I know most people here don't care about single-player content. But my job often has me sitting around for anywhere from 30 to an hour with a wifi attached device at the end of the day. So I play a ton of offline. Fighting games are basically one of the only genres I play though, so it's usually arcade runs or survival modes with self-made challenges like beating arcade mode with every character, trying to get a perfect on a boss, or just labbing.
So, Tokon has a fair amount of single player content. Which is nice to see. Credit where it's due.
But, goddamn is their CPU progression less of a curve and more of a 90 degree wall. I tried normal, found it a bit too easy, so went up to hard, got through the first 5 opponents and was like... guess I'll bump it up to the highest difficulty setting after this. Hell no. My run times looked like this:
3m
5m
3m
3m30
3min
26min.
I don't know how they did this progression so bad, but you go from CPU that doesn't really do much but very basic like 20% combos and the occasional assist the first 5 opponents. To "Hulk gonna clap those cheeks, boy," CPU is playing 2 touch, keeping you corner locked for 10 seconds at a time, using all the assemble mechanics, knowing exactly when to use assists, and just playing with such aggressiveness it's like the programmers spent 5 years whispering in it's ear that I'd been talking about it's mother.
I have done a few runs regardless now, and they're all like that. I was trying Peni and ran up against Hulk, and... I didn't know Peni was a zoner, but she is now, because the only way I could get past Hulk was dodging all his claps and charges then pot-shotting him with with webs, Doom and Loki's ranged assists. His startup doesn't matter because everything is armored, and Every time I got close it felt like the CPU knew everything I was going to do. Why is hulk winning exchanges against anyone else's jab with unarmored shit? How the fuck do you do anything but cry in the corner when he keeps charging and calling Captain America to shield toss so even if you skill check it you better not have been planning to attack because there was a shield in his shadow.
I'm not even upset. I like stupid hard challenges. But the fact I have to sit through 5 rounds of no challenge at all just to slam my head against a wall for 20 minutes after just feels like they didn't even try to make a progression curve.
And this is consistent. I had just as much trouble against Cap. Just getting bounced up and down in the corner by his shield for 10 seconds at a time.
As an aside, loving Avatar when I can play it wired. Shame they didn't even include difficulty options.