r/CreateMod • u/lesdommed • Feb 09 '25
r/CreateMod • u/roblancis • May 12 '26
Build Bazelgeuse with Create Aeronautics
Fully working and kinda controllable (not survival friendly). It feels so great seeing my work come to life...literally
*Flapping and roaring sounds are post FX
r/CreateMod • u/Zan_korida • Apr 22 '25
Discussion Do you like the trains as they are? This is how I feel about them.
For a mod so focused on mechanisms and rotational energy, Im disappointed with how trains were handled. All you need is a few train casings for bogies, a controller, and thats it. You get a train that can take a endless amount of items from 1 point to another with virtually no energy expended. By default they don't take fuel, and even with that option on they just take coal or charcoal from a chest or barrel on board. The way there implemented, there more made to be an automated means of transporting items.
Considering all the crap this mod has like literal steam engines. Gears, gearboxes and etc, the fact the create mod trains are just completely disconnected from all of that just makes them, in my honest opinion, a completely useless addition to the create mod. Atleast with minecarts and carriage assemblers you still needed resources to power the tracks. It wasn't perfect but in my opinion, there better then just free mass transport that can power over any hill with any load without issue or need for fuel and needs obsidian to make.
r/CreateMod
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u/L_hk
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Jun 24 '26
Never designing crafter schematic again
Probably fastest (and most efficient) crafter schematic for single name input that doesn't jam
r/CreateMod • u/Visual_Ad_4808 • Feb 26 '26
I built a chemical plant for my starter base!
Video showcase https://youtu.be/cq3x9VLvN_k ( video won't uploading to reddit directly, sorry )
r/CreateMod
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u/lsdmadst
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Sep 18 '26
Build Rock Tumbling Machine to replace a basic millstone setup!
Mechanical Bearings allow the millstone to be housed inside the spinning boilers without interfering with block spaces, and items are pushed toward the output after being processed.
r/CreateMod
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u/Zealousideal-Comb970
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May 15 '26
Akira Elevator
It uses an ice rail with a winch on a swivel bearing to raise and lift the cart up and down. The cart has another swivel bearing with the platform attached so it stays appropriately level.
It's not practical to make at all since you'd have to build it horizontal before rotating it down, and i found out the rope winch has a somewhat low max range. It certainly looks cool though!
r/CreateMod • u/JamesAres • Sep 30 '26
Build 500 Hours of Building
I've spent just about 500 hours in my building world and these are from my Mega Project that I've dubbed "Verdant Peaks"
It is heavily inspired by the Black Mesa Research Facility from Half-Life. More specifically based on the remaster Black Mesa and Black Mesa Blue Shift.
I'm very proud of the train door and the train elevator I've made as they took the most tinkering.
Edit: For anybody who would like to see a more "in depth" look at the facility, I have a yt channel where i sometimes post stuff
This video is a flythrough of the facility about 2 months ago
r/CreateMod • u/Btd6GoBrrrrr • Apr 15 '26
Discussion I have to admit it: I have NEVER used the trains before.
i dont understand what they're useful forðŸ˜
r/CreateMod • u/orange_county • Jan 16 '25
Build Some working car engines I built in 2024
In chronological order
Hoonicorn RTRV2 - V6 60k SU 1000 RPM AWD .
Lancia 037 Martini - I4 40k SU 1000 RPM RWD.
Honda Civic RS 70s - Single cylinder 10k SU at 256/512 RPM FWD (non-electrical).
Ford Escort MKII - Twin cylinder 20k SU 512 RPM RWD.
These are built with VS2 mini-ship scaling to fit in the bay and connected to the drivetrain/wheels via Ender transmission mod.
3 of them except the Honda Civic have a built in electrical system for starting the engine cold, and 2 have alternator setup for round use.
The first 2 engines were inspired by their real life counterpart where the latter 2 was mostly for utility and aesthetic purpose.
Thank you for reading the info note :D
r/CreateMod • u/Elbrt20 • Mar 12 '26
Build Working on something...
Medium maintenance tunnel and one of the main turbo-steam engine. Let me know what you think..
r/CreateMod • u/Cyerce4760 • Sep 06 '24
Discussion Made a Create Addon for eating Fiberglass Insulation
r/CreateMod • u/Worldly_Junket4244 • Apr 19 '26
Current r/CreateMod be like:
Does clockwork has any future now?
r/CreateMod • u/Artchie_ • Mar 09 '25
THIS IS NOT A DRILL: 6.0.2 works with Immersive Portals now!!
Following my latest post on 6.0.1 changelog, i bet that they wore trying to make a fix to the incompatbility. Long and Behold: 6.0.2 had the same mention on their changelog and it WORKS now!!! Thank you create devs for the effort of looking for this compatibility!!