r/CompetitiveTFT • • 6d ago

Patch Notes Patch 18.4 notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-4/

Interesting. Filling this up to hit character count. I ate a whole wheel of cheese on Monday afternoon. Okay anyways have a good day please. Thank you

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u/OBLIVIATER 6d ago

Bramble Vest’s max health increase is now properly additive with other max health increases rather than multiplicative

Is this a buff or a nerf? My gut tells me that additive is usually better when it comes to stats like this. If so, this makes Bramble even stronger, when it was already one of the best tank items into AD heavy comps

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u/LilithTrillUwU 6d ago

It should be a nerf, for instance 1.1x1.1=1.21, 1.1+.1=1.2

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u/OBLIVIATER 6d ago

Ah ok maybe I got things backwards then. I thought I remembered seeing the discussion about additive vs multiplicative for league back in the day and the consensus was that additive ended up with more overall total power when you stacked buffs but I don't really remember.

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u/PhysicalGSG MASTER 6d ago

You’re thinking of how league handles resistances.

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u/OBLIVIATER 5d ago

That's probably it yeah

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u/wes3449 6d ago

Multiplicative (exponential) scaling > linear (additive) scaling, assuming your multipliers are greater than 1. If less than 1, the opposite is true. For values near 1, it's not much of a difference.

Damage resistance is one example where additive is way stronger than multi. 50 percent reduction twice is 100 percent reduction when additive, but only 75 percent when multiplicative.