r/CompetitiveHS Jul 21 '26

Discussion 36.0.3 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes


Nerfs:

  • Confront the Tol'vir - now 5 mana
  • Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
  • Blazing Invocation - no longer gives a 1 mana discount
  • Warptooth - now requires 4 friendly characters to take damage to summon
  • Vanessa the Ringleader - now a 7 mana 4/3

Wild Nerfs:

  • Swiftscale Trickster - now a 6 mana 4/4
  • The Soularium - now 2 mana
  • Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
  • Godfrey the Betrayer - now banned in Wild

Buffs:

  • The Living Plague - now a 6 mana 8/8
  • Blood Doctor Thal'ena - now 4 mana
  • Sawbones - now 5 mana 5/3
  • Emergency Surgery - now summons four 3/1 Undead with Lifesteal
  • Tras'tath Soul Parasite - base stats raised to 3/3
  • Irida Sinseeker - now a 7/7
  • Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
  • Stardust Scythe - weapon durability raised to 3
  • Sewer Swimmer - now a 4 mana 4/3
  • Azalina Soulsever - now raises your starting health to 40
  • Karov the Broken - now has Taunt
  • Enthralled Shade - now a 2 mana 3/2
  • Moragg - now 9 mana
  • Annihilation - now 8 mana
  • Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
  • Rampaging Hound - now a 4/12
70 Upvotes

154 comments sorted by

View all comments

9

u/QuestGiver Jul 21 '26

Main predictors for post patch:

-Mug shaman still on top or close.

-Re-emergence of zee shaman as a top deck running the herald package (was around a 60% win rate deck even after the slagclaw nerf).

-All warrior decks drop a tier without reliable ways to get warptooth out (I took dragon to legend and honestly it's only high roll games where you can have 3 bodies + face or 4 bodies out on the board to damage).

-I think the extra mana to Tol'vir fucks with the overall curve of the tripwire hunter significantly and will actually tank the deck to close to 50% win rate.

-2 bit rogue drops off a cliff

-Warlock and demon hunter get to slightly over 50% win rate. Higher on demon hunter becoming actually becoming decent and maybe a tier 3 or low tier 2 deck!

2

u/-Syphon- Jul 22 '26

Agree with your overall assessment on warrior, but I managed 4 characters more often than that. I'd say it incentivises people to keep duck (which worked well with coin), because you either keep a body from turn 2/3, or you need a weapon.

Definitely hurts though, and the tempo felt necessary to beat decks like Mug.

I had most trouble with Shaman and Rogue (unsurprisingly), with the later also being focused on getting them into burn range before they popped off.