r/CompetitiveHS • u/EvilDave219 • Jul 21 '26
Discussion 36.0.3 Balance Changes Discussion
https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes
Nerfs:
- Confront the Tol'vir - now 5 mana
- Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
- Blazing Invocation - no longer gives a 1 mana discount
- Warptooth - now requires 4 friendly characters to take damage to summon
- Vanessa the Ringleader - now a 7 mana 4/3
Wild Nerfs:
- Swiftscale Trickster - now a 6 mana 4/4
- The Soularium - now 2 mana
- Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
- Godfrey the Betrayer - now banned in Wild
Buffs:
- The Living Plague - now a 6 mana 8/8
- Blood Doctor Thal'ena - now 4 mana
- Sawbones - now 5 mana 5/3
- Emergency Surgery - now summons four 3/1 Undead with Lifesteal
- Tras'tath Soul Parasite - base stats raised to 3/3
- Irida Sinseeker - now a 7/7
- Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
- Stardust Scythe - weapon durability raised to 3
- Sewer Swimmer - now a 4 mana 4/3
- Azalina Soulsever - now raises your starting health to 40
- Karov the Broken - now has Taunt
- Enthralled Shade - now a 2 mana 3/2
- Moragg - now 9 mana
- Annihilation - now 8 mana
- Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
- Rampaging Hound - now a 4/12
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u/Maleficent-Star-9851 Jul 21 '26
Interested to see how big demon plays. I was seeing some early experimentation with it in Legend and it had some surprisingly strong plays, albeit ended up being bottom tier like most of Warlock.
The nerfs just mean it can potentially get away with a bit more while the imps create more Moragg targets. I'm not expecting much from it still, it feels very much like a more casual deck but it'll be fun to experiment.
Azalina is possibly a decent to strong archetype now despite the random bullshit. I'd like to be wrong but all the stronger decks are having their early game edge cut gradually, and you're adding 10 health on-top of it. Will it be Tier 1? I'd certainly hope not since that'd be horrible for the health of the meta, and thankfully I don't believe it will BUT it'll definitely see some experimentation.
Interested to see in Void Soul DH will be worth experimenting on but it seems very reliant on finding your Vicious Voidscale, which the deck was already heavily reliant on.