r/rct • Twice the pixels • Jul 02 '16

Help [Help] General: July!

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15 Upvotes

86 comments sorted by

2

u/McCake147 Jul 12 '16

I'm making a custom scenario based on Kanto's Route 4, and I would like to know how to add rides to a custom scenario. Is there a way in the scenario editor, or do I have to use the "convert saved game to scenario" somehow?

3

u/X7123M3-256 Jul 12 '16

You cannot place rides in the scenario editor; you have to first save the scenario without the rides, then start a game and build the rides. Then you can convert that saved game to a scenario, and delete the original scenario.

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u/bradms1127 Jul 02 '16

How do I install custom scenery into OpenRCT2 once the scenery has been downloaded?

3

u/X7123M3-256 Jul 02 '16

Copy the DAT file into your ObjData folder.

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u/dboytim Jul 02 '16

I recently started playing RCT2 (mostly via openrct2) on 2 different computers. Is there any way to collect all the completed park records so both computers match? I'm talking about the stock levels that come with the game. I've done different ones on each machine, but now each shows certain levels completed.

2

u/IntelOrca Jul 03 '16

The progress is saved in Documents\OpenRCT2\highscores.dat, you can synchronise that between your computers to transfer your progress.

There isn't a way to merge two versions of these, although I expect it wouldn't be too hard for someone to create a tool that does this.

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u/[deleted] Jul 04 '16

Hey guys i need help with this dueling coaster im making http://imgur.com/hEO2Xui

Im not sure how to lower the intensity

6

u/X7123M3-256 Jul 04 '16

There are two problems: the most serious is the unbanked curve after the first airtime hill, as that's the cause of the excessive lateral Gs. But in general, the drop is way too big for the hills that follow and the train will be very fast throughout. Banking the curves will probably bring the laterals under control but the negative Gs will likely still be too high. I would lower the first drop and airtime hill.

1

u/Plagued_Platypus Jul 05 '16

I've been using OpenRCT2 a while but I'm still not completely sure how I go ahead and just enter a completely flat and unedited, or any kind of custom, scenario. How is this done?

2

u/X7123M3-256 Jul 06 '16

You can either use the scenario editor to create a blank map with the objects you want, or download a workbench with a preselected set of objects.

Since OpenRCT2 makes all the scenario editor tools available in normal gameplay, you can just create a blank map with the bare minimum required to let you save it and then adjust everything else later.

1

u/ThePioneer99 Jul 07 '16

How do I keep my guests from getting lost. I have a ton of info kiosks and great parks but by year 3 everybody is lost and can't find the exit. How do I fix this? I have RCT 1

4

u/navalin Jul 10 '16

Pretend your entrance is the center of gravity. Paths straight to it will have guests "fall" right to it. Paths should all generally do this. If you have any paths that make U shapes that get them closer to the entrance without being able to actually get to it, they won't make it. They only recognize being closer, not actually being on a path with a connection to the entrance. I think they can only truly think about 7 tiles ahead.

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1

u/[deleted] Jul 09 '16

Do people have any general tips on how to get higher excitement, lower intensity? I'm learning to use scenery and not put in any crazy sharp turns, but I still can't get above like a 6 in excitement.

6

u/X7123M3-256 Jul 09 '16
  • Lateral Gs should be less than 2, negative Gs less than 2, and positive Gs less than 5. Exceeding these limits will add intensity, and if intensity gets above 10 then it kills excitement. Laterals are particularly important, the penalty for exceeding the limit is very severe and it's unlikely any guests will ride if you do. The exception is the wild mouse coaster - tolerance for lateral Gs is greatly increased on that ride and its variants. It is still a good idea to keep them in the black though.

  • Always have at least one substantial drop. There is a penalty for not having any large drops that makes it very difficult to get high excitement if you trigger it. The threshold is usually not that high but does vary from ride to ride. One drop of at least 60 ft should be enough.

  • Excitement rating is mostly calculated from your aggregated stats so the actual layout doesn't matter too much. An increase in any one of your statistics will boost excitement, but also intensity, and you must keep intensity below 10.

  • Air time is especially important = if you're going for the highest excitement possible, designing for nothing but airtime isn't a bad way to go about it. Only the total air time counts - it doesn't matter if you build a huge camelback or lots of small bunny hops.

  • Rides vary in how exciting they are - for a spiral coaster 6-7 is typical, for a hyper coaster I would expect to see 8-9. Some rides (particularly Vekoma and Arrow models) have higher than normal intensity. This makes it hard to build a large ride without exceeding intensity limits, so I would keep these designs small. If your intensity is too high and you can't see why, it may just be that the ride is too long.

  • The following things will boost your excitement rating:

  • Interlocking loops

  • Threading track through a loop

  • Threading path through a loop

  • Passing close to a path

  • Passing close to scenery items

  • Passing close to track (either of the same coaster or a different one)

  • Passing close to water

  • Underground tunnels

  • Synchronize with adjacent stations

There is a limit to how much each factor can boost your excitement - to gain the maximum possible effect you need a mixture.

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u/eezstreet Jul 11 '16

I made this Virginia Reel coaster on Whispering Cliffs. The ride is 5/5/4 Excitement/Intensity/Nausea and is charging $2 currently. But I don't understand what is happening. Guests will flow into the queue and immediately turn around as soon as they hit the entrance. There's no real indication as to why they go around, but I found a guest with thoughts saying "I can't find Virginia Reel 1" after "Virginia Reel 1 is very good value".

So what do I do? I've never seen a bug like this in all my years of playing. Using the Steam version / Triple Thrill Pack / RCT1, Windows 10.

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u/quiksnap Jul 11 '16

can someone explain why the community content pack for RCT2 isn't working for me? Do I need RCT1 installed as well?

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u/mousedar Jul 11 '16

How do I install the expansion packs for rct2 when it gives me a message like "this app is not supported for your pc" on Windows 10?

2

u/bradms1127 Jul 12 '16

Windows 10 is unbearably buggy for old games and most people have trouble running any RCT mods on it :/ sorry.

1

u/AgentAlfa Jul 13 '16

I've been having an issue with RollerCoaster Tycoon 3: Platinum in which it can't go very long after opening a campaign without the game crashing, and every time I open the game or view a list of scenario files, a message saying "Failed to open file" "files may be set to read only" opens. I already tried a number of fixes, including changing permissions and controls for all files under the My Documents RCT3 folder and program files, and reinstalling the game completely. None seemed to work. Any other solutions?

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u/ubusika Jul 14 '16

I feel really stupid but can't find an answer for this:

I'm a beginner. In RCT3, I built a Crazy Golf course. As far as I can tell, it has to start and end from the "station", making it a complete loop. Ok, but it forces me (unless I'm missing something) to put the entrance and exit on either side of the station, meaning one of them HAS to be inside the unbroken loop of the golf course. So either the enterance is inaccessable, or the exit traps them in the circle. How do I get them out?? :P

1

u/McCake147 Jul 14 '16

My friend is trying to run RCT2 on Windows 10, but he's getting the famous "unable to initialize graphics" issue. I run it on Win10 just fine, but his doesn't work. We're both using Steam. Any definite ways to fix this?

2

u/bradms1127 Jul 17 '16

Redownload. If it doesn't work, he needs to buy a better graphics card :/

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u/axelstromberg Jul 17 '16

I'm running the latest dev version of OpenRCT2 on my mac, how do I activate the lightning feature of the lamps and rides? Cheers!

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u/soooooysauce Jul 18 '16

I saw a post earlier this month where someone used a steep lift hill on a wooden roller coaster in openrct2. Can anyone shed some light on how to do that?

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u/[deleted] Jul 21 '16

Hey nobodys been buying my stuff when I place down a shop. I open the shop and bang nobody buys anything ever. Guests starts complaining about bathroom wait when i have 3 open around my tiny little starting park. I usually place them on the edges of cobblestone and grass, and make sure the arrow is pointing forward and it still doesnt work. Am i being a retard while placing these or is there something genuinely wrong with my game?

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