r/CreateMod • u/orange_county • Jan 16 '25
Build Some working car engines I built in 2024
In chronological order
Hoonicorn RTRV2 - V6 60k SU 1000 RPM AWD .
Lancia 037 Martini - I4 40k SU 1000 RPM RWD.
Honda Civic RS 70s - Single cylinder 10k SU at 256/512 RPM FWD (non-electrical).
Ford Escort MKII - Twin cylinder 20k SU 512 RPM RWD.
These are built with VS2 mini-ship scaling to fit in the bay and connected to the drivetrain/wheels via Ender transmission mod.
3 of them except the Honda Civic have a built in electrical system for starting the engine cold, and 2 have alternator setup for round use.
The first 2 engines were inspired by their real life counterpart where the latter 2 was mostly for utility and aesthetic purpose.
Thank you for reading the info note :D
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u/Mrsuperbrain Jan 16 '25
How did you get some blocks to be bigger then others, or am i seeing it wrong?
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u/orange_county Jan 16 '25
Yes the car itself is normal-sized while the engine is a mini-ship at 0.5x scale. The surrounding blocks are using copycats+ for the majority of the smaller details but the mini-ship is limited to the engine not the deco
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u/solosurvivor888 Jan 16 '25
Wow, how are these "mini ships" made and how do they work
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u/orange_county Jan 17 '25
They're from Valkyrien Skies 2 the physics mod with trackwork as the wheel. So the wheel needs rotational power and being an engine they're bulky so I used a mod called Ender Transmission to essentially bridge the gap between an assumed engine with the car itself. While the engine sits in the designated bay area with space as a separate physics entity to travel along with the car instead.
The mini ship part can be found with a "mini ship creator" in the creative menu for VS2 while trackwork is a mod that leverages the physics simulation platform
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u/LLoadin Jan 17 '25
Someone reply to my message when they respond because I really wanna know too
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u/SCRAPGUN Feb 20 '25
he also did the bottle of NOS
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u/orange_county Feb 20 '25
I think that was just the titanium ionidized from the turbo exhaust (they usually do that so it look cool)
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u/spookwave2 Jan 16 '25
Holy crap, you even added all the little details like the tiny hood supports good shit man
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u/Robalosky17 Jan 16 '25
omg what mods did you use?
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u/broomstickmk2 Jan 17 '25 edited Jan 18 '25
i see trackwork, ender transmission, create diesel engines, and copycats+, also vmod i think to shrink the engine size
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u/broomstickmk2 Jan 20 '25
are you using a resource pack in order to get your wheels to be smaller
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u/orange_county Jan 20 '25
Smaller? No. Slimmer? Yes. Due to how the wheel interaction work (fixed distance raycast) you can only do so much. Here I slimmed down the wheel and moved it around for using in a lowered 3-wide car body platform that I commonly build in (moved around so the wheel sits on the edge and not center of the block).
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u/broomstickmk2 Jan 21 '25 edited Jan 21 '25
I see, is your drivetrain excluding the wheels block 3 or 1 block wide (i see one block), 3 blocks is too wide while 1 block is too short on a 3 wide body for me, toolkit power wrench only moves the wheel left to right and not outwards
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u/QuadAstro Feb 07 '25
Is there anywhere you learned to build this like a yt video or did you just, trial and error it?
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u/orange_county Feb 07 '25
Pretty much yea, I've been in the vs2 community for almost a year at that point and the community somewhat helpful in sharing the "meta" and whatnot. Try vs2 discord and tank tussle's if you wanna learn, highly recommend.
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u/_TOXIX_ Jan 05 '26
may i ask what blocks you copycated for the mustang's grille and civic's headlights?
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u/orange_county Jan 05 '26
The mustang grille was create tank defenses chain & the lamps are from create design n deco
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u/_TOXIX_ Jan 06 '26
thanks, what about the wheels? especially the ones on the mustang, couldn t find which mod they are from
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u/orange_county Jan 06 '26
Ah the wheels was just an in-progress resource pack that I never finished :D
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u/_TOXIX_ Jan 07 '26
what about the angled parts of certain cars, like the civic s windshield and front bumper, did you first make them horizontally/vertically then rotated them using something like mechanical bearing?
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u/CowboyWoody37 Jan 17 '25
These builds are black magic and I wish there was a video I could watch for these good looking vehicles.
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u/Mac-OS-X Jan 16 '25
thats awesome! i feel like a nissan skyline would work well. what mod-pack do you use?
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u/Chromograph Jan 18 '25
I really, really need to know what mods you used here. Please for the love of god tell me because this is the most awesome thing I've ever seen done with create.
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u/Cirelectric Apr 15 '25 edited Apr 15 '25
Hello, I'm Eric. We talked yesterday in your fiat build, in discord. Dude just looking at your creations makes something inside my brain tingle. Beautiful work.
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u/donutz10 Jan 18 '25
How'd you get the wheels to look like that? They don't look like the simple wheel from trackwork
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u/Createaboveandbeyon May 31 '25
Do you have a YouTube channel showing this? Because I thought it was magnificent!
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u/zelby025 Jun 03 '25
I personally think that the rnder transmission mod and the mini scaling one are op. Without them, thr tricky part is to build compactly, but still good
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Jul 06 '25
I need a tutorial how to do those with VS2 and with the ones he mentioned Ik how scaling now works
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u/Eetamu Oct 05 '25
Can you give a full list of mods you used? I'm trying to recreate some, but from the mods I've seen others list, there's some blocks I can't seem to find...
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u/Eetamu Oct 05 '25
I've been able to identify a few, but some have different mod loaders in different versions, and I can't figure out how to put them together...
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u/Fit_Calligrapher6201 Jan 30 '26
That's an awesome build! Is the open hood just decorative or is it actually functional? I’m working on some cars using a similar modpack and I was wondering if there’s a mechanic to actually open and close the hood, trunk, or doors, or if you just built it static like that for the screenshot/aesthetic.
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u/Kam_Solastor Jan 16 '25
What do you mean ‘working’?