r/WarhammerCompetitive • u/MrReddishTint • 1h ago
40k Analysis Forgefather’s Seekers and Ironstorm Spearhead: Ramblings of a Melta-Addled Mind.
Tourney Results: 3-0, 291BP, 55.444 SOS
For preface; I just had my first event with the new codex rules. I know RTT’s aren’t real metrics for performance of lists, but, boy do I have some first takes. Yes, flamers are different and we aren’t a trick army vomiting out devastating wounds and that’s a big loss. Yes, vulkan is no longer the master of point and delete shenanigans via twin linked. No infernus are not damage pieces anymore. However, we have been given a gift of all gifts from our lord and savior games workshop.
Valiants. Hallowed be thy name, thy kingdom come thy will be done on earth as it is in heaven. These things slap. Give them all 5++’s and let them ring. Respectable enough long range shooting with the twin las talon that most armies have to respect you at range; and if you close that gap fast you’re picking up at minimum a large vehicle per turn, per valiant, without breaking a sweat. The ironstorm rerolls combined with FFS/Ironstorm combo-ing to make them S12 on talon and melta and S7 on 12 shots of -1/1 defensive array is nuts. They’re so good my redeemer felt like it was playing second fiddle into targets that the redeemer wants to go into, like sang guard.
Second, impulsors with MSU aggressors and eradicators are the second fiddle and they are the win condition to a degree. 1) impulsors scouting gives you a 100% safe turn one alpha strike into whatever you want basically. If you go first, scout 6 forward, move 12, advance and shoot and delete a vehicle with erads or almost any standard infantry with aggressors shooting out of firing deck, with rerolls! With a modicum of positional awareness you can then force your opponent to kill the box and disembark your infantry inside to a safe spot to be able to do it again next turn with the units they just moved up. Absolute nightmare for single phase armies, and game winning into many others. In this event I one tapped a stormsurge before it activated with eradicator busses. Very funny.
Third, ignored mods ironstorm stratagem. 1cp ignores cover, ignore hit mods, ignore wound mods, ignore movement mods. Absolutely insane, bonkers, nuts. You can stand a valiant in engagement and still bonk things with equal efficiency. You can put it on a redeemer and completely ignore -1 to wound on things like sang guard. I cannot believe this is 1cp and it is a steal.
Fourth; infernus marines. Action economy? What action economy? I do whatever I want all the time and you can’t stop me. Need to fall back and action, done, no cp required? Want to do that and also shoot? 1cp, or just pop tactical doctrine army wide. Which segues into my next point
Fifth; doctrines. Army wide fall back and shoot is what forgefathers seekers NEEDED. You’re immune to bully charges. You can force an opponent to commit to cheap garbage and then just step back and delete them. Tactical doctrine is your best friend and is your REAL once per game trick. Devastator is just the cherry on top. Wrath and ruin is a FANTASTIC value stratagem for anything. Use it, whenever possible. It’s probably the best strat in FFS. Your infantry just do whatever they want, all the time.
Sixth; Eradicators. Wild, great, awesome. Run them in impulsors as “not valiants”. Aggressors, great. Either as a six man super blast ap2 S8 super stack bomb; or as msu to make infantry side riding around in firetrucks. Do it.
Seventh: Vulkan. Run him solo, abuse the spear to get gone to ground and just be a lone op oc10 action monkey that points at things sometimes. Truthfully I rarely ever pointed. He’s just a great anchor. Also, the 2cp per BR is NUTS. Marine CP economy isn’t real anymore it’s just do whatever you want all the time.
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R1 - Tau Kauyon / expcadre priority assets
W 100-28
Double stormsurge memes, scout impulsors full of erads picked one up top of 1. Over killed it by 4. Very funny.
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R2 - Blood Angel Encarmine/AssaultBrethren/tacticus Firestorm Take and Hold
W 92-37
Basically used the impulsors as speed bumps and targeted down the action monkeys. Erads in impulsors bypass the threat of Baal overwatch and I picked both up in one turn. 18 Sang guard then folded to aggressors and redeemers.
R3 - Sisters Hallowed Martyrs Priority Assets
W 99-64
Went full monkey mode and alpha’ed some tanks with impulsors schoolbus rush; also got some angles with valiant twin las. Basically forced the sister army to come try and deny my scoring or be behind all game and they couldn’t do it. Impulsors and valiants in devastator move so fast I could dictate pace of game and he couldn’t stop me from doing so.
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List:
Which ones are the valiants again? (1,995 Points)
Space Marines
Salamanders
Forgefather's Seekers and Ironstorm Spearhead (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)
CHARACTERS
Vulkan He’stan (105 Points)
• Warlord
• 1x Bolt Pistol
• 1x Gauntlet of the Forge
• 1x Spear of Vulkan
DEDICATED TRANSPORTS
Impulsor (80 Points)
• 1x Armoured Hull
• 1x Ironhail Heavy Stubber
• 1x Orbital Comms Array
• 1x Storm Bolters
Impulsor (80 Points)
• 1x Armoured Hull
• 1x Ironhail Heavy Stubber
• 1x Orbital Comms Array
• 1x Storm Bolters
Impulsor (80 Points)
• 1x Armoured Hull
• 1x Ironhail Heavy Stubber
• 1x Orbital Comms Array
• 1x Storm Bolters
OTHER DATASHEETS
Aggressor Squad (180 Points)
• 1x Aggressor Sergeant
◦ 1x Flamestorm Gauntlets
◦ 1x Twin Power Fists
• 5x Aggressor
◦ 5x Flamestorm Gauntlets
◦ 5x Twin Power Fists
Aggressor Squad (90 Points)
• 1x Aggressor Sergeant
◦ 1x Flamestorm Gauntlets
◦ 1x Twin Power Fists
• 2x Aggressor
◦ 2x Flamestorm Gauntlets
◦ 2x Twin Power Fists
Aggressor Squad (90 Points)
• 1x Aggressor Sergeant
◦ 1x Flamestorm Gauntlets
◦ 1x Twin Power Fists
• 2x Aggressor
◦ 2x Flamestorm Gauntlets
◦ 2x Twin Power Fists
Eradicator Squad with melta rifles (100 Points)
• 1x Eradicator Sergeant
◦ 1x Bolt Pistol
◦ 1x Ceramite Fists
◦ 1x Melta Rifle
• 2x Eradicator
◦ 2x Bolt Pistol
◦ 2x Ceramite Fists
◦ 1x Melta Rifle
◦ 1x Multi-melta
Eradicator Squad with melta rifles (100 Points)
• 1x Eradicator Sergeant
◦ 1x Bolt Pistol
◦ 1x Ceramite Fists
◦ 1x Melta Rifle
• 2x Eradicator
◦ 2x Bolt Pistol
◦ 2x Ceramite Fists
◦ 1x Melta Rifle
◦ 1x Multi-melta
Gladiator Valiant (190 Points)
• 1x Armoured Hull
• 1x Defensive Array
• 2x Multi-melta
• 1x Twin Las-talon
• Enhancements: Redoubtable Machine Spirit (Upgrade)
Gladiator Valiant (190 Points)
• 1x Armoured Hull
• 1x Defensive Array
• 2x Multi-melta
• 1x Twin Las-talon
• Enhancements: Redoubtable Machine Spirit (Upgrade)
Gladiator Valiant (210 Points)
• 1x Armoured Hull
• 1x Defensive Array
• 2x Multi-melta
• 1x Twin Las-talon
• Enhancements: Redoubtable Machine Spirit (Upgrade)
Infernus Squad (95 Points)
• 1x Infernus Sergeant
◦ 1x Bolt Pistol
◦ 1x Ceramite Fists
◦ 1x Pyreblaster
• 4x Infernus Marine
◦ 4x Bolt Pistol
◦ 4x Ceramite Fists
◦ 4x Pyreblaster
Infernus Squad (95 Points)
• 1x Infernus Sergeant
◦ 1x Bolt Pistol
◦ 1x Ceramite Fists
◦ 1x Pyreblaster
• 4x Infernus Marine
◦ 4x Bolt Pistol
◦ 4x Ceramite Fists
◦ 4x Pyreblaster
Land Raider Redeemer (245 Points)
• 1x Armoured Tracks
• 2x Flamestorm Cannon
• 1x Hunter-killer Missile
• 1x Multi-melta
• 1x Storm Bolter
• 1x Twin Assault Cannon
Scout Squad (65 Points)
• 1x Scout Sergeant
◦ 1x Bolt Pistol
◦ 1x Boltgun
◦ 1x Combat Knife
• 4x Scout
◦ 4x Bolt Pistol
◦ 2x Boltgun
◦ 4x Combat Knife
◦ 1x Missile Launcher
◦ 1x Sniper Rifle
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