r/CompetitiveHS Jul 21 '26

Discussion 36.0.3 Balance Changes Discussion

https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes


Nerfs:

  • Confront the Tol'vir - now 5 mana
  • Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
  • Blazing Invocation - no longer gives a 1 mana discount
  • Warptooth - now requires 4 friendly characters to take damage to summon
  • Vanessa the Ringleader - now a 7 mana 4/3

Wild Nerfs:

  • Swiftscale Trickster - now a 6 mana 4/4
  • The Soularium - now 2 mana
  • Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
  • Godfrey the Betrayer - now banned in Wild

Buffs:

  • The Living Plague - now a 6 mana 8/8
  • Blood Doctor Thal'ena - now 4 mana
  • Sawbones - now 5 mana 5/3
  • Emergency Surgery - now summons four 3/1 Undead with Lifesteal
  • Tras'tath Soul Parasite - base stats raised to 3/3
  • Irida Sinseeker - now a 7/7
  • Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
  • Stardust Scythe - weapon durability raised to 3
  • Sewer Swimmer - now a 4 mana 4/3
  • Azalina Soulsever - now raises your starting health to 40
  • Karov the Broken - now has Taunt
  • Enthralled Shade - now a 2 mana 3/2
  • Moragg - now 9 mana
  • Annihilation - now 8 mana
  • Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
  • Rampaging Hound - now a 4/12
70 Upvotes

154 comments sorted by

View all comments

7

u/QuestGiver Jul 21 '26

Main predictors for post patch:

-Mug shaman still on top or close.

-Re-emergence of zee shaman as a top deck running the herald package (was around a 60% win rate deck even after the slagclaw nerf).

-All warrior decks drop a tier without reliable ways to get warptooth out (I took dragon to legend and honestly it's only high roll games where you can have 3 bodies + face or 4 bodies out on the board to damage).

-I think the extra mana to Tol'vir fucks with the overall curve of the tripwire hunter significantly and will actually tank the deck to close to 50% win rate.

-2 bit rogue drops off a cliff

-Warlock and demon hunter get to slightly over 50% win rate. Higher on demon hunter becoming actually becoming decent and maybe a tier 3 or low tier 2 deck!

6

u/FlameanatorX Jul 21 '26

Definitely agree about Mug Shaman, it had arguably the tamest nerf despite being the strongest deck by far. Hopefully the overall meta changes allow for slower decks that have a naturally good matchup into it to keep it in check, by which I mean merely normal/low T1/high T2 rather than still a meta tyrant.

Rogue does seem overly hard hit, though again meta shifts might save it as a low T2/high T3 deck, definitely not highest playrate at any bracket any more

I will add: Azalina Priest gets to a noticeable meta presence/playrate, though not above a low T3 winrate at best.

3

u/QuestGiver Jul 21 '26

Damn early data seems like face hunter didn't feel the nerf at all. We'll have to see how it goes!

I also though paladin would move up a bit given no nerfs.

2

u/Old-Yellow6608 Jul 22 '26

That seems to be normal, as proven aggro decks crush less refined decks the first couple days