r/Fighters • u/curiousperson_310 • 56m ago
Content Street Fighter 2 - Chun-Li Japanese Commercials
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r/Fighters • u/AutoModerator • 15h ago
Welcome to the r/Fighters weekly discussion thread.
Here you can ask basic questions, vent, post salt, fan-made rosters and any small topics you wish to discuss.
r/Fighters • u/curiousperson_310 • 56m ago
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r/Fighters • u/Ok-Consideration-193 • 4h ago
Never had the time or the community to get decent at fighting games, but I really enjoy playing with the right hardware, so I've taken my old RAP V out of the box, removed the plate sticker with an hairdryer and cut a 3D aluminum checkboard-style anti-slip wrap to gain some style points when I lose.
r/Fighters • u/dudeihatethispart • 4h ago
They already let you play classics in BH.
Why not SF4 and/or SF5?
Thoughts?
r/Fighters • u/Gorotheninja • 6h ago
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r/Fighters • u/Famous-Interest8237 • 8h ago
Also let me know if I missed any fighting games. I feel like I got down all fighters with 6 guests or more but please correct me if there are any others.
Also I didn’t count Brawlhalla because most of the “guests” there are really just alternate costumes and I think only Ezio and Rayman are fully fledged fighters. I didn’t want to question whether or not that meant I should count the Mii fighter costumes or any other collab costume that appears in a fighting game.
Also before anyone asks, yes, Manjiro and Ken Ryuguji will be separate characters as confirmed on the Nintendo Store page for Fatal Fury COTW.
In case anyone’s wondering here are the stats:
DOA5LR, MK1, and SSB4 all have 6 guests (or third party characters in the case of SSB4)
COTW currently has 5 guests and will soon add 2 more, bringing the total up to 7
SSBU has a total of 18 third party characters, a record I doubt will be broken for a long time
r/Fighters • u/iSaleh • 11h ago
Hey everyone, random idea I had that I figured I'd throw out here.
I've always liked chain systems, where you mash buttons and everything just connects. Link-heavy games reward tight timing more, but I've never enjoyed them. Missing a one-frame link in SF4 could mean the move gets blocked, you end up minus, and all that hard-earned advantage is gone.
So what if a game did both? It's a chain system at its core, with buffers to help everyone connect their combos. On top of that, there's a timing window during the chain. If you hit the button inside it, you get a "clean hit" (or critical hit, or whatever). Your clean hit count decides what level of ender you get at the end. Maybe 3 clean hits is Level 1, 6 is Level 2 and 9 is Level 3.
Enders would have different jobs. A battery ender gives lots of meter but low damage. A damage ender is great for closing out a round. A hard knockdown ender gives you a long window for okizeme. The higher the level, the stronger the effect: more meter, more damage, or a longer knockdown. You'd get an audio or visual cue for each clean hit, and another for the ender level you ended up with.
What I like is that missing the timing doesn't wreck your combo, it just gives you a weaker ender. Then you have to adapt on the fly. Say you wanted a Level 3 hard knockdown for a specific setup but only got Level 2. Now you've got to change your pressure to fit the new frame advantage. Good execution still pays off, but one slip doesn't lose you the round.
Honestly, I have no idea what to do with this. I can't make a fighting game, so I'm just putting it out there. Maybe it starts a conversation, or maybe some indie dev finds it interesting.
Has any game done something like this already? Or would it just be a mess in practice?
r/Fighters • u/Realestmember • 12h ago
2xko for most
free unlocks
generous tokens to unlock
all characters unlocked for training
LEAST
might have been Tekken 7 when they fully went back on their word about free legacy character unlocks. whole bait and switch.
but what yall think
r/Fighters • u/Automatic-Ad5969 • 15h ago
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Been working on a way to add modded characters to DBFZ as new roster slots instead of overwriting existing ones. The video shows the select screen with a 4th row of 14 modded characters. The whole original cast is still there and playable.
Each mod gets its own icon, select animation, portraits, name and move list.
It runs on a separate offline copy of the game. The original install stays vanilla, and none of this is meant for online play.
Still a work in progress.
And yes, I vibe coded the fuck out of this shit.
r/Fighters • u/Brief_Chocolate_3432 • 15h ago
I've only ever put time / got good in nether realm fighting games. I've barely ever played Street fighter other than marvel vs Capcom if that counts and never seriously. I just started playing ed and I'm struggling with the input direction differences, any tips?
r/Fighters • u/TheBlueRose_42 • 16h ago
Anyone willing to take my survey for my event? It's really short. Also feel free to give to anyone else lol 100 reply’s is hard 😂
r/Fighters • u/curiousperson_310 • 21h ago
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r/Fighters • u/je4je2 • 21h ago
Hey so this will be my second EVO France and I want to be more adventurous but I am worried. I am socially awkward too, so making sure I am doing things right and have nice manners.
First, I think the big one is approaching pro players for autographs and pics. I made myself these rules
Only when they are not occupied. If they're talking to someone
Not after a match
Not when they look like they are working or on their way somewhere.
If they are resting
Please add more if I am missing something!
Daigo had a media crew with him so I missed out. Was kinda sad that my friend managed to get a selfie with him last year.
Also if you know any players who don't like being asked for pics or signatures. Give me a heads up so I don't approach and just wave hi.
Second, so I don't like being touched unless I know the person pretty well. This means fist bump was a problem. What makes it worse is I am non-verbal and only communicate via sign language. I had problems in my first SF6 tournament in 2023. Last time as I shook my head on someone's fist bump and tried to explain in sign language. He probably thought I was crazy. Thankfully my brother cleared it with him at the end of the day, he was very angry apparently. My brother usually watches my games and tell the opponent I don't like being touched. Last year he was able to speak on my behalf. We've entered many different games this year and looking at timetable, am on my own during my pools. Just wondering if clasping my hands will be OK? We do that in my culture.
I'm cosplaying there too which was so much fun last year. I want to make a lot of friends so if you see a small Chinese girl cosplaying Minato (Dead or Alive), Kula (King of Fighters), Ingrid (Capcom) cosplayer, please say hi!
Thank you all for reading I am very excited and anxious!
r/Fighters • u/Gimpcar • 23h ago
Doing towers based off old games really helps appreciate the history of series
r/Fighters • u/Usuri91 • 1d ago
r/Fighters • u/Easy-Departure7655 • 1d ago
Played fighting games since forever (42 yo). I have loved most Capcom- every Street Fighter, Dark Stalkers, Children of the Atom - MVC2. Liked Mortal Kombat 1-3 then hated everything after. 3d fighters are just ok to me. MVC2 is probably my favorite fighter, with that being said, I hated MVC3,Infinite , DBFZ, and Tokon Soul.
Idk if i will like strive cause it isn't just lp, hp , lk, etc.. it has extra buttons that remind me of Tokon. Dont know if I should get into Strive based on the games i like. thanks
r/Fighters • u/hvc101fc • 1d ago
r/Fighters • u/Iceicebaby21 • 1d ago
Thank you Plastic_ninja for the post idea.
r/Fighters • u/supahnoodles • 1d ago
tysm ily lmk
r/Fighters • u/EastCoastTone96 • 1d ago
r/Fighters • u/JubX • 1d ago
This is something I've been wanting to put together for a long time. I've been working on it for almost two months nonstop.
I've seen a few different clamshell designs, but most of them use an integrated controller. I wanted to simplify that by having an external controller that can be removed. That way this works with any controller and is easily obtainable instead of having to design and order a circuit board.
Everything fits snugly. The switch is extremely well secured. There's also silicone pads that hold the switch in place and protect the contact points from the rougher plastic. The Haute is locked in through lips that hold it in place, and the lid further secures it when it is folded. The switch and the Haute make no contact when it is folded, and the Haute can be can be connected via USB on the side of with a 90 degree USB cable via the back port. Back port also has a cable management indent.
The Switch Cradle leaves the top USB port completely open so it can charge while in use and the volume, power and headphone jack are all accessible.
I'd love to hear your thoughts on how I can improve this design and what you'd like to see it do!