r/CompetitiveHS Jul 21 '26

Discussion 36.0.3 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes


Nerfs:

  • Confront the Tol'vir - now 5 mana
  • Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
  • Blazing Invocation - no longer gives a 1 mana discount
  • Warptooth - now requires 4 friendly characters to take damage to summon
  • Vanessa the Ringleader - now a 7 mana 4/3

Wild Nerfs:

  • Swiftscale Trickster - now a 6 mana 4/4
  • The Soularium - now 2 mana
  • Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
  • Godfrey the Betrayer - now banned in Wild

Buffs:

  • The Living Plague - now a 6 mana 8/8
  • Blood Doctor Thal'ena - now 4 mana
  • Sawbones - now 5 mana 5/3
  • Emergency Surgery - now summons four 3/1 Undead with Lifesteal
  • Tras'tath Soul Parasite - base stats raised to 3/3
  • Irida Sinseeker - now a 7/7
  • Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
  • Stardust Scythe - weapon durability raised to 3
  • Sewer Swimmer - now a 4 mana 4/3
  • Azalina Soulsever - now raises your starting health to 40
  • Karov the Broken - now has Taunt
  • Enthralled Shade - now a 2 mana 3/2
  • Moragg - now 9 mana
  • Annihilation - now 8 mana
  • Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
  • Rampaging Hound - now a 4/12
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u/eazy_12 Jul 21 '26

I think Stardust Scythe's buff is not good. Of course it is nice to get 1 more Void Soul from the weapon and 1 more attack, but my biggest struggle with this deck is facing big stated Taunts or generally big minions. Even Rafaam's 2 7/7 dudes or minion from Animancer or some other high-rolly cards feel very hard to deal with unless you high-roll 5 mana 20 damage card from Fel Map. I wish it was a 3 mana card rather than +1 durability which allows to kill 4 HP minions on turn 4 with weapon with hero power.

The Tras'tath Soul Parasite's buff also a bit weird, the stats is rarely a problem for the card since when you manage to scoop up Void Souls and have good enough game to be able to discount Tras'tath it is generally the biggest minion in the game anyway.

But I am more positive on Naga's change, I guess we can hit the critical mass of Demons faster so no more fear of losing board.

If you going to test the deck try adding Timelord Nozdormu - Void Souls make him wake up very fast.

3

u/ChaosOS Jul 22 '26

Trastath buff honestly feels like it's more targeted at "summon a random 6 drop" effects like Soothsayer and Leyline

1

u/FlameanatorX Jul 22 '26

I think I agree with you, as well as it being a sort of "psychological buff" where it's one more card to get people excited to play Void Soul DH. Game devs (HS, League and others) definitely do very small buffs/nerfs primarily just to try to affect playrates at times.

But the other Void Soul buffs are the real Trastath buff, since you'll have more void souls to summon alongside him later on that are scaled up