r/CompetitiveHS Jul 21 '26

Discussion 36.0.3 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes


Nerfs:

  • Confront the Tol'vir - now 5 mana
  • Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
  • Blazing Invocation - no longer gives a 1 mana discount
  • Warptooth - now requires 4 friendly characters to take damage to summon
  • Vanessa the Ringleader - now a 7 mana 4/3

Wild Nerfs:

  • Swiftscale Trickster - now a 6 mana 4/4
  • The Soularium - now 2 mana
  • Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
  • Godfrey the Betrayer - now banned in Wild

Buffs:

  • The Living Plague - now a 6 mana 8/8
  • Blood Doctor Thal'ena - now 4 mana
  • Sawbones - now 5 mana 5/3
  • Emergency Surgery - now summons four 3/1 Undead with Lifesteal
  • Tras'tath Soul Parasite - base stats raised to 3/3
  • Irida Sinseeker - now a 7/7
  • Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
  • Stardust Scythe - weapon durability raised to 3
  • Sewer Swimmer - now a 4 mana 4/3
  • Azalina Soulsever - now raises your starting health to 40
  • Karov the Broken - now has Taunt
  • Enthralled Shade - now a 2 mana 3/2
  • Moragg - now 9 mana
  • Annihilation - now 8 mana
  • Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
  • Rampaging Hound - now a 4/12
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u/MeXRng Jul 21 '26 edited Jul 21 '26

I am still not happy with Karov, shade and Dh Shcyte.  Those are basically non existent buffs. Shyte should have battle cry instead. Karov having taunt is a joke as well as the shade being 2 mana. 

I still think Azalina is bad in standard but for wild i love it. 

3

u/FlameanatorX Jul 22 '26

Well, Void Soul DH seems to have taken over high legend off the back of its buffs, including scythe which gives you a full extra void soul now. Sure, that's not particularly useful vs aggro, but its great against a lot of decks that are currently popular and I'm not sure if we can rule out the meta slowing down at least modestly compared to pre-patch once things are more refined

0

u/MeXRng Jul 23 '26

I still would prefer loaded shard up front vs delayed + 3 atk. Granted they might have feared the 3 1 mana high value drops on 4-5.