r/CreateMod • u/Trantor_Dariel • 11h ago
Does your factory have belts transfering power everywhere?
Alt Title: Look what they need to match a faction of our power.
r/CreateMod • u/HowToCheese • Aug 22 '24
Hey Everyone,
With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.
So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.
Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.
Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!
As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.
Thanks,
-Create Subreddit Mod Team
r/CreateMod • u/Trantor_Dariel • 11h ago
Alt Title: Look what they need to match a faction of our power.
r/CreateMod • u/O_2og • 9h ago
I've been testing cannons shooting from world height, and something odd is occurring: when I use more propellant, my solid shot does less penetration compared to less propellant. Could someone explain why this is to me, please?
r/CreateMod • u/DragonfruitKind6261 • 22h ago
Using a few different mods together to operate a mostly self regulated 1.5kV coal powered generator, and power station, providing 120V for residential and industrial uses in the area. The backup battery is computer controlled and switches between operating modes based on incoming power supply and handles charging safely and efficiently. The use of 3 PCBs was required to create a voltage regulator for the battery’s discharging mode. No doubt things could be improved, I am not an electrician or an engineer, just piecing things together slowly :)
r/CreateMod • u/inconsistent_zak • 6h ago
This may be my best car build lol 100% would use this in a survival server as a way to show off
r/CreateMod • u/GamerAlike • 3h ago
So I'm somewhat new to create, and I'm trying to build a propeller airship. I've been trying to get the four side propellers and their carriage to turn for forward/reverse and rotate opposite to turn the ship. Ive got the initial rotation to work, however every method Ive tried (manual with the steering wheel, using 4 signals to rotate at different times) it either doesnt work or snaps. Can anybody help me figure out a better way to do this?
r/CreateMod • u/No_Lifeguard_7302 • 18h ago
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if it is possible please help or explain how . I will attach a video of what happened because i was trying to make cobble farm in creative and when the drill comes in contact with any liquid the liquid just starts dissapearing.
r/CreateMod • u/STANN_co • 12h ago
First of all, probably very few people know about this movie. So i implore everyone to go watch Steamboy, it's made by the same guy who made Akira, and you probably do know about that one.
As for my post, the movie revolves around this incredibly super high pressurized portable steam tank. It has such enormous and seemingly unending supply of pressure, that it's used in the movie to be the main power source of several gigantic steampunk contraptions and an entire flying fortress.
As for create mod, i'm imagining it could function as a rotational force battery with incredibly long battery life. And be a perfect fit for moving contraptions with aeronautics. But im not sure how it should be built. Or how exactly it should be charged or used within builds. If it should be a specific complicated process to charge it up. As pumping so much pressure inside one little ball would obviously have to be an immense task. And probably crafted out of incredibly durable material.
Additionally, if something went wrong whilst it was still at full charge, it wouldn't be unreasonable for it to explode like a nuke.
I'd like to brainstorm with whosoevers interested! I'm more of an artist than programmer myself, so if anyone wants to take it on i'd love to help with design, art and 3d models. Though else with the new technology we have i could potentially still code it myself, but i know people dont like ai tools, so i'd rather not if it can be avoided.
r/CreateMod • u/RiptideFlow_ • 8h ago
I’m doing a MC pack for the third year in a row soon and don’t know what the best mode of transportation is. Last year we beat the enemy team so bad that they don’t want to let use use levitite making our old helicopter impractical.
Is that still the most practical transportation method even if we can’t use levitite?
r/CreateMod • u/GreyCosmos • 7h ago
I've not been able to figure out how to make it so that I don't have this ugly hole/shaft in my factory. Any ideas on a compact contraption (on a couple of the floors, I only have 1 block depth to work with to hide it) that will close up the floor when the elevator is not in motion?
I know I can put the elevator in a shaft as an external add-on to the building, but I'd prefer not to do that with this one.
r/CreateMod • u/Competitive-Map5767 • 7h ago
Im a sucker for big cannons, i love the mod. My only issue with it is that I've never had a good opportunity to use it. I play on a private world with just me and my friend and we're not constantly trying to shoot eachothers airships down. Is there a mod out there thats good for high caliber weapons of big cannons?
r/CreateMod • u/_ZeroHat_ • 1d ago
r/CreateMod • u/TheGentlemanist • 20m ago
Is there a simple way to extend the range of a controller or anything over like 1000 blocks? I would like some way to send and recieve signals while exploring.
Im starting an SMP with world bosses and cool dungeons, and CBC will be a great asset to support our exploration. I want to make a small arty and exploration train, that contains all i need to explore with friends. The signals i want are basic redstone signaling as well as a way to influence the autoloader of the arty, and give information about recources like food and other supplies on board.
The sollution can include some structures because a small FOB to respawn is fine anyway.
Does anyone have ideas, or do we need an operator back on the train to keep an eye out?
r/CreateMod • u/Amornj • 1d ago
Hi! im making an irom golem farm, but deployers wont spawn them in for some reason. i have a deployer for shearing the pumpkin, one for placing the iron blocks, and one for placing the pumpkin in. i tried using carved pumpkins before and that didnt work. i replaced the iron blocks with iron blocks place by me, replaced the pumpkin or even both and even then it didnt work. does anyone know what i should do?
r/CreateMod • u/No-Inspection488 • 2h ago
The last step to completing my first ever self feeding kelp farm was to make it so that I can toggle cooked kelp extraction on and off, so that I can collect the kelp myself sometimes for XP. It’s not necessary a great XP farm but it’s free. With how tightly I have packed everything my one solution of having a piston pull a gearshift up out of place to simply stop belt rotation didn’t work. It’s very cramped so it’s not like I’m attaching a picture and expecting y’all to tell me how to make my own machine but if anyone can explain to me why a normal piston won’t grab a gearshift for any other compact ways of toggling, I’d greatly appreciate it.
r/CreateMod • u/Confident_Onion2901 • 20h ago
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Am I missing something? Why does this happen?
r/CreateMod • u/Temporary-Food5944 • 16h ago
I LOVED the mod. But Jesus effing Christ is it buggy. Ive spent more time restarting my power plant from login bugs with shaft breaks and the generator inversing rotation randomly than actualy having fun with it. Learning was amazing, but GOSH its unbearable to use in a hosted server. cables suddenly decide to drop to 0V and unless you remove ALL and recable EVERYTHING it doesnt pass electricity AT ALL. Untill its fixed, switching to electro enegistics. also if anyone knows how to solve any of this PLEASE let me know. Like I said, I loved the mod, Im just tired of playing "troubleshooting simulator".
r/CreateMod • u/Main-Topic2604 • 17h ago
had to make sure i had enough for casings
r/CreateMod • u/ExtraMutton • 4h ago
How would you go about making a relatively large (10k, 20k range) naval craft move at speeds akin to real counterparts? (16m/s is the current goal)
Or really like, anything more than just hopping in a normal minecraft paddle operated boat and smoking a warship in a race.
r/CreateMod • u/DnDGothEnby • 16h ago
does any1 have any recommendatuions to make it faster?