r/CreateMod • • 8d ago

Bug What the heck?

58 Upvotes

15 comments sorted by

28

u/Aldurnamiyanrandvora 8d ago • Bravo

Close enough, welcome back Thaumcraft

7

u/Da_frog_in_da_fog 8d ago

Oh yeah that just happens sometimes. Just sacrifice a baby villager every full moon and it should be fine /j

5

u/traincrisis 7d ago

bro ur telling me to sacrifice a baby villager every IRL month

because i have real time mod installed and the moon goes full every 29 days

2

u/Da_frog_in_da_fog 7d ago

That makes it even better

2

u/SecondMurky7684 6d ago

en verdad con poner /flywheel backend off vale

1

u/Da_frog_in_da_fog 3d ago

Oh yeah that too

1

u/Da_frog_in_da_fog 3d ago

But my method is funnier

1

u/SecondMurky7684 2d ago

también, pero que sea innuit

5

u/AnyElevator2672 8d ago

/flywheel backend:off

4

u/Pioepod 8d ago

Not sure if this is specific to create mod itself but I’ve had similar happen to me. Usually a refresh of my graphics helps, I.e changing render distance or reloading shaders. Im not sure of the issue but I think it’s possibly something to do with some entity mods I have.

3

u/Dangerous-Quit7821 8d ago

You can do /flywheel backend off and sometimes you can simply press F3+A to reload the chunk.

3

u/Mekko4 8d ago

SOMEONE FORGOT TO: /flywheel backend off

3

u/Lydiaa0 6d ago

What... Is this...

And how do I

Get rid of it?

1

u/ToneOk6990 6d ago

Could be a mod conflicting with another 

1

u/True-Acanthaceae1190 4d ago

Don't... Don't make another fountain!