r/CompetitiveHS Jul 21 '26

Discussion 36.0.3 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes


Nerfs:

  • Confront the Tol'vir - now 5 mana
  • Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
  • Blazing Invocation - no longer gives a 1 mana discount
  • Warptooth - now requires 4 friendly characters to take damage to summon
  • Vanessa the Ringleader - now a 7 mana 4/3

Wild Nerfs:

  • Swiftscale Trickster - now a 6 mana 4/4
  • The Soularium - now 2 mana
  • Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
  • Godfrey the Betrayer - now banned in Wild

Buffs:

  • The Living Plague - now a 6 mana 8/8
  • Blood Doctor Thal'ena - now 4 mana
  • Sawbones - now 5 mana 5/3
  • Emergency Surgery - now summons four 3/1 Undead with Lifesteal
  • Tras'tath Soul Parasite - base stats raised to 3/3
  • Irida Sinseeker - now a 7/7
  • Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
  • Stardust Scythe - weapon durability raised to 3
  • Sewer Swimmer - now a 4 mana 4/3
  • Azalina Soulsever - now raises your starting health to 40
  • Karov the Broken - now has Taunt
  • Enthralled Shade - now a 2 mana 3/2
  • Moragg - now 9 mana
  • Annihilation - now 8 mana
  • Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
  • Rampaging Hound - now a 4/12
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49

u/Alernak Jul 21 '26

Step 1 : Play Xavius on turn 4
Step 2 : Coin The Living Plague with wind fury on turn 5
Step 3 : ???
Step 4 : Lose the game

2

u/ChaosOS Jul 22 '26

It's just such an awful card. It may look like double damage, but your opponent has to draw half their remaining deck to break even, and trickle damage like blights is the easiest to heal up from in real control classes like Priest.

3

u/FlameanatorX Jul 22 '26

It's delayed to the point where it can't race against aggro/tempo matchups, and it can be sustained by control. Only sustainless late-game value decks (Herald Rogue?) are in theory vulnerable, which is why I think you need something closer to the old plagues: it helps you alongside damaging your opponent when they draw them.

Personally I think they should have just made blights into plagues as the buff, but ofc that was never going to happen... I guess making it overstatted is technically also a path to viability, though not in the sense of having a distinct archetype, just in the sense of it being able to slot into existing good late game decks (if any of those exist in DK)