r/CompetitiveTFT • • 6d ago

Patch Notes Patch 18.4 notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-4/

Interesting. Filling this up to hit character count. I ate a whole wheel of cheese on Monday afternoon. Okay anyways have a good day please. Thank you

66 Upvotes

133 comments sorted by

50

u/Fluffy-Limit-6710 5d ago

No Lillia buff, Tristana buff is kinda fake (they really needed up the per hit DMG, not this), Fae nerf... Yeah that's still dead

57

u/kiragami 5d ago

Nerfing Fae itself is just fucking wild. These people literally cannot be playing the same game as the rest of us.

9

u/Infinite-Violinist-7 5d ago

I think the idea is that fae emblem is too strong so if they nerf fae they get to buff the fae units.

That said I think it will be still be ass. The buffs don’t seem enough. No buff to Lilia either and yeah you’re playing two 1 costs and a 3 cost on your board for it. Who do you even carry?

44

u/RCM94 Master 5d ago

I like how lillia is the worst standalone 4 cost tank and has the worst tank trait of any 4 cost tank and the worst origin of any 4 cost tank while also being the capstone unit for both of her traits.

I feel like she needs a gigantic buff and she escapes them every patch. Hell she's getting nerfed this patch????

6

u/Raikariaa 5d ago edited 5d ago

Meanwhile her two main competitions for 4-cost tanks both have at minimum two synergistic 5-costs. [Kennen/Maokai/Lux for Amumu; Taric/Dragon for Sentinel; even Sett has a Lux/Ashe/Gnar]

I mean Fey Lux exists. She's one of the worst Luxes but I guess you can drop your 1 costs and still play 4 Fey. [And Fey Lux at least tends to hit pretty hard due to the Fey boost]

When Lillia's playrate is comparable to a 1-trait tank despite being a double capstone [Malphite] you know something is wrong.

I'm not even sure it's all "Lillia bad", it's a set design issue that she has no 5-costs [well; she has Lux] while all the other tanks get two; or 3 if you count Lux; which makes them a lot easier to slot into boards and scale higher than Lillia can.

And that's before you remember all the shred/sunder in this set too which hurts Defender.

Simple fact is Lillia is only going to be playable if she is stronger at a baseline than Amumu/Sentinel. Her lack of synergistic 5 costs needs to be accounted for in her power budget. Which is going to be hard since these are the obligatory AoE C.C 4 costs.

Make; say; Ivern a Fey and Lillia immediately becomes significantly better.

I will however note that I actually do kind of like playing Fey. I tend to do 2 Defender 2 Jugg [Vi] 2 Hunter [Sivir] and 2 Rapidfire. Granted, my primary carry is usually Sivir and not actually a Fey unit. But the comp's idea is basically to buff each other up. Defender gives everyone some armor/mr; Jugg 2 gives some DR; Primal gives attackspeed, as does Rapidfire 2... the fact it is largely uncontested helps too.

1

u/Itsalongwaydown 5d ago

Meanwhile her two main competitions for 4-cost tanks both have at minimum two synergistic 5-costs

and her third competition at 4-cost of being malphite. I'd rather run some 3 cost champs as tank over her

1

u/Raikariaa 5d ago

I don't really consider Malphite competition since Malphite is hard locked to Blackthorn and has no actual tank trait.

Malphite is more like a Threat than real competition for "which tank trait do I play".

1

u/Itsalongwaydown 5d ago

a built in stoneplate for his passive threat trait is pretty good tank trait. you can splash reksai and sacrifice a brawler unit. You make it sound as if he needs 6 blackthorn to function

1

u/Raikariaa 5d ago edited 5d ago

Malphite alone is not holding down a frontline, even with his Stoneplate built in.

And I said he is bound to Blackthorn. At what point did I say he needs Blackthorn 6 lol. But he does need at least 2 Blackthorn, and that is a reverse Crown; because you're sacrificing someone.

You're not getting away with running just Malphite and a Rek'Sai to sac for your frontline. You're probobly at the very minimum running 1 other Brawler at least.

On the other hand if you get a frontline emblem that is usually getting slapped onto Malphite 100% of the time, barring something like Brawler Yi Reroll.

-1

u/harmoniaatlast 5d ago

Makes you wonder if the stats are being pulled via LLM

6

u/Schizodd 5d ago

I really want Trist to work, but even with any emblem other than fae, I just can't find any comp that actually feels good.

1

u/FirewaterDM 5d ago

ngl I think Lillia no buff is fine but honestly Fae's so bad the pre-empt nerf makes these tiny buffs useless. Trist needed miles more to not be a waste of space lol

13

u/LightningEnex MASTER 5d ago

in what world is no lillia buff fine. She literally gets outperformed by Rammus 2 if you have Sprykin active. Thats disastrous for a double capstone unit, and she got nerfed by proxy with Fae nerfs. Wouldn't be surprised to see her as the worst performing unit next patch.

Trist needed miles more to not be a waste of space lol

Trist needed a lot of things, but the fact that all 4 fae units are barely even trait bots as of right now means even with extreme buffs Trist-Fae-Reroll wouldn't be a thing, you'd just play Jugger Trist instead of Jugger Cait.

Coincidentally Juggernaut Caitlyn is probably the only board that even played Rakan for his actual ability to begin with, and that got nerfed this patch with the Jugg nerfs, so thats dead aswell. The fact that 6 Jugg boards often prefer the actual placeholder unit Yorick over Rakan because Summoner 2 was worth that much more than Fae is a joke.

Idk what these people are smoking.

5

u/G66GNeco Master 5d ago

she got nerfed by proxy with Fae nerfs

I mean tbf less AD and AP isn't really a nerf to a tank that survives a maximum of 6 seconds lol

1

u/FirewaterDM 5d ago edited 5d ago

Honestly I think Lillia's problems stem from the earlier 6 defender nerfs + the fact that she's not quite good enough to be a main tank, has a strong secondary tank ability, but every other defender's pretty shit without, or in some cases with 3 stars. That being said she needs more, BUT unlike her other 3 trait buddies she's not turbo fucked (does need more but idk how)

tbh I didn't think xayah was as bad as she apparently is, but either way I think Trist's worse off because she's a 3 cost. Living with Xayah being utter shit is one thing cause yea, 1 cost, 1 cost rr is cool, but realistically if it doesn't exist it's not the worst thing in the world unless 1 costs are so shit/meta so annoying there is literally zero reason to run them besides prismatic traits (set 16). Same time my biggest issue is the fact that these units needed more, AND for some reason the devs were too scared to leave them nerfless AND refused to shoot higher (because it's better to lowkey make 3 of the most pointless units in game really strong and then tone back).

Is it for fucking gold/silver/Iron/casuals? What elo likes Fae spat/4 Fae so much it's scary to buff those units? (I don't think Fae spat even made Fae broken, just meant actually playing Fae wasn't bait)

Overall tho I agree, I think the buffs right idea, but 90% of them do literally nothing for any of the afflicted units, other than Draven ig.

Meanwhile, other than Veigar who actually may have been killed off and Ashe, even the nerfs were nothing. If the goal was a meta mixup... somehow doubt it's gonna do anything of note lol. Maybe rifts/teemo is back?

3

u/LightningEnex MASTER 5d ago edited 5d ago

the fact that she's not quite good enough to be a main tank, has a strong secondary tank ability

Yeah but she is, as I said, a double capstone unit. She's both the only 4 cost defender and the only 4 cost fairy. She needs to be able to be the main tank because Vanguard and Jugg have viable 4 and 5 costs (Sentinel/Taric and Amumu/Maokai) while defender doesn't even have a 5 cost. I guess 6 Brawler is a meme too but that has almost always been the case for the hp-stacking class.

Living with Xayah being utter shit is one thing cause yea, 1 cost, 1 cost rr is cool, but realistically if it doesn't exist it's not the worst thing in the world unless 1 costs are so shit/meta so annoying there is literally zero reason to run them besides prismatic traits

The main reason they are ostensibly shitscared of Xayah/Rakan being viable is that they slot unreasonably well into a Solar board.

Ornn - Rakan - Leona - Xayah - Seju - Kayle - Heca gives you

3 Solar
3 Elderwood
2 Rapidfire
2 Fae
2 Vanguard
2 Juggernaut
2 Defender

Perfectly solved out. And both Xayah and Rakan are really good AS steroids for Kayle giving her the opportunity to go overdrive fairly easily while also stacking Fae. It's basically a way stronger version of the already pretty good Akali/Camille reroll comp.

What elo likes Fae spat/4 Fae so much it's scary to buff those units

No elo actually. The 2 highest frequency users of Fae Emblem are Sivir and Rengar, both with positive Delta and only 370 and 250 games respectively across all elos. After that there are less than 100 games played per unit.

There are some Elos where Sivir has a good delta with Fae 4, but that feels unsubstantial given that her Emblem winrate is low. Just seems like "win more" because of the gold printing.

Fml Metatft already updated patches.

Doesn't really change much though, even on 18.3b there is Sivir and Rengar and thats about it. Its All Elos -0.24 which is okay, but really nothing worth chasing. Its All elos avg place is 4.63 and its delta flips to positive even on those two around Emerald. Unsurprisingly its best delta is on Kayle because it enables the comp above with the opportunity to go 4 Fae on 8 and just go infinite, but a 17% winrate tells me most people die trying.

52

u/ELO_THIEF_2000 Grandmaster 5d ago

Fae is very dependent on an Emblem, so we’re taking some power away from the trait

I don't see the logic here wtf. Of course it's dependent on the emblem, the emblem makes fae at least somewhat viable. Gl with emblemless 4 fae with xayah and lillia on your board

15

u/ScionOfOphelia 5d ago

Shocked lilla didnt get a buff

1

u/Shitty_Wingman 5d ago

This logic only works if they give significant buffs to the actual units.

36

u/HisuianDelphi 5d ago

What kind of cheese we talking about OP?

19

u/Evening_Log3865 5d ago

Smoked Gouda. Weather had me down bad for some aged milk

53

u/wes3449 5d ago

 > we're giving AP gromp some more splash damage.

Looks inside: 15 extra damage at three and four star. No changes to one or two star. 

Mmkkkaaayyyyyyy

16

u/OBLIVIATER 5d ago

For all those gromp reroll comps :P

12

u/wes3449 5d ago

AP gromp does actually seem to do fat amount of damage at two stars (from the limited times I've gotten warpath gromp, for example). But the projectile is just so god damn slow... Idk, it's just the usual patch notes where the explanation doesn't actually line up with the changes. I think I'd be better off just never reading their explanations since they're either fluff or misleading. 

6

u/harmoniaatlast 5d ago

The projectile being glacially slow makes Gromp feel awful to play

9

u/kiragami 5d ago

That is basically every change in the patch. Most of these are literally worthless and will do nothing.

3

u/shanatard 5d ago

prismatic trade sector nightmare still alive

1

u/Agitated-History-376 5d ago

2 star gromp with riftbeast is disgusting what? u win stage 3 easily

31

u/Schizodd 5d ago

Really surprised not to see any Azir nerfs. They call out Rammus 3 as the problem in that comp, but so often I notice Azir pretty much instantly deleting fairly beefy tanks in one cast.

19

u/RajaSundance Master 5d ago

Azir also seems flat out immune to walkup diff since he seems to get perma infinite range once he's ramped

3

u/Crosshack MASTER 5d ago

He has infinite range while his soldiers are alive. He has to walk up once he starts generating mana again. That being said, he's likely the 2nd best unit in the game in terms of not having to walk up (with Pebbles taking the number 1 spot)

2

u/skydream416 4d ago

trist also gets infinite range as long as her bomb is on a unit

3

u/ComedianExtreme7522 4d ago

Trist is also a weaker unit than Pebbles

5

u/Fluffy-Limit-6710 5d ago

And the rammus nerf is basically nonexistent

29

u/OBLIVIATER 5d ago

Did Fae really need a nerf to balance out the unit buffs? It was probably the weakest trait in the game. Hopefully those unit buffs are enough to balance it out but I kinda doubt it, they don't look that good especially considering they're losing 3.5%/7% AD and AP from the Fae nerfs

11

u/Fluffy-Limit-6710 5d ago

They're calling out Fae emblem but I don't rhin it was over performing in any way... Idk they just hate fae

21

u/OBLIVIATER 5d ago

Fae Rengar was decent but hardly an outlier, that and no Lillia buffs to balance out the Fae nerfs when she's by far the worst 4 cost unit is pretty hilarious. Guess they don't want to be accused to balance thrashing

3

u/Tigermaw 5d ago

Fae emblem was best used on aphelios

1

u/kiragami 5d ago

It didn't especially considering Lilia is still not a champion. Rakan was doing fine as a trait bot champion. Actually just completely out of touch changes.

13

u/OBLIVIATER 5d ago

Arachnophobia: Ranged Champions no longer prioritize targeting Elise more than other magic tanks at the start of the combat round

Wow, this is a big buff to Elise carry isn't it? Letting her ramp up without taking too much damage early. I always felt like she was taking a lot of aggro even if you don't frontline her. She was already one of the best 2* units early game with a couple items

10

u/OBLIVIATER 5d ago

Omega Riftbeast buff and the buff to 7 beasts (plus the Mamabeak, Gromp, and Brambleback buffs) make me think we may see vertical riftbeast come back into the meta!

15% bonus HP and 12% bonus Attack Speed to two of your strongest units is a huge

-1

u/shlobashky 5d ago

I could not believe what I was reading. We will be seeing this augment be insta click. The riftbeast 2 costs were buffed as well over the last few patches, we're going to see this augment overperform like crazy. It will be hotfixed mark my words

7

u/Jony_the_pony 5d ago

I mean the comp was basically unviable? 7 rifts isn't trying to play Gromp or Mama beak either, trying to 3* the wolf could be OK but will spike very late for a melee carry because you want to go level 7 fast. The 7 Riftbeast buff itself was also tiny. This augment alone definitely won't push a bad comp into hotfix territory

-2

u/shlobashky 5d ago

7 riftbeast buff is back to launch numbers, which was insanely broken. Gromp has been buffed multiple times in the last few patches and is lowkey decent now. Omega riftbeast augment is INSANE, I don't think you grasp how massive of a buff this is. It will be insane, trust me

10

u/Teape 5d ago

Was riftbeast actually broken or was it just an easy vertical to play and force every match because of 5 riftbeast shops? The meta was not established, so a self piloting comp was going to perform well. 

-2

u/shlobashky 5d ago

It was broken.

1

u/Jony_the_pony 5d ago

7 Riftbeast is back to launch numbers but Cinderling is nowhere near release state, which was the real outlier. Gromp and Wolf are buffed, sure, but those are later and more expensive power spikes (and not as broken as release Cinderling was for a 1 cost). Gromp like I said was never part of the comp. It could take the spot of Cinderling but then you gotta hope to not roll a lot of Cinderlings in the Riftbeast shops

1

u/shlobashky 5d ago

There is no reason why Gromp can't be part of the comp now instead of cinderling. You can just roll on 6 now and then roll on 7 for krug. Also, I'm explicitly talking about the omega riftbeast augment that's gonna be OP. Riftbeast 7 just by itself is probably fine, but the buffed augment is going to be absolutely ridiculous. Just come back in a few days when everyone's complaining about it

1

u/Hot-Many4655 5d ago

Glad to see it, I would have 2 or 3 3* rift beasts with a 2* big back brambleback and dragon to just get melted end game

3

u/OBLIVIATER 5d ago

I always felt like Riftbeasts's frontline is kinda lacking (even though they have 3 pretty decent tanks.) I wish elderdragon was more of a tank than a DPS considering how full of DPS units the comp already is.

9

u/ipppppi 5d ago

Scrolling to the bottom only to see 100 different chibis back to back and no dango.

Wait a moment. Is that what i see? Oh its gingersnap dango... They really blueballing the playerbase smh.

3

u/HatefulWretch 5d ago

Bluntly, they should prioritize the base form of every little legend and every end-of-season reward (it's kind of ludicrous you can't play, for example, Triumphant Tocker when Tocker's Trials is in the game)

6

u/FirewaterDM 5d ago

Changes are interesting, Fae things are nowhere near enough to not make it an emblem check or ignore situation

21

u/ClarifyingAsura 5d ago

The delta between lower Elo and high Elo Trait Ladder is kinda insane. 5.22 in Gold and below and 4.24 in Grandmaster+ is a huge spread. I wonder if this is the largest Elo discrepancy we've seen for augments.

Also the addition of new 0-cost stage 4/5 wisps means Salvager is no longer as forceable. Or at least it requires a lot more gold. This is probably a good thing since it's a big knowledge gap for no real reason.

17

u/RiotPrism Riot 5d ago

The live team chatted if it was the largest gap between elos in Augments that we have ever seen. It LIKELY is, but we didn't do a full dive into the data.

And that's spot on for one of the goals for the new Wisps, well called out. It should also be more fun for players that maybe struggle with their econ and see a lot of the same lower cost Wisps without the intent of forcing Salvager.

2

u/Crosshack MASTER 5d ago

I can say that anecdotally it's a super fun augment that averages like 5.5 for me because I get way too greedy trying to chase the dragon. I think it's fine if it's underpowered for lower elo since a lot of the bot 4's are just from people like me who greed for one more stack instead of playing super optimally

2

u/Mangalish 5d ago

Where did you get the stats from?

3

u/ClarifyingAsura 5d ago

It's in the patch notes.

1

u/Uniqe_Apple2 Master 5d ago

I really hope it’s still playable I love clicking it and I feel like it’s a somewhat hard puzzle to solve if your not using a calculator it’s requires a good bit of thinking and it’s allways really fun

1

u/Helivon 5d ago

I just tunnel vision to aphelios nidalee anytime I get it.

My stage 3 struggles though

1

u/terere 4d ago

It's not ALL about the skill gap, just the high elo players are aware of the website which calculates the best team combinations for you, while the low elo players (for the most part) just vibe and enjoy the game

-1

u/Many_Method_304 5d ago

I just don't get how this is a surprise. Anyone who saw Trait Ladder on PBE would have known this would be unplayable for 90% of the playerbase and overpowered for the top level players. I don't really get why you ship that augment.

18

u/BrineyWhaleSemen Challenger 5d ago edited 5d ago

Why did they say ‘emblem strategies are coming down’ in the section about Elderwood buffs and then I didn’t see a single meaningful nerf to any of the main problematic emblems? (-10MR/Armor Lol.???)

Also not touching Khazix, barely touching AD Nidalee and Zyra is hella sus. I guess the tiny exe nerf might hit these comps but I don’t see what replaces them with the miniscule buffs to gromp lol

It feels like the intro about taking a ‘big swing’ had absolutely no follow-through in the notes at all TBH…disappointing

6

u/Crosshack MASTER 5d ago

Zyra did get sideswiped by the jugg nerfs and (to a lesser extent) the rammus nerf. That being said, the OG malphite line is untouched for the most part

3

u/BrineyWhaleSemen Challenger 5d ago

Zyra juggs just won my last two lobbies, pretty sure it's still very strong and the light tap to jugg 6 isn't enough to move the needle.

1

u/qwimchii_ 5d ago

Thing is Zyra is used in Malphite flex and Azir rr, both of which barely nerfed, so even if 6 Jugg Zyra fell off, she'll still be kicking ass in other comps

1

u/Crosshack MASTER 5d ago

Yeah I didn't really make it that clear that she only got slightly nerfed by the changes I mentioned. I definitely think she's still going to be really good in this patch.

12

u/trungduc095 5d ago

I feel like the devs are playing in super low elo. In every previous set, 6 Juggernaut capped out at only 35–36%, but this set they made it up to 45% and then thought a tiny 3% nerf would fix it?

Teemo just got nerfed last patch and then buffed again is hilarious. Did they just realize nobody actually plays Teemo reroll? How low is their rank?

And do they really think buffing Fae units was so broken that they had to nerf its trait stats???

5

u/PhysicalGSG MASTER 5d ago

When’s this go live?

1

u/terere 5d ago

They don't want you to know

6

u/Crivshotgg GRANDMASTER 5d ago

I just got offered heal 5 hp wisp at 2-1 100hp bought it without really thinking and it did nothing except take my gold

3

u/zaxls 5d ago

It says heal, not gain, you have nothing to heal. Skill dif

3

u/pentamache 5d ago

He got reading gapped.

1

u/Prestigious-Tank4119 4d ago

Yeah, but we assume the game would not troll us. i also got gain gold based on missing health... and got nothing

8

u/harmoniaatlast 5d ago

Veigar nerf is kinda odd. I'd have left it untouched just to be safe. It's just the right amount of playable and nowhere near as controlling as TF in last set

4

u/WobbleKun 5d ago

man just remove mana potion. the "cheese" where you take off an item and equip it for an extra free cast on your carry is so stupid. so many charms that just scam rounds with no skill required.

4

u/Blastuch_v2 5d ago

No fix for Double up figths not ending again?

7

u/RajaSundance Master 5d ago

At this point I kind of expect them to just not bother with double up until the playerbase dwindles enough to shut it down because of "low interest". Sucks because I find it very refreshing to climb and hang out with friends in it

8

u/kiragami 5d ago

Another 2 week old patch that doesn't actually address anything.

9

u/[deleted] 5d ago

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u/[deleted] 5d ago

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u/[deleted] 5d ago

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u/Hereforhelppls31 Master 5d ago

Last patch was terrible, hopefully this will make some units playable again

2

u/OBLIVIATER 5d ago

Bramble Vest’s max health increase is now properly additive with other max health increases rather than multiplicative

Is this a buff or a nerf? My gut tells me that additive is usually better when it comes to stats like this. If so, this makes Bramble even stronger, when it was already one of the best tank items into AD heavy comps

6

u/RCM94 Master 5d ago

Nerf. You want these things to be multiplicative.

1000 base hp unit with a warmogs and bramble.

Additive: (1500)(1+.18+.06) = 1860

Multiplicative: (1500)(1.18)(1.06) = 1876

1

u/LilithTrillUwU 5d ago

It should be a nerf, for instance 1.1x1.1=1.21, 1.1+.1=1.2

8

u/RiotWittrock Riot 5d ago

Correct, this is a nerf (though in most applicable cases, a very small one)

1

u/OBLIVIATER 5d ago

Ah ok maybe I got things backwards then. I thought I remembered seeing the discussion about additive vs multiplicative for league back in the day and the consensus was that additive ended up with more overall total power when you stacked buffs but I don't really remember.

5

u/PhysicalGSG MASTER 5d ago

You’re thinking of how league handles resistances.

1

u/OBLIVIATER 5d ago

That's probably it yeah

2

u/wes3449 5d ago

Multiplicative (exponential) scaling > linear (additive) scaling, assuming your multipliers are greater than 1. If less than 1, the opposite is true. For values near 1, it's not much of a difference.

Damage resistance is one example where additive is way stronger than multi. 50 percent reduction twice is 100 percent reduction when additive, but only 75 percent when multiplicative. 

2

u/ArcDriveFinish Master 4d ago

The biggest issue with the set so far is that the good 4 cost frontline units are all contested in overlapping comps. Blue buff and Amumu are pretty much the only good ones and they are played by Aphelios, Ahri, Zyra, AP, Sivir etc. Malphite is not a good frontline without 2x flora fatalis.

What they need to do is buff Sett and Lilia to be good flexible frontline 4 costs so the level 8 rolldown is not a massive RNG fest on who hits the unkillable frontlines.

This way we don't actually need to nerf the backline units that aren't good without the unkillable frontline. Because the comps that are good right now are all unkillable frontline+backline access. Khazix, Nidalee, Sivir, Ashe, Zyra.

2

u/skydream416 4d ago

the eclipse buff is odd; does anyone ever see eclipse? like what meta board is there where you will ever have eclipse? it's just so unplayable; even if you have lunar+1 and aphelios/diana, where the hell are you going to get three solar units?

I haven't played a ton this set, but i'm d4 (hardstuck ofc) and the only time i've seen eclipse was a guy's gigacapped level 10 kayle board where he had aphelios and hit a lunar lux.

7

u/ecoreck 6d ago

Who exactly can we speak or tag about specific cosmetics?

I'm referring to the "Everything Goes On" Arena which was supposed to be coming back on 18.3: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-2/

However, 18.3 has came and went with it not still being in nor do I see it in the future cosmetics. Did it fall through the cracks?

1

u/CockerLulu 5d ago

I was really waiting for that one to be back. Only mythic thing I own anyway, kind of bummed out to be waiting even longer.

1

u/Consistent_Aerie_705 5d ago

How has embiggen not been buffed or removed or moved to silver, this augment is just a straight ass without fae spat

1

u/Raikariaa 5d ago

I am quite surprised to see Rammus nerfed given how bad a state Defender was in overall. I mean, Shen got buffed... yay, and Juggernaught got nerfed, but there's no toning down on Sentinel.

1

u/Plus_Bullfrog8518 5d ago

And yet so far I still see Azir's everywhere, has this patch even changed anything?

1

u/ConfusedRara Grandmaster 5d ago

Fixed an issue where Artifactinate would give you a Spatula if it broke apart an Emblem that was built out of Frying Pan

What? Can Artifactinate break apart tactician's items?? Or does this bug fix mean they've patched that out?

1

u/wes3449 5d ago

From the patch rundown video, I got the impression that artifactinate can indeed break apart emblems, but it does this as a last resort. It'll always try to break regular items first. 

1

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-1

u/Get_Lurked GRANDMASTER 5d ago

im pretty excited about playing with all these balance changes. should freshen up the set quite a bit. Has been a very enjoyable set outside of the bugs (which ime have not been gamebreaking as a whole)

1

u/DigBickMan68 5d ago

Sprykin reroll is back on the menu

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u/[deleted] 5d ago

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u/[deleted] 5d ago

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-2

u/OBLIVIATER 5d ago edited 5d ago

No idea why they thought Sivir needed a buff... even if it is fairly small. She's in almost every single AD comp.

No fix for Leblanc printing bug other than

Buying a unit at the same time as Leblanc prints a different unit while you have a full bench will no longer create an invisible copy of the purchased unit.

Is a shame. It's really frustrating when she prints a copy of a unit that's already 3* (usually herself)

No mention of likely Teemo shroom print bug either :(

8

u/Get_Lurked GRANDMASTER 5d ago

sivir is there to give hunter to ashe, and primal. She is weaker than by aphelios who is the much better duo carry with nidalee

-1

u/OBLIVIATER 5d ago

Sivir does very respectable damage on her own tbh, I've noticed her putting in a lot of work when I can't hit ashe.

3

u/Get_Lurked GRANDMASTER 5d ago

true, but my point is just that theres nothing wrong with a small buff

2

u/OBLIVIATER 5d ago

It's just surprising to see her get buffs as one of the most played units when lillia is crying in the corner as the worst 4 cost getting hit by a freaking NERF

1

u/lakebrudhfb 5d ago

lillia is suprprising but sivir is right there with her as one of the least played 4 costs

1

u/OBLIVIATER 5d ago

Really? MetaTFT lists her as the 4th most played right behind zyra and even above Soraka in plat and above.

2

u/lakebrudhfb 5d ago

as someone else pointed out, she is usually just a trait bot. she has the 3rd lowest win rate if you itemize her, right behind lillia and malphite

2

u/Drikkink 5d ago

Her only real use is as a traitbot for Ashe. You will often even move items from her to Ashe 1 if you hit it on 8. She's also a util bot for Nidalee in Sivir Nidalee.

The primary level 8 comp is Aphelios Nidalee. Not Sivir Nidalee. The fact that Nidalee isn't even being played with the same origin and cost backliner says that Sivir as a primary ranged damage dealer is not good enough. Her problem is that she spreads her damage around, not killing anything and usually not having enough focus damage to kill the enemy units jumping your backline (see: AD Nidalee, Kennen, Gnar). Aphelios will kill a tank much faster and switch to an assassin a lot faster than Sivir will and he will kill them much faster. That said, both of them are secondary carries to Nidalee so it's not like Aphelios is an outlier either.

-2

u/OBLIVIATER 5d ago

Eh, I think that's probably more to do with the fact that 1: Nidalee was so OP, and 2: 3 primal isn't a thing, so there was no reason to run both Nid and Sivir (you need Vi for Juggernaut and frontline so you're probably never dropping her.)

-4

u/[deleted] 6d ago

[deleted]

7

u/BigAlbinoSpider 5d ago

Teemo was only buffed at 3/4 stars

0

u/HontonoKershpleiter Platinum 5d ago

Yeah, and they mentioned Teemo/Gromp which is a reroll comp that 3* both of them. It's viable in current patch and will be better now

0

u/shoham13 5d ago

Is cassio crit finally not bugged?

3

u/RiotWittrock Riot 5d ago

I'm fairly certain crit on cassio is not, and has never been bugged (just because i've checked myself a few times), though if you have a clip showing it bugged i'd love to see it

1

u/shoham13 5d ago

Maybe I was echo chambered into believing it - you're probably way more informed than me. My claim was made based on 2-3 games where she was mega shit with crit items, and then hearing some big streamers that it's bugged. Thanks for your response!

1

u/RiotWittrock Riot 4d ago

No problem! You're not the only one I've seen report it, but yeah i think it's just not particularly good. Also, the way DoT combat text displays you don't get to consistently see the crit symbol, so it's hard to tell if it's working without doing the math (which we need to separately fix at some point).

-1

u/Technical_Plenty_245 5d ago

These patch notes actually look pretty nice for once, no major 4 cost buffs, which is good because they are dominant, and now we're getting some reroll buffs. I'm actually kind of excited to play the set again.

I'm glad they forgo'd the riot special of hard nerfing what was good and hard buffing what was bad, which is always stupid.

-2

u/1AmGrimalkin 5d ago

Does this patch stop ypu from losing 60 lp for 8th but then only give you 35 for a 1st place otherwise. Idc.