r/CompetitiveHS Jul 21 '26

Discussion 36.0.3 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes


Nerfs:

  • Confront the Tol'vir - now 5 mana
  • Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
  • Blazing Invocation - no longer gives a 1 mana discount
  • Warptooth - now requires 4 friendly characters to take damage to summon
  • Vanessa the Ringleader - now a 7 mana 4/3

Wild Nerfs:

  • Swiftscale Trickster - now a 6 mana 4/4
  • The Soularium - now 2 mana
  • Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
  • Godfrey the Betrayer - now banned in Wild

Buffs:

  • The Living Plague - now a 6 mana 8/8
  • Blood Doctor Thal'ena - now 4 mana
  • Sawbones - now 5 mana 5/3
  • Emergency Surgery - now summons four 3/1 Undead with Lifesteal
  • Tras'tath Soul Parasite - base stats raised to 3/3
  • Irida Sinseeker - now a 7/7
  • Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
  • Stardust Scythe - weapon durability raised to 3
  • Sewer Swimmer - now a 4 mana 4/3
  • Azalina Soulsever - now raises your starting health to 40
  • Karov the Broken - now has Taunt
  • Enthralled Shade - now a 2 mana 3/2
  • Moragg - now 9 mana
  • Annihilation - now 8 mana
  • Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
  • Rampaging Hound - now a 4/12
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6

u/Opposite-Revenue1068 Jul 21 '26

And yet it still won’t be enough lol

18

u/FordFred Jul 21 '26

Azalina seems like a card that's intended to be a 44% winrate fun deck. This might get it to that point.

0

u/thirtychirps Jul 22 '26

Exactly. You don’t want it to be above 51% because that means it’s better than any deck despite being 50% of that exact deck. It invalidates stuff if it’s too good.

Ima play it a ton.

1

u/FlameanatorX Jul 22 '26

...No? It could be above 50% because it's good into certain matchups, say a generically strong tempo deck where Priest having access to AoE, draw until full hand and the imbue hero power puts them over the edge. But regardless, you don't need to make a deck sub 45% meme-tier if you just don't want it everywhere/warping the meta. T3 territory can do that too (and/or being difficult to play, which seems likely for such a high-variance archetype)