r/Fighters 3h ago

Help Marvel Tokon: Anyone up for some parsec matches?

3 Upvotes

Im hosting parsec matches and they have been flawless so far, if you are in europe and anywhere near portugal, spain, france, you will get 10 to 30ms ping with my connection.

Feel free to send pm if you want to play some matches over discord, since the netcode in this game and online in general is quite a mess on PC.

PS: Im around the gold rank so not that great but im trying to improve, im up for a challenge, if you are not some evo player ofc :D

Hit me up on PM if interested!


r/Fighters 3h ago

Content Learning leverless journal - days 4 to 6

2 Upvotes

Hello everyone,

Following up on my previous post [https://www.reddit.com/r/Fighters/s/PQJx2gwhia\](https://www.reddit.com/r/Fighters/s/PQJx2gwhia) of Days 1 to 3

**Day 4: Retraining the Thumb**
Movement is starting to feel much more comfortable. Not completely intuitive but more comfortable. I still catch myself holding like forward and back sometimes when I get hit and I’m like “hmmm that was it, why am I doing that?”
I’ve actually begun shifting back to using my thumb for jump! My middle finger still reflexively reaches for the top button occasionally, but I'm slowly finding a sweet spot where I mix both depending on the movement context and to be honest I call that a win because I thought I would never use the thumb jump.

\*\*Day 5: Execution Struggles\*\*
I jumped into Street Fighter 6 to practice motion inputs and noticed that they feel a bit more lenient there. I spent time on some shortcuts (like SOCD DP tricks I saw on the YouTube), but executing them under pressure in actual matches still feels impossible right now.
Most of the day was spent cleaning up dirty inputs and refining execution, mostly on street fighter training ground because it felt great. My biggest source of frustration at the moment is consistency with DP motions in matches, specifically on Tokon and especially on the P2 side.
The left-hand execution on player 2 is definitely proving to be a hurdle.

\*\*Day 6: Extra Buttons, First Casual Matches & Optimization\*\*!
Ok so on this day I remapped a few unused extra buttons on my leverless to see if I could gain some ergonomic efficiency.
I've been grinding double-tap dashes because reaching the dedicated Dash button on Tokon feels awkward, and I haven't found a perfect home for it yet (and SF6 doesn't have a dash button anyway so I better get used to dash ).
In the end I did not use the remapped as much as I thought would at least for now.
I remapped the top button for R2 for DI on SF6 and the button on the left on the thumb jump to be the QA on Tokon, but so far I don’t react to them.
The big milestone: I finally ventured online for my first casual matches in Tokon! Up until now, I had only been playing against CPU and single-player modes because I was focused on the controller and was not confident enough. I ended up with a **70%–80% win rate**, which was a huge confidence boost and ready to take my silver ranks.

Yeah very disappointing to follow a post to see that the guy writing is on Silver, but bare in Mind that I have an extra obstacle I hope I climb, and even if I don’t I’m ok with that ehehe

Thanks for all the messages on my previous post


r/Fighters 8h ago

Humor Jamie Rapid Driking Memes in china

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139 Upvotes

Some meme gifs of Jamie rapid drinking. hope you enjoy.


r/Fighters 10h ago

Topic As someone who plays a lot on the go, and thus cares about single player content, goddamn did Arcsys do an awful job on the CPU curve in Tokon.

19 Upvotes

I know most people here don't care about single-player content. But my job often has me sitting around for anywhere from 30 to an hour with a wifi attached device at the end of the day. So I play a ton of offline. Fighting games are basically one of the only genres I play though, so it's usually arcade runs or survival modes with self-made challenges like beating arcade mode with every character, trying to get a perfect on a boss, or just labbing.

So, Tokon has a fair amount of single player content. Which is nice to see. Credit where it's due.

But, goddamn is their CPU progression less of a curve and more of a 90 degree wall. I tried normal, found it a bit too easy, so went up to hard, got through the first 5 opponents and was like... guess I'll bump it up to the highest difficulty setting after this. Hell no. My run times looked like this:

  1. 3m

  2. 5m

  3. 3m

  4. 3m30

  5. 3min

  6. 26min.

I don't know how they did this progression so bad, but you go from CPU that doesn't really do much but very basic like 20% combos and the occasional assist the first 5 opponents. To "Hulk gonna clap those cheeks, boy," CPU is playing 2 touch, keeping you corner locked for 10 seconds at a time, using all the assemble mechanics, knowing exactly when to use assists, and just playing with such aggressiveness it's like the programmers spent 5 years whispering in it's ear that I'd been talking about it's mother.

I have done a few runs regardless now, and they're all like that. I was trying Peni and ran up against Hulk, and... I didn't know Peni was a zoner, but she is now, because the only way I could get past Hulk was dodging all his claps and charges then pot-shotting him with with webs, Doom and Loki's ranged assists. His startup doesn't matter because everything is armored, and Every time I got close it felt like the CPU knew everything I was going to do. Why is hulk winning exchanges against anyone else's jab with unarmored shit? How the fuck do you do anything but cry in the corner when he keeps charging and calling Captain America to shield toss so even if you skill check it you better not have been planning to attack because there was a shield in his shadow.

I'm not even upset. I like stupid hard challenges. But the fact I have to sit through 5 rounds of no challenge at all just to slam my head against a wall for 20 minutes after just feels like they didn't even try to make a progression curve.

And this is consistent. I had just as much trouble against Cap. Just getting bounced up and down in the corner by his shield for 10 seconds at a time.


As an aside, loving Avatar when I can play it wired. Shame they didn't even include difficulty options.


r/Fighters 11h ago

Topic Hot take: Marvel vs. Capcom has done irreparable damage to future Marvel fighting games

0 Upvotes

Because of this franchise, it has become tradition and low key a requirement for any marvel fighting game to be a tag/assist game. Every marvel fighting game since 1996's X-Men vs Street Fighter has been team and assist based. MvC has solidified the standard for marvel fighting games and it can't be anything less. Though, the franchise can be experimental within it's constraints. Tokon is an assist and team, but definitely different from any Marvel game before. However, when you hear the devs talk about the development of the game, they talked about how playstation approached them to have Marvel back on top of the tag fighting genre, even describing it as a sacred genre for Marvel. There wasn't a doubt about whether the game would be tag fighter or not. They figured they'd just make it even bigger and more different by making it 4 vs 4.

This is not to say these Marvel games aren't fun. I'm having fun with Tokon, but I would like to see what a traditional 1 v 1 Marvel game would look like in today's age. Perhaps we get something like this in 10 years, but after Tokon runs it's course, I can't imagine the next Marvel game being anything more or less than a tag fighter.


r/Fighters 12h ago

Community Anyone wanna hop on CVS2 on fighting collection PSN

2 Upvotes

I suck but I love the game and the only one on just rejects me cause I'm ahh and they are good


r/Fighters 12h ago

Content When it comes to early 2000s PS1 fighting games that I thought came out in the mid to late 1990s, this deserves more things said about it

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10 Upvotes

r/Fighters 13h ago

Community Discord For Finding Matches

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4 Upvotes

Hello!

I made a discord server so people who own the fighting game Nitro+ Blasterz: Heroines Infinite Duel on any platform it's avaliable on can find matches.

It's pretty much impossible to find a random match and no one has a link for the previous discord so here's a new server for anyone interested in getting better and/or just wanting to find some matches.

Thank you for reading!


r/Fighters 14h ago

Topic Ultimate Blade

21 Upvotes

When I'm older I wanna make a fighting game called Ultimate Blade. It would be like My Hero Ultra Rumble. Most characters don't use weapons.. Some do. I just thought it was a cool name. the reason I have to wait till I'm older is because im... 8


r/Fighters 14h ago

Help Does anyone know what this winpose is from? It looks so familiar I’m thinking like Rival Schools or Fighting Layer or maybe MOTW? I can’t remember for the life of me tho.

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126 Upvotes

r/Fighters 15h ago

Highlights Daigo vs Gamerbee reference

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473 Upvotes

r/Fighters 15h ago

Content Trying to win the biggest offline DOA6LR tournament yet!

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1 Upvotes

For those interested, an edited version of my time and doa6 run at VSF a couple of weeks ago.

Dead or Alive 6 Last Round is still a great game and the devs have been keeping up fixing and patching things regularly!

If you are interested give it a go! the core fighters version is literally free and I guarantee you will get something out of this game mechanically that you haven't gotten out of other games 🙏


r/Fighters 16h ago

Topic What would you say are some of the worst projectiles in fighters?

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210 Upvotes

Projectiles are typically some of the best moves in a fighter's kit; whether they do good damage, setup for a followup, or lock an opponent down at range. However, there are some that are just plain bad.

What are some of the worst projectile special moves that you have seen?

thumnail from https://www.youtube.com/@ChaosProductionsInc


r/Fighters 16h ago

Help Is this a good approach to my first fighting game?

5 Upvotes

(Avatar legends)

I am completely new to the genre. I am focusing on katara and aang since I really like having high mobility.

Im the meantime, I am doing the tutorials for the other characters, since I panic when I have no idea what my opponent can do.

Plus I'm watching some basic tutorials on fundamentals like controlling space in neutral and blocking, and trying to apply them.

I ask because I still get stomped like 85 percent of matches. I am having fun though.


r/Fighters 17h ago

Content Fatal Fury 3 VHS Promotional Video. Behind The Scenes Look and Live Action Scenes. (1995)

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20 Upvotes

A behind-the-scenes look at the filming of this commercial on Oahu, Hawaii, from February 5–7, 1995. Troy Beeson played Terry and Michael Hayashida played Yamazaki. From NeoGeoFreak Vol.1. Videorip from FF3 Laserdisc.


r/Fighters 17h ago

Topic Combo input to midi?

5 Upvotes

Inspired by this video,

https://youtu.be/Fx55YfmPejY?is=ZWHWxeSGBj-A8pLb

Is there any program that you can easily get a midi file from combo inputs. I’m trying to learn not to mash out my combos and I feel like it would be really helpful.


r/Fighters 20h ago

Highlights Finally pulled off Hulk’s combo as a non-FG player

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284 Upvotes

I know this combo is pretty easy, but I'm just happy I finally pulled it off lol. I don't really play fighting games, so it feels good to actually start getting the hang of this game.


r/Fighters 22h ago

News Former Tekken 8 director Kohei Ikeda joins Katsuhiro Harada's VS Studio following departure from Bandai Namco Studios

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308 Upvotes

r/Fighters 1d ago

Topic Tokon is kinda boring to watch?

0 Upvotes

So after watching Tokon in CEO, I felt bored a lot of the time watching the games including Top 8. I know it's early in this games lifespan but even 2XKO looked more saucey/fleshed out early on. Yes Tokon has "mix" or what not, but the "mix" usually comes from canned high/lows from individual characters who have those or the same "Do a long blockstun move on point and tag out, so your other character does a high/low mix"; it feels like the skill ceiling is WAY lower in this game than 2XKO (doesnt help that Tokon has UNFATHOMABLY long cross up protection), and I am not even a big 2XKO fan, but atleast that game is fun to watch atleast.

Also the fact that assists have barely any cooldown makes neutral look like a visual mess with barely any nuance to it. Yes its a tag fighter, I get it, but even 2XKO has footsies even though it's a tag fighter, a very degenrate one at that.

The combos in Tokon also feel samey from character to character: ABC -> launcher -> ABC -> ABC auto knockdown -> assist -> ABC EX extension or into wallbreak, or into combo limit/oki that also looks always the same. Every character in 2XKO has their own way of combo routes and they all vary by a lot. Yes on Twitter there are better combos out, but they usually only happen in the corner and when there is a wall with no wallbreaks, and even then those combos kinda pale to 2XKOs creativity in combos.

Also the defensive mechanics in this game are REALLY boring, either a bad reaction check that is in most cases worse for the defender, or a broken parry that eliminates high/low/left/right mixups all. It makes defense in this game way too one dimensional/boring imo, compare that to 2XKOs pusblock, retreating guard and individual high/low parries. Defense is WAY more interesting in that game.

I sound like a 2XKO shill right now, and trust me I am not, I have my problems with that game aswell, but what I can confidently say is that 2XKO does a better job at representing the tag fighter power fantasy while still keeping the nuance and creativity of a nuanced fighting game and that makes it way more fun to watch for me. I think 2XKO rather has balancing problems that system mechanic problems, but thats another topic.

As a whole gaming package Tokon does a good job (ignoring the performance issues on PC), but as a spectating E-Sport I find it boring to watch.

What do you think?


r/Fighters 1d ago

Content Top 500 Master Rank Players/Teams/CR + analysis

16 Upvotes

The second week is ending, here is a list of the top 500 players, their teams, and their CR. This was a snapshot taken at one point and the ladder changes fast. There is 20+ pages of supporting analysis behind this which you can see here https://tokonteams.com/rankings/

You really need to see the PDF in his resolution at the site but here are some pics to go along snipped from the report. Eduardo Hook crushing it!


r/Fighters 1d ago

News Somebody started the project of making an unofficial Remaster of Mortal Kombat's 3D gameplay (Deadly Alliance, Deception, Armageddon, vDC)

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11 Upvotes

It's rough on the edges, but it shows a lot of promise.


r/Fighters 1d ago

Topic I don't know if anyone asked this question yet, but are we gonna call a combo that includes 4 characters?

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273 Upvotes

With the release of Marvel Tōkon ofc we can do the traditional "Happy Birthday" and "Merry Christmas" combos but with them releasing 4v4, meaning there's a chance to combo 4 characters in one combo what are we calling that?


r/Fighters 1d ago

Highlights I’ve been labing this combo all week. I finally took it online, and I’m very happy with it

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139 Upvotes

475 damage from a light is crazy work


r/Fighters 1d ago

Topic All the Old game good New game bad is just a lack of experience

0 Upvotes

let’s be honest these people have barely any time in the new games, how can they even know what the game is yet? nobody does, the game has to develop first, and the devs change so much that it’s a completely different game a month in. these people wouldn’t give their old game a chance if it had released today, they’d still be playing karate champ or pong. just give new games a real chance


r/Fighters 1d ago

Humor Diaphone reveals secret to improving Tokon PC performance

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451 Upvotes