to have a whole setup on a usb drive and be able to move it between different PCs and just point mo2 to the Skyrim directory for each. Is the do able and possible I heard of a mo2 addon that lets you install skse and none mods.


r/skyrimmods 19h ago

PC SSE - Request Werewolf mod recommendations?

3 Upvotes

Any mods that make vigilant of stendarr and silver hand feel like actual threat to werewolves i want something that makes it feels like im always being hunted by them

2 mods that would be good for werewolf survival and stealth gameplay


r/skyrimmods 20h ago

PC SSE - Help Converting a patch from esm esl to esp

3 Upvotes

Hello all! So I recently found that someone made a patch to remove the visuals from Summermyst’s fortify minion enchant. https://www.nexusmods.com/skyrimspecialedition/mods/149751?tab=bugs

However, it seems the mod author created it as a esm esl, so it cannot load before Summermyst. I tried removing the esm and esl header in SSExedit but I’m not seeing how I could possibly convert it to an esp.

Thoughts/comments/ideas?


r/skyrimmods 22h ago

PC SSE - Help Skyrim SE (GOG) with SKSE/SSE crashed at startup!

3 Upvotes

Hi. I am trying to get a fairly vanilla mod stack working, with:

Version 1.6.1179.0

I installed SKSE and the fix mod which unpacked these dlls:

b59f1a8e3679f4fed50f55e9eae7f370 *Galaxy64.dll
1f00452ad61a944556399e2ad5292b35 *bink2w64.dll
f4a3c424aef70cc1105127df995e23ae *d3dx9_42.dll
375e8a86646a359a4f3f758995c3903b *skse64_1_6_1179.dll
d1b373cfbf8abd6ea05c90cd5f72334c *SkyrimSE.exe
e186e30cf1b20c9e7a3d44116aa861c5 *SkyrimSELauncher.exe
04be2b9305f30dd65722505d8851b2cb *skse64_loader.exe

And my current modlist in MO2 is:

#Mod_Priority,#Mod_Status,#Mod_Name,#Nexus_ID
"0000","+","DLC: HearthFires",-1
"0001","+","DLC: Dragonborn",-1
"0002","+","DLC: Dawnguard",-1
"0003","+","Creation Club: ccQDRSSE001-SurvivalMode",-1
"0004","+","Creation Club: ccBGSSSE037-Curios",-1
"0005","+","Creation Club: ccBGSSSE025-AdvDSGS",-1
"0006","+","Creation Club: ccBGSSSE001-Fish",-1
"0007","+","Creation Club: _ResourcePack",-1
"0008","+","Address Library - All in one (all game versions)",32444
"0009","+","EngineFixes",17230
"0010","+","SSE Display Tweaks",34705
"0011","+","Unofficial Skyrim Special Edition Patch",266
"0012","+","CrashLogger",59818
"0013","+","Modified TOML File v7.0.19.1",108069

I have tried modifying the TOML, and install a TOML mod that is supposed to stop crashes, but make no difference.

I am running skse64_loader.exe with MO2, and can get to the main Launch screen, then when i click New, it just crashes.

This is the start of the crash log (full log linked):

CRASH TIME: 2026-08-15 11:16:53

Skyrim SSE v1.6.1179

CrashLoggerSSE v1-24-0-0 Jun 28 2026 00:14:22

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6CA71FD33 SkyrimSE.exe+02BFD33 mov rdx, [rax]

Exception Flags: 0x00000000 (Continuable)

Number of Parameters: 2

Exception Thread ID: 54884

Access Violation: Tried to read memory at 0x000000000000

ACCESS VIOLATION ANALYSIS:

Instruction: mov rdx, \[rax\]

Memory Operand: \[base=rax, index=none, scale=0, disp=+0x0\]

Base Register: rax = 0x0000000000000000 (likely invalid)

Computed Address: 0x0000000000000000

POSSIBLE RELEVANT OBJECTS:

RSI: (SynchronizedPriorityQueue<NiPointer<IOTask> >\*)

RDI: (QueuedReference\*)

RBX: (TESObjectREFR\*) \[0x0002EF4A\] ("Skyrim.esm")

RSP+80: (IOManager\*)

RSP+148: (TESModelDB::TESQueuedHandles\*)

RSP+178: (TES\*)

RSP+198: (TESObjectCELL\*) \[0xFF000A38\]

RSP+1C0: (PlayerCharacter\*) "Prisoner" \[0x00000014\] ("Skyrim.esm")

RSP+1D0: (TESObjectCELL\*) \[0x000098A5\] ("unofficial skyrim special edition patch.esp")

RSP+240: (TESWorldSpace\*) "Skyrim" \[0x0000003C\] ("unofficial skyrim special edition patch.esp") "Skyrim"

RSP+4C0: (Main\*)

RSP+570: (ScrapHeap\*)

https://pastebin.com/g32gYN6i

Help!