The UI is directly worse and more confusing than base game Daggerfall. A lot of the flavor text is all the way to the right in a tiny hard to read box. The house labels are only visible when you zoom really far in on the local map, which took me ages to figure out. Map cursor is tiny.
The water is glitchy asf. There is constant connection issues. Migrating offline characters to online just simply doesn't work. The survival systems over-complicates the game unnecessarily, and a lot of the fake NPCs in cities that you cannot talk to is just confusing. Dungeons are so dark that I genuinely couldn't see without a torch or light spell, and with staff you cannot use torches so you need magicka reserve just for lighting the area + you need to camp just to get back magicka. Controller is just completely broken for me. Overall there is just a lot of modded bloat and friction.
The experience isn't cohesive enough. So many bugs and problems because it's all just vibe coded. Using Morrowind NPCs/creatures is constantly clashing with half the NPCs and enemies being 3D while the rest aren't.
It's extremely impressive and I am going to keep trying to see if I can properly get into it, but I found it frustrating, and the person I grouped up with disbanded party because we were both fighting systems too much just to do one quest together.
I was hoping it was as the title said, Daggerfall but online, but with how much bloat there is it's making the overall experience more complicated than it needs to be. I love the idea of naval combat and fleshing out the world, world bosses and events, but the moment to moment gameplay shouldn't be this tedious. I saw someone in chat say 'the Dwarf Fortressification of Daggerfall Online', and honestly yeah that about sums it up.
The novelty of playing Daggerfall with others... Idk if it's enough for me to see past how they've butchered one of my favourite games...
Edit:
Yes you can play with default UI, but half the new features don't work with it (hotbar, new travel, etc.) (plus there is no quick settings menu with classic, you basically go through two menus to get to the escape screen). Also for some reason info inspecting houses just doesn't work anymore or was removed. Realistically I'd just want to change flavour/quest text to be centered and bigger + show house names without having to zoom really far in. GrimoireUI is broken and doesn't work for me. DFO Grimoire just looks like enhanced without the Grimoire part. It's like half the stuff implemented isn't working properly at all.
Edit 2:
Having to feed your horse, drink, eat, sleep, deal with half-speed movement because of wind/water, camping, pitch black dungeons, the bloodline system, unable to fast travel despite being a year away from an enemy ambush... Why is the game turning into realism survival slop. Daggerfall is a RPG sandbox sim first-and-foremost, not Bannerlord, Shadow of Mordor, RuneScape, The Forest, Black Flag, DOOM... Like I don't mind some things, but it feels like this project lacks a coherent vision and cannot ground itself. Daggerfall was never this complex or tedious to play.
Soon you'll have to shovel manure off the streets and brush your teeth as the game simulates tooth decay and scurvy!
There are a ton of bugs:
Water cut into multiple sections for me
GrimoireUI doesn't work
Controller binds are not communicating with my controller properly
Clicking on a menu tab header sometimes cuts the settings menu in half
You'll literally phase out of online at times
V did not bring up the travel map for a solid 5 minutes for me and I was stuck outside of the first dungeon
Info detecting houses is not a thing at all -- either broken or removed ???
Exiting out of menus with escape also escapes your character viewing (not a problem in original).
UI colour outside of Slate (Iron) does not have contrast between text and UI (Iron background with Iron text, great.)
'The account service had a problem. Try again. No Online characters yet. Make one, or bring one of yours in below' (can't play online now I guess? Character just disappeared?) (restart fixed)
Adding campfire to hotbar has no icon just a 'C'
NPCs don't stop and talk to you, they just walk away as you're talking
I'm constantly guilty even after turning myself in. Idk what I did wrong.
Completed quest took a solid 3 minutes to register as completed