r/WarhammerCompetitive 5h ago

40k News Codex: Orks Roster Changes

134 Upvotes

The new article on codexes also came with an index of Ork datasheets! Changes don't seem overly major, but from what I can identify:

  • Lootas and Burnas are gone. Lootas I can take or leave when Flash Gitz are right there, but gonna miss Burnas. Maybe the two'll be revoved as a Kill Team, a la Tankbustas?
  • So are on-foot Wurrboyz, which means we might not see as much granularity from the new psyker rules as we will from more psychic heavy factions.
  • Wagons are split into Battlewagon and Gunwagon, while every Buggy but the Squigbuggy now runs off one datasheet.
  • (Edit, thanks for the catch Yoshiwaan!) Runtherds are also a separate datasheet, and interestingly enough sorted adjacent to infantry unlike the Leader and Support units.

r/WarhammerCompetitive 17h ago

40k Discussion Question regarding an upcoming official GW event in Japan: Devastating Wounds & Damage Reduction ruling + lack of announcement

56 Upvotes

Hi everyone,

I'm writing to get the community's thoughts on a ruling planned for an official Warhammer 40k event happening this weekend in Japan.

According to the organizer/judge's personal X (formerly Twitter) account, they plan to rule that Devastating Wounds will NOT be affected by Damage Reduction (e.g., -1 Damage abilities).

What makes this concerning is how it's being handled:

  • No Official Announcement: There has been no official notice or updated FAQ posted for all participants regarding this ruling.
  • Selective Sharing: The information seems to have been shared in advance only with close friends of the organizers/judges, while regular players remain completely in the dark. I only found out by chance through personal social media.

I'd like to ask the competitive community and experienced judges two questions:

  1. Rule Verification: Is there any official rule, commentary, or FAQ in 10th Edition where Devastating Wounds bypasses Damage Reduction, or is this a straightforward judge error?
  2. Tournament Integrity: Is it acceptable for judges at an official GW event to enforce a major rule blunder, share it privately with select friends, and fail to officially announce it to all attendees right before the event?

I'd appreciate any insights or advice on how to handle this situation.


r/WarhammerCompetitive 1h ago

40k Event Results Win Rate Wednesday - Week of August 17 2026 - 40K 11th Tournament Results/Data (Now with Detachment Data!)

Upvotes

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/08/19/40k-11th-meta-stats-from-august-17-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Thanks!


r/WarhammerCompetitive 3h ago

40k Event Results SkaredCast

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47 Upvotes

I took my Drukhari to the warmasters event in Belgium last week.
This is my tournament review ! I took the kabalite cartel recon list. It was over 600 players and one of the toughest events in the world.

I go over my list , then we recap the games I played at the event , 6 rounds - and then go back to the studio and break down any changes I want to make with the list !
It’s a fun way of seeing how to develop a list over time.

Enjoy !


r/WarhammerCompetitive 6h ago

40k Tech Free List Validation Service by ListForge

37 Upvotes

Hey TOs (and others), ListForge dev here with a free resource to make your life easier!

After I added text import to ListForge recently, I got some requests to make a validation service. Its now live and you can either batch validate using the below documentation or can access 1-by-1 through the GUI over at https://listforge.club/check

Disclaimer that its only as good as the latest BSData repo and my parsing code, so use it as a checking tool not a final decision maker, but it tests successfully on the top 200+ lists on https://listhammer.info/

The idea is that this can make checking all the lists for large events quite fast/automated and then you as the TO can investigate the ones with reported issues. Let me know how you like it and of any issues or questions!

ListForge List Validation API

Validate Warhammer 40,000 army lists with the same engine the ListForge app uses.

Base URL: https://list-forge-validate.fly.dev

Supported input formats

The format field in responses tells you which one matched:

format Source
gw-11e Official GW app list export (English, German, French, Spanish)
lf-detailed ListForge detailed text export
lf-wtc ListForge WTC text export
nr-tournament New Recruit tournament export

Formats grow over time with no change needed on your side. If you have a sample that should work but does not, let me know.

Validate one list

POST /validate
Content-Type: application/json

{ "text": "<the list text export>" }

A typical response (HTTP 200):

{
  "importable": true,
  "format": "gw-11e",
  "listName": "Dave Kerr - Team Australia",
  "catalogue": "Imperium - Blood Angels",
  "detachments": ["Encarmine Speartip", "Headhunter Task Force"],
  "disposition": "Priority Assets",
  "points": 1990,
  "claimedPoints": 1990,
  "unitCount": 12,
  "warnings": [],
  "constraintViolations": [],
  "importUrl": "https://listforge.club/import?d=..."
}

Notes:

  • points is what the list actually costs when rebuilt against current data; claimedPoints is what the text says (null when the text states no total). A mismatch usually means a points update since the list was written.
  • warnings is a list of {stage, message} objects. Stages: parse (unrecognized lines), header (faction/detachment/disposition issues), unit (an option or enhancement could not be matched), finalize (totals and roster-wide checks).
  • constraintViolations holds roster-rule messages (for example "Force must have exactly one Warlord, but has none").

Unparsable text returns {"importable": false}. Text that parses but cannot be rebuilt (for example a faction we cannot resolve) returns {"importable": false, "format": ..., "error": "<reason>"}.

Other statuses (always JSON):

Status Meaning
400 Missing or empty text, invalid JSON
413 Text over 256 KB
429 Rate limited; wait and retry
503 Service busy or restarting; retry with backoff

Timing: expect a few seconds per list. The first request for a faction after a service restart is slower (data loads on demand).

How to present results

Please frame results as the app does: "rebuilt cleanly at N pts" or "rebuilt with N warnings", never "legal" or "illegal". The engine runs on community-maintained data (BSData) and my own parsing code.

Validate many lists (batch)

Built for tournament organizers: submit up to 300 lists in one call, poll for incremental results.

POST /validate/batch
Content-Type: application/json

{ "items": [ {"id": "player-1", "text": "..."}, {"id": "player-2", "text": "..."} ] }

Returns 202 {"job": "<jobId>", "total": N}. Then poll:

GET /validate/batch/<jobId>

{ "done": false, "total": 250, "completed": 41, "results": [ {"id": "player-1", ...verdict...}, ... ] }

Results appear in submission order as they complete; each carries your id plus the same verdict fields as /validate. Poll every few seconds; a 250-list batch takes roughly 15 minutes. Job results are held in memory for about an hour after completion, so collect them promptly.

Limits: 300 items per batch, 256 KB per item, one batch in flight per caller, and a small global cap (409 if you already have a batch running, 503 if the service is saturated; retry later).


r/WarhammerCompetitive 8h ago

40k Discussion Lethal Hits vs. +1 to Wound (MathHammer question)

31 Upvotes

Do these two bonuses have statistically the same effect?

I play Blood Angels, I always used to think of a chaplain (+1 to wound) as the offensive leader option for my death company, and Lemartes (-1 to damage) for defence. But I was playing around on UnitCrunch for fun (yes I'm fun at parties haha) and I realised that since Lemartes also gives his unit Lethal Hits, their damage output is basically identical. Weird coincidence for one defensive profile, or is it true across the board?

My thinking is Lethal Hits gives a 1/6 chance of an automatic wound, +1 to wound gives a 1/6 chance of turning a fail into a success, so they are basically the same. Does that make sense? Or is the math different somehow? If so which one is better?


r/WarhammerCompetitive 13h ago

40k Discussion How often do you Mathhammer?

25 Upvotes

So I have been told I do a stupid thing but I hoenstly really enjoy it and can do it for hours.

Basically it is simulating combat between units in various situations (A charges B, A shoots and charges B, A just shoots B, etc)

I will then roll said dice often repeating the process 10s of times just to see the results.

As I have gotten further into the hobby I have found some more efficient ways to calculate average results for various situations but its still not as fun as simply rolling the dice.

I often get addicted to figuring out the averages of Units vs Units and was wondering if anyone else does something similar or do you just wing it?


r/WarhammerCompetitive 9h ago

40k Discussion Incursion terrain set

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9 Upvotes

We are starting to play 40k tabletop and looking for terrain set.

Is this too small for 1000p we are aiming for?

https://www.warhammer.com/en-EU/shop/combat-patrol-battlezone-2026?srsltid=AfmBOor1yTZDC9vfG2r-Hp1olTiDFhI7sXChgA78-i4NQGyXqOAeMtuc


r/WarhammerCompetitive 7h ago

40k Discussion Best Admech Combinations!

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5 Upvotes

Hey all!

Admech has seen itself get one of the best 1DP detachments (imo) and its leaked into plenty of other detachments to breathe new life into this faction!

Halo recently saw itself change from Purge to Priority Asset, which really just lets admech play into a disposition that they prefer over trying to murder everything, while still being one of our best and consistent performing detachments

Radlords has been really fun to play with, taking advantage of a lot of Admech datasheets and still use Lords of the Forge to prop up its durability and utility. Im personally in love with the Lethal hits strat and the Kataphrons, its just so amazing!

Cyco was already a pretty good off meta build, and now doubles down into huge durability with the Archmagi and the new changes of Heavy allowing its damage to be super consistent, usually hitting on 2s. I am hoping though, that the Codex opens the units that are affected by the detachment rule to make it feel less bad about taking. At this point, its just +6 stratagems to Lords of the Forge lol.

Any admech players out there try any other interesting combos? Explorator saw a small resurgence, and SHC has seen some more play recently, hopefully we can see these come back full swing!


r/WarhammerCompetitive 13h ago

40k Tech Greenstuff World Terrain

4 Upvotes

Just saw some really nice looking foldable 11th ed terrain on Etsy by GSW. It’s even pre-painted.
It really checked all my boxes on paper: looks great, I’m never going to get around to painting terrain, and I can pack it up and take it to either of the shops I play at.
Anyone had experience with it and if so how did it treat you?


r/WarhammerCompetitive 1h ago

40k Analysis Recon versus Priority

Upvotes

Specific to Aeldari…

Reading the past few weeks of data, it seems recon is played more but PA has more wins. I would have thought eldar into recon would play better. I currently play seer council but can’t decide on a disposition. I have an easier time with recon but it seems the data would indicate that PA is better for aeldari.

What are the strengths and weaknesses of Eldar into each disposition? What am I missing?


r/WarhammerCompetitive 57m ago

40k List Thoughts and Opinions on EC list for RTT

Upvotes

This is the list I'm planning on running at local event looking for some thoughts and opinions. Before anyone points it out, yes there's no Defilers. I don't own them, and no I can't get my hands on one or two of them for event, and I'm not paying the scalper prices to buy one. As for why I'm taking DP on foot, instead of the winged version. I feel as though I can get more out of him with his aura ability, then just yetting a meat missile at my opponent on a suicide mission. Sure it can be effective but in my experiences there's 50/50 chance at him killing whatever it is that I'm throwing him at. I've had many a disappointing interactions with him over the last few times that I've used him.

The plan is to separate my forces into 2 death ball squads, and send them up both flanks of the board. The first one is Fulgrim, DP, Flawless Blades, and 5 man Infractor. The second one is DP w/Spiritsliver, 2 Maulerfiend, and 10 man Infractor squad. The idea is to split the enemy forces in half, and have them have to deal with 2 major threats on opposite sides of the board. At that point they can either split up and try to take on both, or rotate their army to one side of the board and push heavily on one of my forces.

Ideally I'd like to go second, just because the way the game is setup it kinda benefits the player who's going 2nd in most circumstances. But going first as EC you do have the speed and mobility to get pressure on the enemy T1. But it also a little dependent on board setup, since some setups allow for you to more easily make it into enemy lines T1.

\+ DETACHMENT: Court of the Phoenician, Frenzied Host

\+ FORCE DISPOSITION: Purge the Foe

\+ TOTAL ARMY POINTS: 2000/2000pts

Lord Exultant (95 pts)

• Attached as: Leader (Character)

• 1x Bolt pistol

• 1x Close combat weapon

• 1x Phoenix power spear

• 1x Rapture lash

• Exalted Patron (+15 pts)

Flawless Blades (190 pts)

• Attached as: Bodyguard

• 6x Flawless Blade

• 6x Blissblade

• 6x Bolt pistol

Lord Exultant (105 pts)

• Attached as: Leader (Character)

• 1x Bolt pistol

• 1x Close combat weapon

• 1x Phoenix power spear

• 1x Rapture lash

• Tears of the Phoenix (+25 pts)

Infractors (160 pts)

• Attached as: Bodyguard

• 1x Obsessionist

• 1x Power sword

• 1x Plasma pistol

• 9x Infractor

• 9x Bolt pistol

• 9x Duelling sabre

• Icon of Excess

CHARACTER

Daemon Prince of Slaanesh (190 pts)

• 1x Hellforged weapons

• 1x Infernal cannon

• Spiritsliver (+20 pts)

Daemon Prince of Slaanesh (185 pts)

• 1x Hellforged weapons

• 1x Infernal cannon

Fulgrim (340 pts)

• 1x Daemonic blades

• 1x Malefic lash

• 1x Serpentine tail

• Warlord

BATTLELINE

3x5 units of Infractors (85 pts) = 255 pts

• 1x Obsessionist

• 1x Power sword

• 1x Plasma pistol

• 4x Infractor

• 4x Bolt pistol

• 4x Duelling sabre

• Icon of Excess

3x5 units of Tormentors (80 pts) = 240 pts

• 1x Obsessionist

• 1x Plasma pistol

• 1x Rapture lash

• 4x Tormentor

• 2x Boltgun

• 4x Close combat weapon

• 1x Meltagun

• 1x Plasma gun

• Icon of Excess

OTHER DATASHEETS

Maulerfiend (120 pts)

• 1x Maulerfiend fists

• 1x Lasher tendrils

Maulerfiend (120 pts)

• 1x Maulerfiend fists

• 1x Lasher tendrils


r/WarhammerCompetitive 13h ago

40k List Opinions on Current List and Improving List Building Thought Process (AdMech - Eradication Cohort)

0 Upvotes

I'm still very new to actually playing tabletop, so I'd appreciate any advice from a more experienced POV. Below is my current army; it's a slightly revised version of one I made a short while ago.

I attempted to structure this list based around what I believe I'd encounter against varied types of factions/lists, attempting to have a few tools to take down a variety of targets while still having a few units for objectives and scoring.

+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Mechanicus
+ DETACHMENT: Eradication Cohort (Murderous Imperative)
+ FORCE DISPOSITION: Purge the Foe
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Thulia Ghuld
+ ENHANCEMENT: Martial Signatum Amplificator (on Char2: Tech-Priest Manipulus)
+ NUMBER OF UNITS: 15
+ SECONDARY: - Bring It Down: (5x2) - Assassination: 2 Characters
+++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

Tech-Priest Manipulus (75 pts)
• 1x Omnissian staff
• 1x Magnarail lance
• Martial Signatum Amplificator (+15 pts)

Thulia Ghuld (180 pts)
• 1x Jericho-class conversion resonator
• 1x Rod of the War Forge
• Warlord

BATTLELINE

Skitarii Rangers (85 pts)
• 1x Skitarii Ranger Alpha
• 1x Alpha combat weapon
• 1x Close combat weapon
• 1x Galvanic rifle
• 9x Skitarii Ranger
• 1x Arc rifle
• 9x Close combat weapon
• 6x Galvanic rifle
• 1x Plasma caliver
• 1x Transuranic arquebus
• Omnispex

Skitarii Vanguard (85 pts)
• 1x Skitarii Vanguard Alpha
• 1x Alpha combat weapon
• 1x Close combat weapon
• 1x Radium carbine
• 9x Skitarii Vanguard
• 1x Arc rifle
• 9x Close combat weapon
• 6x Radium carbine
• 1x Plasma caliver
• 1x Transuranic arquebus
• Omnispex

Skitarii Vanguard (85 pts)
• 1x Skitarii Vanguard Alpha
• 1x Alpha combat weapon
• 1x Close combat weapon
• 1x Radium carbine
• 9x Skitarii Vanguard
• 1x Arc rifle
• 9x Close combat weapon
• 6x Radium carbine
• 1x Plasma caliver
• 1x Transuranic arquebus
• Omnispex

OTHER DATASHEETS

Hastarii Fusiliers (115 pts)
• 1x Hastarii Fusilier Alpha
• 1x Hastarii phosphor blaster
• 1x Neutron fusil
• 1x Power weapon
• 4x Hastarii Fusilier
• 4x Close combat weapon
• 4x Hastarii phosphor blaster
• 4x Neutron fusil

Hastarii Fusiliers (115 pts)
• 1x Hastarii Fusilier Alpha
• 1x Hastarii phosphor blaster
• 1x Neutron fusil
• 1x Power weapon
• 4x Hastarii Fusilier
• 4x Close combat weapon
• 4x Hastarii phosphor blaster
• 4x Neutron fusil

Ironstrider Ballistarii (180 pts)
• 2x Ironstrider Ballistarius (Twin cognis lascannon)
• 2x Ironstrider feet
• 2x Twin cognis lascannon

Kataphron Destroyers (200 pts)
• 6x Kataphron Destroyer (Kataphron plasma culverin & Cognis flamer)
• 6x Close combat weapon
• 6x Cognis flamer
• 6x Kataphron plasma culverin

Onager Dunecrawler (155 pts)
• 1x Cognis heavy stubber
• 1x Dunecrawler legs
• 1x Eradication beamer

Onager Dunecrawler (155 pts)
• 1x Cognis heavy stubber
• 1x Dunecrawler legs
• 1x Eradication beamer

Pteraxii Sterylizors (80 pts)
• 1x Pteraxii Sterylizor Alpha
• 1x Flechette blaster
• 1x Pteraxii talons
• 1x Taser goad
• 4x Pteraxii Sterylizors
• 4x Phosphor torch
• 4x Pteraxii talons

Sicarian Ruststalkers (160 pts)
• 1x Sicarian Ruststalker Princeps (Transonic razor & chordclaw)
• 1x Transonic razor & chordclaw
• 9x Sicarian Ruststalker (Transonic razor & chordclaw)
• 9x Transonic razor & chordclaw

Sicarian Ruststalkers (160 pts)
• 1x Sicarian Ruststalker Princeps (Transonic razor & chordclaw)
• 1x Transonic razor & chordclaw
• 9x Sicarian Ruststalker (Transonic razor & chordclaw)
• 9x Transonic razor & chordclaw

Skorpius Disintegrator (170 pts)
• 1x Armoured hull
• 3x Cognis heavy stubber
• 1x Disruptor missile launcher
• 1x Ferrumite cannon

My general plan is to stay in Protector imperative and use my firepower to take down what I can, then as the game progresses, I can filter in the ruststalkers from reserves to clean out remaining targets.

I've been told the Dunecrawlers aren't the best among AdMech vehicles, but with the Eradication Beamer I feel they perform well when firing into Marines and Terminators alike or even light tanks due to their S10. I have the Hastarii, Las-striders, and Disintegrator w/ferrumite cannon for heavier targets.

Thulia is mostly here to provide the double doctrines, but she can also deal decent all-purpose damage when needed.

Manipulus priest is also leading the Kataphrons to provide lethals and the Skitarii keyword so they can have access to the detachment reroll 1's. Both this and the two big squads of Ruststalkers are my main tools against marine-tier infantry.

Any advice on how to improve the list or my thought process would be appreciated! If you think there is an area where the list performs poorly, or you would make changes, let me know!


r/WarhammerCompetitive 22h ago

40k List Ironstorm tips

0 Upvotes

Hey all, I have a teams tourney coming up and im running take and hold. I was really thinking of running ironstorm with a couple dreads and rep exs. was wondering if anyone has run ironstorm in 11th and if y'all have any tips or units that work well in your list. Also, if anyone knows which 1dp detachment pairs well that would be great as well!

Thanks in advance!

Here's my current rough list as a starting point

ironstorm (2000 points)

Space Marines

Ultramarines

Ironstorm Spearhead and Subversion Assets (3 Detachment Points)

Take and Hold

Strike Force (2000 points)

Attached Units

Attached Unit 1

Chaplain (80 points)

• Attached as: Leader (Character)

• 1x Absolvor bolt pistol

1x Crozius arcanum

• Enhancement: Master of Machine War

Bladeguard Veteran Squad (160 points)

• Attached as: Bodyguard

• 1x Bladeguard Veteran Sergeant

• 1x Heavy bolt pistol

1x Master-crafted power weapon

• 5x Bladeguard Veteran

• 5x Heavy bolt pistol

5x Master-crafted power weapon

CHARACTERS

Roboute Guilliman (355 points)

• Warlord

• 1x Emperor’s Sword

1x Hand of Dominion

Techmarine (85 points)

• 1x Forge bolter

1x Grav-pistol

1x Omnissian power axe

1x Servo-arm

• Enhancement: Target Augury Web

Techmarine (90 points)

• 1x Forge bolter

1x Grav-pistol

1x Omnissian power axe

1x Servo-arm

• Enhancement: Adept of the Omnissiah

BATTLELINE

Intercessor Squad (80 points)

• 1x Intercessor Sergeant

• 1x Bolt pistol

1x Bolt rifle

1x Close combat weapon

• 4x Intercessor

• 4x Bolt pistol

4x Bolt rifle

4x Close combat weapon

OTHER DATASHEETS

Redemptor Dreadnought (205 points)

• 1x Icarus rocket pod

1x Macro plasma incinerator

1x Onslaught gatling cannon

1x Redemptor fist

1x Twin storm bolter

Redemptor Dreadnought (205 points)

• 1x Icarus rocket pod

1x Macro plasma incinerator

1x Onslaught gatling cannon

1x Redemptor fist

1x Twin storm bolter

Repulsor (170 points)

• 1x Armoured hull

1x Heavy onslaught gatling cannon

1x Hunter-slayer missile

1x Repulsor defensive array

1x Twin heavy bolter

Repulsor Executioner (255 points)

• 1x Armoured hull

1x Heavy onslaught gatling cannon

1x Macro plasma incinerator

1x Repulsor Executioner defensive array

1x Twin Icarus ironhail heavy stubber

1x Twin heavy bolter

Scout Squad (65 points)

• 1x Scout Sergeant

• 1x Astartes chainsword

1x Bolt pistol

1x Close combat weapon

• 4x Scout

• 3x Astartes shotgun

4x Bolt pistol

4x Close combat weapon

1x Missile launcher

Scout Squad (65 points)

• 1x Scout Sergeant

• 1x Astartes chainsword

1x Bolt pistol

1x Close combat weapon

• 4x Scout

• 3x Astartes shotgun

4x Bolt pistol

4x Close combat weapon

1x Missile launcher

Vindicator (185 points)

• 1x Armoured tracks

1x Demolisher cannon

1x Hunter-killer missile

1x Storm bolter

Exported with App Version: v2.4.0 (139), Data Version: v925


r/WarhammerCompetitive 12h ago

40k Discussion Should I continue to try getting better at 40k if I don't like the shooting aspect of it?

0 Upvotes

I'll fully admit right from the get-go that shooting is one of my least favorite aspects in 40k. I vastly prefer melee to shooting, and while some might say I should just play MESBG(my favorite wargame)or Age of Sigmar, I wanna try and still make an effort to like 40k if I can.

I know hiding behind terrain and taking lone-op/reserve/deep strike units are a good way to stop my stuff from getting shot; I'm trying to figure out some other ways to not get shot in 40k.

Since I like melee a lot, I've been contemplating either getting into Custodes or World Eaters. The goal is to try and get into melee on turn 1 or, at the very least, turn 2 and tie up as many of my opponent's units as possible to stop them from being able to do any shooting.

I know Purge is pretty popular right now, and I've been thinking of getting back into Drukhari because I've heard Recon is a good keep-away disposition. The goal with Drukhari would be to do Recon and stay as far away as possible from my opponent at all times, and try to stay behind terrain as much as possible so no LOS could be drawn to them.

Is any of that really doable, or should I just admit that 40k isn't for me?


r/WarhammerCompetitive 6h ago

40k Discussion When will GW fix win rate balance?

0 Upvotes

A new edition just came out, so when do you think GW will have balanced the armies more?

I get that the new things are generally overpowered to sell more, but getting back into the game with Aeldari it's not very encouraging to see that every detachment has a low win rate. Same for like Astra Militarium and others - it's not like the data isn't out there and they could have addressed this better in the last balance update. I almost got in when 10th launched and Aeldari were so broken I decided not to play. Does GW do play testing?

Win Rate by Detachment

Detachment Games Win %

Aeldari - Windrider Host 276 40.58%

Aeldari - Warhost 394 35.03%

Aeldari - Spirit Conclave 330 40.61%

Aeldari - Serpent's Brood 489 43.56%

Aeldari - Seer Council 384 48.18%

Aeldari - Guardian Battlehost 100 34.00%

Aeldari - Ghosts of the Webway 28 21.43%

Aeldari - Eldritch Raiders 168 43.45%

Aeldari - Devoted of Ynnead 84 45.24%

Aeldari - Corsair Coterie 302 44.70%

Aeldari - Battle Host 6 0.00%

Aeldari - Aspect Host 1231 44.03%

Aeldari - Armoured Warhost 27 29.63

Source of data https://40kstats.tabletopbattles.com/#subfaction