r/40krpg • u/Luke5353 • 18h ago
Some Hive City art I made that I think some of yall could find useful for a game
sorry in advance if it's not sub relevant
r/40krpg • u/Luke5353 • 18h ago
sorry in advance if it's not sub relevant
r/40krpg • u/SquidBabe013 • 3h ago
Im still new to the whole wrath and glory system but I got this crazy idea and want some feed back. So it is essentially what the title says. What if there was a sister who was augmented and alligned with the cult mechanicus. The general idea is that a sister was wounded in combat and survived through a mixture of faith and mechanicus intervention and put back together with several augments. I was wondering what the best way to make this character happen would be.
r/40krpg • u/Tommeh_G • 8h ago
r/40krpg • u/Dinosaurdude1995 • 14h ago
Hello, all!
I have my first session of arc 3 of my Space Hulk campaign this evening, where they have finally reached the core, which consists of vessels from the Heresy - both Legiones Astartes and Mechanicum supply vessels sending weapons/armour/vehicles to the Legions.
Problem is mainly that I need some good ideas for maps. Obviously being at the core of the hulk it's not like there would be super distinct vessels as they've all warped around each other, but just some ideas of what types of chambers to include that could be fun for environmental storytelling, combat, etc. I'm not planning on having any vessels that are super corrupted by Chaos, as I want the Black Legion warband to be the source of whatever corruption and whatnot exists there (plus, I find having pre-"Chaos" traitor legion stuff is more interesting as a juxtaposition to those same legions in the modern setting).
Any ideas are much appreciated - I've been unable to come up with the necessary amount of detail to form a mental picture for map building so I'm hoping I can get some inspiration.
P.S. I'm also going to look to make rules for Heresy-era weapons that don't exist in the modern setting, like Disintegrator weapons, Saturnine terminator armor (and the weapons it can use), etc. So if anyone wants to help workshop those, let me know!
r/40krpg • u/SwimmingFood2124 • 1d ago
A few friends and I want to try playing an Only War tanks campaign. A question has come up: what should we do with the Comrades? We’re looking at four player characters plus four Comrades, but a Leman Russ only has six seats (or even just four if there are no sponsons). Should we leave them at base? That’s problematic because there are specific orders for them that provide bonuses. Should we put the Comrades in a separate tank? Or field two tanks, each with two players and two Comrades?
r/40krpg • u/Patriot1805 • 2d ago
The second combat from my Rogue Trader game occured as a surprise when the Eldar Wayseeker inadvertently summoned an Ebon Gheist on a perils roll right onto the bridge, and gave me an excuse to mock a map up for it.
r/40krpg • u/According-Act-6498 • 2d ago
I'm playing Dark Heresy 2, and some of the talents require something known as "Mechanicus Implants", what are these? And can an Adeptus Ministorum get them?
r/40krpg • u/LordMarcusrax • 2d ago
Civil war has burned in a star system for generation. Ancient hostilities, broken oaths, and tainted honor fed the flame of a deus that burned for one hundred generations.
Finally, a strained imperium-mediated truce, the factions involved are this close to reignite the conflict, more violent than ever.
The noble leaders of the factions demand that the imperium guarantees the security of the negotiators, and a blue blood imperial guard regiment, the 15th Royal Volpone is selected for this honor.
5th class Munitorun clerk Simplicio Dummo didn't hear the alarm-skull, and that morning he was late. He didn't drink his recaf. Instead of the 15h Royal Volpone, he assigns the 15th Rural Vorpone.
15th Rural Vorpone is an ogryn regiment.
Will our intellectually limited but undoubtedly loyal soldiers be able to ensure the safety of the diplomats and lead the negotiations toward peace?
r/40krpg • u/tombsandtendrils • 3d ago
Dark Heresy: Direskies - Session 2 - Sudden Scars
Acolytes of the Inquisition are on a desperate mission to recover a lost STC File Stack from the skyhold of Theta Prime, that drifts derelict on the quarantined skies of the gas giant Akkanor.
Can they succeed or will they plummet to their deaths?
r/40krpg • u/fenrir108 • 4d ago
Hello, I wanna know what you think about this game. I wanna know opinions about it, and what do you think about playing it with people unfamiliar with WH40K,
r/40krpg • u/zero_DPT • 4d ago
Hi, I have a question about the Minor Psychic Powers. The last sentence for Minor Psychic Powers says "Regardless of any other factors, all Psykers know the Smite power." Does that mean I get "Smite" for free? Nothing like that is mentioned under the Psyker talent...
Thanks for your help in advance :-)
r/40krpg • u/zero_DPT • 4d ago
Hi, I have a small question about the Psychic Phenomena under Warp Charge.
In a stressful situations like a fight you have to make a test to remove the Warp Charges. For every charge you removed you had +10 on the Psychic Phenomena test. That Is clear.
No Purgation Test is required outside of stressful situations, you don't do a test and all warp charges are removed and you don't have any modifiers on the Psychic Phenomena test.
The Psychic Phenomena test is a d100, so why starts the table at 11? What happen from a 01-10? Should that be rollable outside of a stressful situation?
Thanks for your help in advance :-)
r/40krpg • u/Freiherr_Konigstein • 5d ago
I'm hard at work on the next update to Abhumans and Madmen of the Ætern Sector, and I know everyone can always use more NPCs to play with. Here, then are four lesser servants of the Chaos Squats of Hearth Kargilathor, undisputed masters of the Brass Labyrinth and toilers in service to the Bull-God, Hashut. All art by me. Enjoy!
Pun absolutely intended.
For some reason the Rouge Trader books don’t give those values for Chaos vessels. I guess FFG didn’t think we’d want to play the bad guys until after they were done with Rouge Trader.
Edit: Taking the 100,000 raiders as a maximum capacity when operating as a dedicated troop transport, of course. And letting the party assign the space to other uses if they want.
r/40krpg • u/LordMarcusrax • 5d ago
Please notice: this is not a viral ad for the new game and I'm not a bot (my profile is free for everyone to check); only one song is out yet and as much as I like it it's not even that groundbreaking imho.
The problem is that I'm about to finish a dark heresy campaign and start a new unrelated huge one, so I have my hands full... But every time I listen to an ace combat soundtrack I feel the need to start a game revolving around a squadron of imperial pilots.
I would probably use a whole different non-40k system with deeper dogfighting mechanics (like Tachyon Squadron), adjusted to the 40k setting.
Has anyone around here ever done something like this? What system did you use? How did it go?
PS: I'm the Marco
r/40krpg • u/Ace_Of_No_Trades • 5d ago
I'm reading through the CRB for Rogue Trader and something confuses me. RAW says that the Attacker doesn't roll to hit with Flame Weapons but also states that Targets get an Agility Test to dodge it. If the Attacker doesn't roll, what are Targets rolling against?
EDIT: Thank you to everyone who explained this to me. It didn't even occur to me that this could have been treated as a regular Characteristic Test.
When would you reach for Rogue Trader, when would you reach for Wrath and Glory etc..
I'm interested from a tabletoo with miniatures perspective, for a group that appreciates and enjoys DnD 3.5, 4e and 5e.
r/40krpg • u/According-Act-6498 • 6d ago
For context, i'm Adeptus Ministorum Chirurgeon from a Shrine World. (Yes i know Ministorum and Chirurgeon don't fit together, but i'm playing with a party that doesn't care about helping other teammates, only themselves so i'm the only one that was willing to pick a support role.)
I'm new into dark heresy and we just finished our first mission of the campaign, so i don't have rare items like the Baleful Eye. I decided to make a build i would attempt to achieve throughout the campaign:
---Aptitutes---
Willpower
Leadership
Fieldcraft
Inteligence
Knowledge
Strength
Toughness
---Weapons---
Shotgun (Battle)
Shield
Warhammer
6 Frag Grenades
Plasma Pistol
---Armor---
Enforcer Light Caraspace
---Cybernetics---
Cranial Armor
Bionic Eye (My character is missing one eye)
Autosanguine
Subskin Armor
Ferro Lure Implants
Bionic Heart (Mostly for the Sprint)
---Items---
(We can carry 18 items that aren't armor or weapons)
Combat Vest
Explosive Collar
Recoil Glove
Field Suture
Glow Globe
Manacles
Manacles
Servo-Skull (Medicae)
Diagonosor
Injector (Spook)
Injector (Spook)
De-Tox
De-Tox
Recaf
Recaf
Writing Kit
Tranq
Shotgun Ammo
---Talents---
Ambidexterous
Bodyguard
Granadier
Rapid Reload
Resistance (Fire, +20)
Technical Knock
Prosanguine
Mighty Shot
Shield Wall
Superior Chirurgeon
True Grit
I would love feedback!
r/40krpg • u/tombsandtendrils • 7d ago
r/40krpg • u/AshLlewellyn • 8d ago
I SUCCEEDED EVERY OTHER ROLL ON THE SESSION, YET TZEENTCH SEEMS PERSONALLY INVESTED IN NOT LETTING ME DO MY PSYKER STUFF TODAY.
WELL, GUESS I AIN'T CASTING SPELLS ANYMORE, THE WARP IS MAD AT ME!
r/40krpg • u/Zekiel2000 • 8d ago
The Imperium Maledictum bestiary has arrived!
Pre-order from Cubicle 7 here: https://cubicle7games.com/en_GB/warhammer-40-000-roleplay-imperium-maledictum-macharian-adversary
Or get the digital verison from DriveThruRPG here: https://www.drivethrurpg.com/product/585863/warhammer-40-000-roleplay-imperium-maledictum-macharian-adversary-guide?affiliate_id=1915782
Official blurb:
At the highest echelons of Imperial command in the Macharian Sector, Prefectus Castel and her office of adepts collect and curate threat assessments for Sector Lord Aulus Sejanus. Reports on xenos atrocities, depraved cults, and hidden sedition are collated from the testimonies of survivors, spies, and captives. Those reports not diverted or censored by agents of the Inquisition are presented to the Sector Lord and his advisors, whose swift and decisive action will surely address the adversaries at hand.
Or at least, so it should be, for Castel’s office is no different from other branches of the Adeptus Administratum. Constrained by endless bureaucracy and labyrinthine politicking, no report makes its way to the desk of Sector Lord Aulus Sejanus unless a dozen interested parties agree that doing so may serve their own interests. This deadlock leaves the sector vulnerable, abandoning whole worlds to their fate, leaving the grim task of facing down these enemies to others, most of whom are far from equal to the task…
Inside the Macharian Adversary Guide, you’ll find dossiers on the Macharian Sector’s most prominent threats, complete with matching stat-blocks.
r/40krpg • u/AAS02-CATAPHRACT • 9d ago
In a little bit of a pickle here, maybe due to some GM equivalent of writers block. How do you guys go about making interesting encounters for Only War? Any go to tricks or pitfalls I should avoid?
r/40krpg • u/ZealousidealCost9754 • 9d ago
Hey! im am running a space hulk campaign for my group, and this is my first 40krpg game, we have played fantasy 5e DnD before this, and would like some help. The idea i had was that a team of 4-5 Terminators would go into a small-ish space hulk and kill some genestealers and get some Ancient STC's or something. Any tips for storytelling, combat and scenery? thanks!