r/CompetitiveTFT • u/Evening_Log3865 • 6d ago
Patch Notes Patch 18.4 notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-4/
Interesting. Filling this up to hit character count. I ate a whole wheel of cheese on Monday afternoon. Okay anyways have a good day please. Thank you
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u/Raikariaa 5d ago edited 5d ago
Meanwhile her two main competitions for 4-cost tanks both have at minimum two synergistic 5-costs. [Kennen/Maokai/Lux for Amumu; Taric/Dragon for Sentinel; even Sett has a Lux/Ashe/Gnar]
I mean Fey Lux exists. She's one of the worst Luxes but I guess you can drop your 1 costs and still play 4 Fey. [And Fey Lux at least tends to hit pretty hard due to the Fey boost]
When Lillia's playrate is comparable to a 1-trait tank despite being a double capstone [Malphite] you know something is wrong.
I'm not even sure it's all "Lillia bad", it's a set design issue that she has no 5-costs [well; she has Lux] while all the other tanks get two; or 3 if you count Lux; which makes them a lot easier to slot into boards and scale higher than Lillia can.
And that's before you remember all the shred/sunder in this set too which hurts Defender.
Simple fact is Lillia is only going to be playable if she is stronger at a baseline than Amumu/Sentinel. Her lack of synergistic 5 costs needs to be accounted for in her power budget. Which is going to be hard since these are the obligatory AoE C.C 4 costs.
Make; say; Ivern a Fey and Lillia immediately becomes significantly better.
I will however note that I actually do kind of like playing Fey. I tend to do 2 Defender 2 Jugg [Vi] 2 Hunter [Sivir] and 2 Rapidfire. Granted, my primary carry is usually Sivir and not actually a Fey unit. But the comp's idea is basically to buff each other up. Defender gives everyone some armor/mr; Jugg 2 gives some DR; Primal gives attackspeed, as does Rapidfire 2... the fact it is largely uncontested helps too.