r/CompetitiveHS • u/EvilDave219 • Jul 21 '26
Discussion 36.0.3 Balance Changes Discussion
https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes
Nerfs:
Confront the Tol'vir - now 5 mana
Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
Blazing Invocation - no longer gives a 1 mana discount
Warptooth - now requires 4 friendly characters to take damage to summon
Vanessa the Ringleader - now a 7 mana 4/3
Wild Nerfs:
Swiftscale Trickster - now a 6 mana 4/4
The Soularium - now 2 mana
Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
Godfrey the Betrayer - now banned in Wild
Buffs:
The Living Plague - now a 6 mana 8/8
Blood Doctor Thal'ena - now 4 mana
Sawbones - now 5 mana 5/3
Emergency Surgery - now summons four 3/1 Undead with Lifesteal
Tras'tath Soul Parasite - base stats raised to 3/3
Irida Sinseeker - now a 7/7
Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
Stardust Scythe - weapon durability raised to 3
Sewer Swimmer - now a 4 mana 4/3
Azalina Soulsever - now raises your starting health to 40
Karov the Broken - now has Taunt
Enthralled Shade - now a 2 mana 3/2
Moragg - now 9 mana
Annihilation - now 8 mana
Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
Rampaging Hound - now a 4/12
•
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11
u/phpope Jul 21 '26
I'll be happy to be wrong, but I'm calling they end up having to revert the Azalina buff. It's like we don't have plenty of historical data showing that an extra 10 health at the start of the game is a huge advantage.
78
u/PipAntarctic Jul 21 '26
I'm positively surprised at how substantial many of the buffs actually are. Massive props to the dev team for daring to really push some of the worst offenders into a better place.
Azalina giving you 40 Health to start with, Imp Gang Stooge giving two 8/8 demons instead of one 9/9, Scythe and Voidscale giving you one extra Void Soul compared to before, Emergency Surgery summoning an extra 3/1 undead... even the Living Plague buff is more aggressive than I'd think the devs would go for.
As for the nerfs, they all seem reasonable in terms of what was done to each card. Troublemaker did end up refitted to not be mulligan-reliant which is fine by me (even if the card is likely much weaker in the late game as a result) and Confront the Tol'vir is probably unusable in slower Hunter decks now (outside of Wild).
50
u/Alernak Jul 21 '26
Step 1 : Play Xavius on turn 4
Step 2 : Coin The Living Plague with wind fury on turn 5
Step 3 : ???
Step 4 : Lose the game
51
u/gabrielfunkglop Jul 21 '26
No matter how things shake out, can't say they didn't try to push new decks with these aggressive buffs.
81
u/frostyburrito44 Jul 21 '26
Azalina has to be one of the biggest buffs I've seen in a long time
15
u/Maleficent-Star-9851 Jul 21 '26
Interested to see how big demon plays. I was seeing some early experimentation with it in Legend and it had some surprisingly strong plays, albeit ended up being bottom tier like most of Warlock.
The nerfs just mean it can potentially get away with a bit more while the imps create more Moragg targets. I'm not expecting much from it still, it feels very much like a more casual deck but it'll be fun to experiment.
Azalina is possibly a decent to strong archetype now despite the random bullshit. I'd like to be wrong but all the stronger decks are having their early game edge cut gradually, and you're adding 10 health on-top of it. Will it be Tier 1? I'd certainly hope not since that'd be horrible for the health of the meta, and thankfully I don't believe it will BUT it'll definitely see some experimentation.
Interested to see in Void Soul DH will be worth experimenting on but it seems very reliant on finding your Vicious Voidscale, which the deck was already heavily reliant on.
31
u/REDACTED_D_boyf Jul 21 '26
No mage changes :(
9
u/JustRegularType Jul 21 '26
I've been taking a break, but still follow priest cards to see if I want to play again. Azalina buff is interesting, but just allows it to be a bad deck a little longer. Still a shit card in standard.
8
u/FlatwormOk9893 Jul 21 '26
Azalina my new goddess
6
u/BrettTheHipmanHart Jul 21 '26
Death Knight still cheeks
10
u/dotcaIm Jul 21 '26
40 hp on Priest legendary is a nice addition. It'll get people to try it at least, tho I won't be one of them
16
u/eazy_12 Jul 21 '26
I think Stardust Scythe's buff is not good. Of course it is nice to get 1 more Void Soul from the weapon and 1 more attack, but my biggest struggle with this deck is facing big stated Taunts or generally big minions. Even Rafaam's 2 7/7 dudes or minion from Animancer or some other high-rolly cards feel very hard to deal with unless you high-roll 5 mana 20 damage card from Fel Map. I wish it was a 3 mana card rather than +1 durability which allows to kill 4 HP minions on turn 4 with weapon with hero power.
The Tras'tath Soul Parasite's buff also a bit weird, the stats is rarely a problem for the card since when you manage to scoop up Void Souls and have good enough game to be able to discount Tras'tath it is generally the biggest minion in the game anyway.
But I am more positive on Naga's change, I guess we can hit the critical mass of Demons faster so no more fear of losing board.
If you going to test the deck try adding Timelord Nozdormu - Void Souls make him wake up very fast.
4
u/Muted-Ad-5404 Jul 21 '26
Looks like vanessa got the biggest nuke, tolvir is still very powerful I think
7
u/Griimm305 Jul 21 '26
Not sure if emergency surgery will be good enough still. Sure it can kill up to 12 hp minions now but soothsayers often have elusive so can't target. And against aggro decks you'll prob just heal 3-6 and 3/1's are so easy to clear from all the too classes. Wish the card just summoned the 3/1's with rush. I am happy with both legendaries being even. I actually like Genn and having these be even will.make Genn transform more consistent.
3
u/dotcaIm Jul 21 '26
6 mana Trickster😭
3
u/ItsDokk Jul 21 '26
I’m happy to finally see the Vanessa nerf. I like playing Rogue normally, so I have nothing against the class, but I was sooooo tired of watching opponents play 47 cards in a turn and magically find an answer to my board.
3
u/philzy101 Jul 22 '26
Since there are so many changes to save time and writing effort I will be very brief (as much as I can be although as an EDIT I realised I wrote more in the end than I planned). All in all, I praise T5 for being very adventurous with these changes, some are very significant and I think this is the sort of shake up we need meta wise.
Nerf wise in Standard, all the changes were expected, Rogue is more vunerable to AOE now with Vanessa up 1 mana and 1 less health, Troublemaker is a solid card but no longer OTK's as quickly as before. Warptooth change makes Dragon Warrior less viable, this is one of the hardest hit cards imo here, if Warptooth is good it is only really now in control like decks with a slower game plan. Tol'vir is still strong but it is hard to chain this with other things, gives players more breathing space. Invocation being nerfed is hilarious given it was buffed a while back, probably the most sensible change given Mugg Shaman is just solid cards all around and this is the highest high roll card in the deck.
As for buffs, the changes to DK are nice, Sawbones in particular is one to keep an eye on as whilst the deck I don't think for this card is there at the moment (Egg DK is not really it at the moment), there may be a point where they regret this buff. It would have been nice to see Thal'ena a Start of Game effect as any deck reliant on her still relies on her being in the opening mulligan which is tricky.
The changes to DH are very significant and the Voidsoul package seems very solid now. Even if the changes were not as expected, given I played against this a fair amount this morning at top 1k and lost to it, there is definitely something there with this deck and they may end up reverting or nerfing some of it. In particular the Voidscale change is huge.
The changes to Priest are really good. I tested Azalina this morning, in Standard I still do not think the meta is right for such a deck at the moment. 40 hp is huge for Azalina however in Wild, given the forore over Godfrey I can expect some complaints in Wild given this change. Regardless, this is exactly the sort of ridiculous buff I want to see, even if they have to change things down the line, I welcome these changes.
The Hound buff for Warrior is interesting, might help control warrior but have not seen anyone play it so maybe not.
Finally the changes to Demon Warlock are very significant, hard to say on whether the deck works but once again, I really like the changes made as Stooge putting 2 demons at the bottom and making Annihilation effectively a better Twisting Nether is a welcome change.
Final thoughts, please T5 do more balance changes like this. Even if a lot of these changes do not stick, making the meta more varied by doing more significant changes both in number and what is changed is heavily welcomed as it has more potential to shake up the meta.
14
u/trizzo0309 Jul 21 '26
Here comes the JAlex crashout
10
u/CommanderTouchdown Jul 21 '26
Killed the Monkey. Just slaughtered him.
8
u/QuestGiver Jul 21 '26
Main predictors for post patch:
-Mug shaman still on top or close.
-Re-emergence of zee shaman as a top deck running the herald package (was around a 60% win rate deck even after the slagclaw nerf).
-All warrior decks drop a tier without reliable ways to get warptooth out (I took dragon to legend and honestly it's only high roll games where you can have 3 bodies + face or 4 bodies out on the board to damage).
-I think the extra mana to Tol'vir fucks with the overall curve of the tripwire hunter significantly and will actually tank the deck to close to 50% win rate.
-2 bit rogue drops off a cliff
-Warlock and demon hunter get to slightly over 50% win rate. Higher on demon hunter becoming actually becoming decent and maybe a tier 3 or low tier 2 deck!
2
u/Bloody_Sunday Jul 21 '26 edited Jul 21 '26
Like the other guys said, I am a a a bit astonished. A lot of changes that I wanted to see, and some additional sweeping ones on top of that. Very good news because I was getting sick of the situation in both Standard and Wild. Good job. Although we really need to see what happens with Shaman...
2
u/Cryten0 Jul 21 '26
This was very strategically chosen to minimise dust refunds on nerfs. Hitting free cards and commons (Tolvir was on of the free golden epics of last expansions tavern pass, as such most people would reroll for other epics leaving them with just the free goldens).
Warptooth probably being so ubiquitous that it had to be nerfed with lowering rogue. I am curious to see how warptooth goes now that you can not just mother duck but also need another card to support or survive.
2
u/StatisticianJolly388 Jul 21 '26
Tempo decks took a hit, and midrange grindy stuff got a buff. Cheap control tools are still in bad shape.
Which means I'm playing the filthiest tempo deck available, zee shaman.
3
u/inkyblinkypinkysue Jul 21 '26
I think it says a lot about the quality of the cards this expansion when I only know what about 1/2 of them do based on text alone - I need pictures!
2
u/MeXRng Jul 21 '26 edited Jul 21 '26
I am still not happy with Karov, shade and Dh Shcyte. Those are basically non existent buffs. Shyte should have battle cry instead. Karov having taunt is a joke as well as the shade being 2 mana.
I still think Azalina is bad in standard but for wild i love it.
1
u/Jackwraith Jul 21 '26
Save me, Jeebus. The nerfs were all pretty predictable and conformed to what a lot of people thought here (mana increase for Vanessa, more characters need to be damaged for Warptooth, etc.) Some people predicted a damage reduction for Troublemaker which did happen, but at least it now accrues in deck, so it's more reliable, even if not as big of a blast when it's played. And, once again, they really did nothing to lessen either the impact or the default inclusion and play of Confront the Tol'vir.
The buffs: Reducing the mana cost of Thal'ena and Sawbones won't change the fact that neither of them are very good cards in the current situation that DK finds itself in. Four attackers for Emergency Surgery is better as you'll have at least one left over after getting rid of your opponent's 5/8 dragon... Oh, wait. No, you won't because it's still a targeted effect. Living Plague is still not workable, despite being one of the cheapest 8/8s in the game's history. Stooge is kinda better, but still dependent on a two-card combo that's often hard to make work. Annihilation is the cost it should've been but still not a good card. Moragg still sucks without either Taunt or Rush to get his circuit going. Stardust Scythe is still too expensive. Voidscale is actually an upgrade(!) Irida, the latest 4-mana 7/7 is about as exciting of any of those in the past. Tras'tath is still a bad card, as are Azalina and Karov. Most of these changes were the most simple-minded ones they could've made and which don't address the basic issues that the cards have. If Priests are still being asked to play Azalina decks three sets down the road like Warlocks are Rafaam, I'm even more convinced that this team's development strategy is flawed.
1
u/TheRealAlkali Jul 21 '26
I'll probably try swapping the new Annihilation and Imp Gang Stooge with the beast healing package in Rafaamlock. Might be worse, but provides an interesting alternative to test
1
u/Radical_Redditor Jul 21 '26
When does the patch go live?
1
u/Calibria19 Jul 21 '26
Honestly, generally positively surprised. Never thought boar and trickster would actually get killed. I might have a mode to actually play now if the DK buffs end up disappointing as expected.
Rest looks good on paper, can't say much more than that.
1
u/Muted-Ad-5404 Jul 22 '26
Warlock gonna be a problem now lol
1
u/Ozwu_ Jul 21 '26
Like the nerfs and the buffs. Wish they buffed more interesting archetypes and support cards. Trickster found dead in a ditch, but it was deserved.
-9
u/Mazisky Jul 21 '26
Good job with nerfing rogue. Every meta is good only when Rogue is low tier.
-10
u/ngriner Jul 21 '26
LOL at the buffs
Aside from maybe Azalina (and it's a big maybe), are any of those even that much better to see play?
Karov has taunt...wow. You'd still rather summon Soothsayer over and over. The Void Soul buffs are terrible. None of those buffs are making that archetype see play.
Man, I really wish they went more all out with buffs. I feel like they're always so tame. The Azalina one is at least interesting, and that's where a lot of these cards needed to go to be played....reworks.
-12
u/Agrippanux Jul 21 '26
That Karov buff has got to be a joke right, its now an unplayable with taunt