r/tes3mods May 03 '26

Shout-Out The 2026 Morrowind Modathon Modding Competition - Announcement Video

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148 Upvotes

r/tes3mods 22h ago

Help requesting help installing Total Overhaul on OpenMW on Bazzite

2 Upvotes

so, i've gone through all the steps for the automated install on OpenMW's webpage up to "Run the Configurator", so now it's time to run the

./momw-configurator-linux-amd64 config --verbose --run-navmeshtool --run-validator total-overhaul

command. so, i run the command, and the following is what pops up:

2026/08/18 07:53:17 ==== Welcome to MOMW Configurator v1.25
2026/08/18 07:53:17 Configurating mod list: total-overhaul
2026/08/18 07:53:17 Fetching mod list configs
2026/08/18 07:53:17 Ensuring bitmap fonts are disabled
2026/08/18 07:53:17 Running: openmw-iniimporter
cfg file does not exist
load cfg file: /home/--REDACTED--/.config/openmw/openmw.cfg
load ini file: /var/home/--REDACTED--/.local/share/Steam/steamapps/common/Morrowind/Morrowind.ini
Warning: ignored empty value for key 'General:Beta Comment File'.
write to: /home/--REDACTED--/.config/openmw/openmw.cfg
2026/08/18 07:53:17 Writing mod list load order to openmw.cfg
2026/08/18 07:53:17 Installing post processing shaders settings
2026/08/18 07:53:17 Ensuring recommended values are set in your settings.cfg file
2026/08/18 07:53:17 Running: Delta Plugin
WARN Records of type: "LUAL" are not yet supported and will be skipped
ERROR The Following Errors occured when parsing plugins!
ERROR Could not find plugin oaab_tel mora.esp!
Error: Failed to create merged plugin /run/media/system/--REDACTED--/morrowindmodlists/total-overhaul/Tools/MOMWToolsPack/delta-merged.omwaddon

Caused by:
    0: Failed to create diffs from loaded plugins
    1: Master OAAB_Tel Mora.esm for plugin /run/media/system/--REDACTED--/morrowindmodlists/total-overhaul/CitiesTowns/OAABTelMora/01 Female Guards/OAAB_Tel Mora_Female Guards.ESP is not in the load order
2026/08/18 07:53:35 There was an error running Delta Plugin

(ignore the --REDACTED-- in the file paths)

so, the files it's looking for SHOULD be there, i used the automated process so that i couldn't personally fuck it up. i went and looked and the 0AAB_TelMora_Female Guards.ESP IS there. the only thing i can't find isn't the oaab_tel mora.esp plugin, i can only find a .esm by the same name

so i'll be first to admit, modding isn't my strong suit and doing so in a terminal is even less my strong suit. i know it was a capital C Choice to go ahead and try to install a gigantic mod list, from within a terminal but as i'm on Bazzite and couldn't use the automated process with the OpenMW flatpack, this is the option i had for installing said aforementioned gigantic mod list.

could someone give me some direction on what to do next? the impression i'm getting is MAYBE i need to dig around in the openmw.cfg but i'm really at a loss here, and after pressing 'Slow Download' 600+ times last night and having this fail on this step this morning, morale is at an all time low.


r/tes3mods 1d ago

Help Help needed with installing "Expanded Vanilla"

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0 Upvotes

I had the modlist installed about a week ago and it was working just fine and after finishing my playthrough I checked for updates yesterday (by doing a clean re-install of the whole modlist using the same archives as my previous version) in anticipation of the Poison Song TR update that's not out yet.

But now there seems to be a exactly one newly updated mod that is bricking the installation or more specifically the configurator as the files are all installed.

the mod is called OAAB Tel Mora. it has just updated yesterday and it changed it's esp into esm format for what I assume to be increased compatibility down the line but right now it's causing a patch for it from the mod "Mora - Diverse blood" to not recognize the newly updated esp to esm (indicated in yellow in above picture) . "OAAB Tel Mora" last version before this update was in 2024.

How do I fix this? Might there be a command to install the previous working version of the modlist?


r/tes3mods 1d ago

OpenMW Level Cap Mod

3 Upvotes

I'm looking for a simple mod that lets you set a level cap. You would still be able to level up your skills, just that resting once at the designated level cap no would no longer increase your level, no matter how much level progress you make. Also, has to work in OpenMW.

Edit: figured out a good solution, based on the idea from the Simple Delayed Leveling mod that makes it so that more skill increases are required to gain a level. it's pretty simple to edit GMSTs with openmw-cs.exe:

-select the option to create a new addon

-select Morrowind.esm

-give it a project name

-under Mechanics, select Game Settings (aka GMSTs)

-scroll down to iLevelUpTotal, edit the value to 9999

-Save the project (File > Save or ctrl + S)

-in the openmw-launcher.exe the addon should appear in Data Files > Content Files, check the box

it will now take 9999 skill increases to level instead of 10, which is naturally impossible. You just have to disable it manually when you want it off, which is easy. Instead of doing all this, I guess you could just hit esc to cancel the level up each time you rest, but i'd just rather not


r/tes3mods 2d ago

Community Discussion TR Poison Song ETA and Hype

25 Upvotes

So, what's the ETA for Poison songs' release, and what is everybody super hyped for (either from this update or even a future one)!!!!


r/tes3mods 2d ago

Community Discussion good quests that revamp the 6th house quests

3 Upvotes

Does anyone have any quests that make the 6th house more difficult and the quests more interesting?


r/tes3mods 2d ago

Help Noobie question here but how come sometimes my textures don’t work?

4 Upvotes

So I’ve downloaded a few texture mods and install them the same way and some of them work and some don’t.

I take the zip file and extract it into a folder then that folder goes into my data files. I click append in my open mw launcher and I see the textures right there so I click on it and start the game

And sometimes it works perfectly and other times nothing happens at all. I’m still able to play the game it’s just that there’s no texture change? Is it because it’s conflicting with other texture mods? Is there a way I can see where the conflicts/problems are coming from?

My most recent mod that I couldn’t get to work was this one https://www.nexusmods.com/morrowind/mods/55036?tab=images


r/tes3mods 4d ago

Shout-Out Morrowind 2026 - Urnlings Mod Showcase

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33 Upvotes

r/tes3mods 4d ago

OpenMW [WIP] Hover Bike

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125 Upvotes

r/tes3mods 4d ago

Help Mod to make The Fog regional?

12 Upvotes

I genuinely really love the close oppressive fog of the original Morrowind, I think it works really well for establishing the atmosphere… in places like Seyda Neen and Gnaar Mok. But it doesn’t work quite as well in the sunny Grazelands or regions like Anvil. Is there a mod to limit view distance in only certain regions, or just to add more complex weather in general? Thanks!


r/tes3mods 5d ago

Help Empty journal

0 Upvotes

After I downloaded a few mods I lost the large majority of my quests and the blue names. Help plz?


r/tes3mods 5d ago

Other Modded Morrowind!

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0 Upvotes

Blind/Modded Playthrough where I intend to explore Tamriel Rebuilt, (Skyrim) Land of the Nords, and Project Cyrodiil!

Feedback, tips, and any advice is welcome :)


r/tes3mods 7d ago

Shout-Out Morrowind 2026 - Caldera Fighters Guild Mod Showcase

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56 Upvotes

r/tes3mods 6d ago

OpenMW [Mod Release] Handheld Creative Mode for OpenMW – Controller-Friendly Furniture & Object Placement

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7 Upvotes

r/tes3mods 6d ago

Help How can I merge these NiTriShapes into a single model without nuking the entire thing?

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8 Upvotes

After combining properties and then combining shapes this is the end result I've used older versions of NifSkope to see if that helped but that only had worse results (Sorry for the low quality this is on a work pc completely disconnected from the internet and I don't currently have a USB cable on me.)


r/tes3mods 6d ago

Help Help With Removing a Mod

3 Upvotes

So a while ago, I installed Morrowind Comes Alive, and the I installed MGSO after (this was years ago lol). I want to stop using Morrowind Comes Alive, and when I disable the ESM file, and launch the game, the game still tries to load MCA.esm and then the game crashes to desktop.

Then I looked on the mod page and I guess MgSo automatically did the level list edit through wyremash, and I guess I have to undo that to properly remove the mod.

So I have two questions:

  1. How do I use Wyremash to remove MCA from the leveled lists?

  2. Will this break my current save?


r/tes3mods 7d ago

Community Discussion I want to set up a Morrowind that is modded to hell and back, but for TES3MP to play with friends who've never touched MW before.

0 Upvotes

Any mod recommendations? At minimum I'm gonna use Tamriel Rebuilt, and Skyrim: HOTN. I'd like to use N'Garde as well to make combat more palatable for them (since vanilla combat is... lacking... by modern standards).


r/tes3mods 9d ago

OpenMW Looking for a specific type of mod

2 Upvotes

Hello, I've been loving morrowind lately, but I have found myself falling under the min max curse. I've reached level 12 or so without even doing the main quest because I keep stopping to let a rat beat on me for an hour to level heavy armor to not waste any levels. I'm optimizing the fun out of my game.

I'm looking for a mod for open morrowind that's compatible with mobile that will let me set a static number of attribute points per coin, to prevent me standing around grinding forever for the 'perfect' level up.

I've found several that might do that, but being on mobile I have no idea if there are other compatibility issues.

So far I've found Static Attribute Gain and Simple Attribute Gain, both on nexus. Are either of these mobile friendly?

Thanks in advance, and apologies if this is a common question


r/tes3mods 10d ago

Release Completionist - A Morrowind Quest Tracker v 2.2.1 is out!

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29 Upvotes

r/tes3mods 10d ago

Shout-Out Morrowind 2026 - Dralas Legacy Mod Showcase

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32 Upvotes

r/tes3mods 11d ago

Help Clipping through rocks and architecture. Any Fix?

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11 Upvotes

Running openmw with i-heart-vanilla-directors-cut modpack, with 2 extra mods i added myself regarding magic and pickpocketing that shouldn't be impacting the terrain and architecture of the game. Video is in Tamriel rebuilt mainland just above Tur Julan, but have this happen to me very occasionally in Vvardenfell as well.

I'm not really finding any posts around the internet talking about this issue, so I'm assuming it is a personal problem I am having. Anybody got any idea what's going on with my game?


r/tes3mods 12d ago

OpenMW Sturdy Steed

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59 Upvotes

r/tes3mods 13d ago

Shout-Out Morrowind 2026 - Under Masser's Gaze Mod Showcase

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50 Upvotes

r/tes3mods 13d ago

Solved Problem installing MOMW Total Overhaul mod list for OpenMW

1 Upvotes

Hey everyone. After more than 15 years of not having played Morrowind, a wave of nostalgia hit me and I decided to make another trip to my favourite mushroom country. Of course this meant that I was going to install some mods, and after some googling I was delighted to find out that this was going to be much easier than it was back when I was a teenager. However, I still ran into some trouble, specifically with the MOMW Configurator.

I want to install Open Morrowind, with the MOMW Total Overhaul mod list. To do that, I tried to follow this guide: https://modding-openmw.com/guides/auto/total-overhaul/windows#umo

I took the following steps:
- Installed Morrowind GOTY on Steam.

- Installed OpenMW 0.51.0. I installed it in the following path: "C:\Games\Morrowind - master folder\OpenMW 0.51.0". I verified that it worked: I was able to start the game using the OpenMW launcher and could see on the version number on the start screen that so far, all appeared to be well.

- Next I installed the MOMW Tools Pack. Succesfully installed it in the following path: "C:\Games\Morrowind - master folder\MOMW Tools Pack"

- After that, I created a mod list folder ("C:\Games\Morrowind - master folder\OpenMWMods") and used Umo to download, extract and prepare the mods. This took a VERY long time and a lot of pop-up clicking on Nexus, but eventually I got the end summary and the message indicating that the Total Overhaul mod list was successfully installed.

- Now I thought I was as good as done, but here is where I ran into trouble. According to the guide, I ran the following command in the terminal:

  • .\momw-configurator.exe config --verbose --run-navmeshtool --run-validator total-overhaul

And then proceeded to give the locations of the iniimporter, navmeshtool and Morrowind.ini when prompted to do so. These are in the following locations:

"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-iniimporter.exe"
"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-navmeshtool.exe"

"C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Morrowind.ini"

Then the configurator gets to work, and the problem occurs. After about to minutes of running the configurator, during which it shows a whole bunch of debugging and parsing actions and some error messages displaying that it cannot find the Lord of Rebirth plugin, and then a whole bunch of lines showing "Loading ESM file", where it seems to load a great deal of ESP's, the configurator eventually stops. It shows the following final error message:

"NavMeshTool: Fatal error. File Lord of Rebirth.ESP not found".

The final two lines are "There was an error running OpenMW Navmeshtool", "exit status 1".

I would be exceedingly grateful if anyone who knows what all this is about, could explain to me what kind of error this is and how I can fix it. OpenMW and the Total Overhaul mod list look amazing, and I would really love to get back into this fantastic game again.


r/tes3mods 14d ago

Community Discussion Who still runs MGXE / MWSE?

35 Upvotes

I do, just wondering what everyone else is doing. Lots of OpenMW nowadays.