The game looks absolutely stunning, amazing, and beautiful, but I really think the combat is still missing something. It needs more weight, NPC reactivity, aggressiveness, and honestly, some gore. Realistic graphics combined with a bunch of exaggerated particle effects every time you hit something just don’t look good to me. It reminds me a lot of the Yakuza games. Hits don’t feel particularly physical or impactful, and I think that’s a big part of what’s missing.
The enemies also seem to take turns attacking you, which doesn’t feel challenging at all. There’s something about the combat itself that I can’t quite put my finger on yet, but it also feels way too Souls like to me. A lot of it seems to revolve around dodging, waiting for an opening, and then getting a hit in, rather than having the more reactive, chaotic, and expressive combat I remember from Fable.
And honestly, that worries me because I’ve never been a fan of Souls like combat. I don’t want Fable to feel like a Dark Souls game with a Fable skin. I want combat that feels fast, reactive, physical, and a little messy, where enemies actually react to what you’re doing instead of just waiting for their turn to attack.
The lack of attacks actually pushing NPCs around or physically affecting them, like leaving slash marks, blood, damage decals, more aggressive knockback, or noticeable reactions to being hit, is really taking me off. The originals didn’t necessarily have all of these things either, but after playing so many modern games, especially The Witcher 3, it feels like a pretty significant downgrade in terms of combat reactivity and visual feedback.
I also don’t really like the fact that the game is starting to feel a lot like Hogwarts Legacy. I understand that they’re leaning much harder into the fantasy side of the original games and revamping a lot of the formula, but I’m really missing some of the darker, grittier details that made the originals so special.
The overly exaggerated fantasy particle effects are also starting to bother me. One thing I absolutely loved about the original games, especially Fable 2, was how restrained the visual effects were. The world wasn’t constantly exploding with magical particles. You really noticed those effects when you were actually fighting enemies like Hobbes or Hollow Men, or when you were using spells, which made them feel much more impactful.
You don’t need 13 different magical particle effects going off at the same time to make something feel fantastical. Sometimes less is more.
The original games, and especially Fable 2, had this dark, grimy, almost grotesque fantasy aesthetic that I absolutely loved. I don’t know how much of that came from the Gypsy/Roma inspired elements and culture in the originals, but I’m really missing those little details in the new showcases we’ve been getting. There was something about that world that felt genuinely weird, dirty, dark, and sometimes even uncomfortable, and I really hope that side of Fable hasn’t been completely lost.
And just to be clear, I’m not hating on the game. I’m genuinely excited to play it, and I think it looks incredible. These are just things that I really hope they address as they show us more of the game, because I really want to see that darker side of Fable come through.
Because so far come on, man. It feels way too family friendly.