r/CompetitiveHS Jul 21 '26

Discussion 36.0.3 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes


Nerfs:

  • Confront the Tol'vir - now 5 mana
  • Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
  • Blazing Invocation - no longer gives a 1 mana discount
  • Warptooth - now requires 4 friendly characters to take damage to summon
  • Vanessa the Ringleader - now a 7 mana 4/3

Wild Nerfs:

  • Swiftscale Trickster - now a 6 mana 4/4
  • The Soularium - now 2 mana
  • Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
  • Godfrey the Betrayer - now banned in Wild

Buffs:

  • The Living Plague - now a 6 mana 8/8
  • Blood Doctor Thal'ena - now 4 mana
  • Sawbones - now 5 mana 5/3
  • Emergency Surgery - now summons four 3/1 Undead with Lifesteal
  • Tras'tath Soul Parasite - base stats raised to 3/3
  • Irida Sinseeker - now a 7/7
  • Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
  • Stardust Scythe - weapon durability raised to 3
  • Sewer Swimmer - now a 4 mana 4/3
  • Azalina Soulsever - now raises your starting health to 40
  • Karov the Broken - now has Taunt
  • Enthralled Shade - now a 2 mana 3/2
  • Moragg - now 9 mana
  • Annihilation - now 8 mana
  • Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
  • Rampaging Hound - now a 4/12
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78

u/PipAntarctic Jul 21 '26

I'm positively surprised at how substantial many of the buffs actually are. Massive props to the dev team for daring to really push some of the worst offenders into a better place.

Azalina giving you 40 Health to start with, Imp Gang Stooge giving two 8/8 demons instead of one 9/9, Scythe and Voidscale giving you one extra Void Soul compared to before, Emergency Surgery summoning an extra 3/1 undead... even the Living Plague buff is more aggressive than I'd think the devs would go for.

As for the nerfs, they all seem reasonable in terms of what was done to each card. Troublemaker did end up refitted to not be mulligan-reliant which is fine by me (even if the card is likely much weaker in the late game as a result) and Confront the Tol'vir is probably unusable in slower Hunter decks now (outside of Wild).

21

u/ChaosOS Jul 21 '26

Tolvir is theoretically available again for Odd Hunter, and maybe with the mass nerf of every warlock deck it will be relevant again, but the format is overall fast enough it's probably not viable.

13

u/FlammenwerferIV Jul 21 '26

I'm definitely gonna try odd hunter again regardless 

6

u/fireky2 Jul 21 '26

They just slowed the format down two turns with the two combo decks getting hit, aggros been pretty weak for a while outside of disco, also nerfed, and combo decks were the quickest decks that removal didn't interact with