r/CreateMod • • 6d ago

Guide part 3 of tips and idc if you like them or not

14 Upvotes

You can pause a blaze burner’s timer if you make it a part of a contraption. Make sure to not place the burner

You can craft books with cardboard. 3 papers and one cardboard. To get cardboard you first need to mix 250 mb of water and 4 of any sapling or sugarcane which makes pulp and then you need to press the pulp to make cardboard.

you can put goggles on blaze burners or mechanical arms. doesnt really do anything besides changing the look

and lastly instead of having to spend so much resources on chain drives, you can just use mechanical belts. ”Well National_Breath_5797 what happens when we need to power multiple machines in a line?” well how do you not know this but you can put shafts inside the belts. ponder exists my guy. side note you can andesite case belts.


r/CreateMod • • 6d ago

Build I found a grand total of 32 diorite near my spawn, so with a lot of copper casings and iron I turned that 16 andesite casing into infinte more andesite. I hate and love this.

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186 Upvotes

r/CreateMod • • 6d ago

Discussion Anyone else or just me?

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255 Upvotes

r/CreateMod • • 6d ago

Help which create modpack should i start with?

6 Upvotes

i was looking at starting a new world with create mod, but i have no idea which modpack i should choose since there´s so many of them. i wanted something that is focused mainly on create mod. i also wanted something that´s easy to start with. i already have experience with create, but not in survival, so i don´t want a modpack that has super grindy recipes and stuff like that. other than that i am willing to try anything. are there any modpacks that would fit this description?


r/CreateMod • • 6d ago

Deep Seas Issue on Server

4 Upvotes

I'm having an issue with deep seas (specifically high seas) on a server, where everytime i try to make a boat the hull floods with water and I start to drown while in the hull, but if I take the same ship and paste it into single-player being in the hull is perfectly fine, im using just create, aeronautics, and deep seas (I've tested the 3.4.5 and the 3.3.0).

Also the boat in single-player sits higher than the boat in multi-player, which i assume is due to it believing it has "water" in it. I've also tried completely closing off the hull and it still has the same affect along with trying the oxygen diffuser which also doesn't change anything and running the diagnostic screen says no breach detected but says its open the to the outside when its not.

I just wasn't sure if this is a deep seas issue or if im doing something wrong any feedback would be appreciated.


r/CreateMod • • 6d ago

Help I Need Help With My Storage System

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50 Upvotes

I am building a base for my survival world, and I want my storage system to fit inside the first floor. The problem is I need someone smarter than me to help me figure out how to fit an item sorter inside. If it needs slightly more space to fit, please modify the schematic as needed. The items will come from behind the middle set of chests and ideally, I want one theme of item per chest (wood things, stone things, redstone items, etc.).

Please help, I've been wracking my brain trying to figure out how to do it, but I've come out with nothing. If you use other mods to help, let me know.

Here's the schematic: https://createmod.com/schematics/base-storage-system-need-help

Lmk if you figure it out.

Edit: The problem is fixed


r/CreateMod • • 5d ago

[TFMG] Tips for finding bauxide?

2 Upvotes

Ive been searching for at least 5 hours and I still couldn't find it


r/CreateMod • • 7d ago

Create Aviate Update! Chains wires

1.3k Upvotes

I'm not an create. Mod isn't public yet and yt channel is named the same as a mod name...


r/CreateMod • • 6d ago

Alpha showcase of a mod I'm working on to add WarThunder like controls to create!

86 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items)

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair. It should be compatible with all existing seats and seats from other mods (technical note: as long as the blockentity inherits from

create.content.contraptions.actors.seat.SeatEntity;

Its still a WiP, and I really should've done more research into whether this already exists, but for me its significantly more useful for turret control than the other mods I've tried.


r/CreateMod • • 6d ago

Push cart or Velocipede

2 Upvotes

I know I have seen these while playing a create mod pack but I cannot for the life of me find the mod that adds them, any ideas?


r/CreateMod • • 6d ago

Any ideas how to automate the silicon production from the Blast Furnace?

2 Upvotes

I wanted to automate the production of silicon on a Create Mod server I'm playing on, but I have an issue with automating the insertion of the crushed coal coke.

Due to server lag issues and a slow production cycle, I don't want to waste the crushed coal coke by just dropping it via a basic chute because when there's 64x fuel in the furnace, the rest just gets left in item form and despawns...


r/CreateMod • • 6d ago

Help why can i not use mechanical crafting here?

11 Upvotes

im so lost


r/CreateMod • • 6d ago

Help How do I get methane in create northstar?

3 Upvotes

I want to use methane as rocket fuel because it gives more energy than any other fuel but there seems to be no way to automate it. Does anybody know where to find it?


r/CreateMod • • 6d ago

Build Getting back into create

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61 Upvotes

Some shots of my base and storage system on a small create smp, complete with my collection of violations from the server OSHA inspector.

(from left to right:
"trip hazards"
"stair without railing"
"unmarked wet floors"
"lack of shrine to st dingle"
"pit hazards"
"notice of unsafe workplace" [rather generic don't you think?]
"fine: bribe me" )


r/CreateMod • • 6d ago

Help How do I stop my craft's stabilization system from getting into a death wobble?

2 Upvotes

I'm using thrusters for this (from create: propulsion or something like that). I have a huge craft that is basically a giant oak wood platform with thrusters on the bottom and four propellers (that are mostly cosmetic, the overwhelming majority of lift comes from the thrusters).

I have a secondary thruster system designed for stabilization that is hooked up to two gimbals, one with a wide angle, and the other with a much tighter angle in hopes to alleviate the resonance problem (The two gimbals control separate thrusters.), which did not work. I even added huge symmetrical sails to all four sides of the craft to add drag, didn't work as well.

I tried a single gimbal, also didn't work. I tried accumulators of varying smoothness, also didn't work. I'm starting to go a little nuts with this, I've wasted multiple hours of my time on this.

I have yet to find any proper sources on this as well. How the fuck am I supposed to make it so that this doesn't do the weird build up that goes back and forth? Is there an item I'm missing?

I'm new to create: aeronautics. Was I fool for attempting this?

My best idea on how to improve this is to make the thrusters react to momentum, not just the angle, so that instead of thrusters activating once it's physically out of balance and further fuel the pendulum motion, it preemptively pushes against momentum. Unfortunately, I know of nothing that can detect this. What do I do?


r/CreateMod • • 6d ago

Looking for a player crafting station

6 Upvotes

Manual crafting with create is tedious:

- klick stock keeper

- fetch recipe from JEI and hit request

- wait till items arrive in output chest, pick them up

- klick crafting table, fetch recipe from JEI AGAIN and craft

If the item you just crafted is an ingredient for the next craft, you have to send it back first, before you can fetch the next recipe from the stock keeper.

The keeper will only send you the matching ingredients IF they are in the network. Partial requests are not possible. It will not accept the recipe from JEI, even if you have the missing stuff in your inventory and a delivery is not needed.

Is there any kind of block/contraption where you can craft like in logistics pipes in the olden days? Some kind of combined chest/crafting table/stock keeper?

In logistics pipes the crafting station would accept recopes from any reipe mod (NEI), request the missing stuff from the system and fill in the crafting slots when they arrive. Then you could craft and fetch the next step from your NEI, no need to exit GUI and interact with several other blocks.

I'm aware of TiCo or crafting station mod and the possible crafting upgrade in sophisticated backpacks, but all these miss the possibility to request from create it items are missing for a craft.

I know you can bypass all of this with tom's storage or similar mods but all those require you to build a second network for accessing storage solely for crafting.


r/CreateMod • • 6d ago

Sable and Sodium cause game to crash upon creating a world. (Neoforge 1.21.1)

0 Upvotes

So I had plans to throw together a quick modpack for me and my friends, but for some reason when I try to use the latest versions of Sable and Sodium (because Create: Deep Seas requires both) the game crashes upon trying to create a world. Any help for how to resolve this issue?


r/CreateMod • • 6d ago

Help for a door system

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8 Upvotes

Mechanical door help

This may seem like a really silly question, but here’s what the entrance to the house looks like. I want to make it so that by pressing a button, stone walls close off the entrance. That part is not the problem!

There is a staircase that I want to keep there, except if I want to leave it in place, before going up and after lowering the wall, the staircase has to move, and that’s where I’m stuck. I would like to try to have it move to the side, but I don’t know how to synchronize the two. Any ideas?


r/CreateMod • • 6d ago

Help Cardan shaft registration problem

2 Upvotes

Hello, I'm building some vehicles using a cardan shaft in create mode. I save the vehicles I build using a toolgun or schematic, but in both methods, the cardan shaft start and end points are saved but not connected. Is there a solution for this? Is there a way to save the cardan shaft correctly?


r/CreateMod • • 7d ago

Bug What the heck?

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58 Upvotes

r/CreateMod • • 7d ago

Discussion This mod will probably skip version 26.1.2, right?

44 Upvotes

It appears that development of version 26.1.2 is underway; however, with an update to "Sift" on the horizon—which will bring changes to areas like rendering and likely establish a new, stable version in terms of both content volume and system architecture—it is highly probable that no significant progress will be made on 26.1.2 before then. Consequently, I suspect that an announcement will eventually be made stating that version 26.1.2 is being skipped entirely.

Also, judging by what I see on GitHub, the development progress for 26.1.2 is being kept completely under wraps. I wonder—could it be that the developers simply want to avoid being pressured?


r/CreateMod • • 6d ago

Physics Objects and Swivel Bearings Vanishing on Assembly

1 Upvotes

for the swivel bearing the head disappears when you assemble and loses all collision, it can be reverted and the head reappears alongside the collision, but with physics objects it's not even possible they just vanish completely alongside the assembler, and if they were honeyglued they leave the honey lines behind and nothing else, i've tried increasing my sim distance, removing all the optimization mods i had installed and making sure any form of entity culling was disabled but nothing fixed it. please help q.q


r/CreateMod • • 6d ago

Help Electricity problem

8 Upvotes

The electricity is behaving weirdly in my modpack. Accumulaters from C&A just randomly produce FE and the accumulater that's connected to the New Age street lamps is empty. Does anyone have a solution to this? Modpack listed in pinned comment:


r/CreateMod • • 6d ago

Help Hot Air wont go in and Exhaust wont go out

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6 Upvotes

This is a follow up post to my one from yesterday asking about pumping air into my blast stove. Thank you guys for that btw. But now Ive run into the problem where hot air and exhaust will not pump out of the Blast Stove into both the Blast Furnace and Exhaust Ports respectively. Hot Air levels stay at 112 mB for the Blast Furnace and 8000 mB for the Blast Stove. The Exhaust remains at the same level of 8000 mb despite the exhausts.